Yeah think its xcode with the SDK which makes sense.
Im in the UK so il probably won't get a chance to play with it tonight.
Im in the UK so il probably won't get a chance to play with it tonight.
Interface Builder (Coming Soon)
Future releases of the iPhone SDK will include Interface Builder to make designing a user interface as easy as drag and drop.
Also the $99 is per year, and gets you the ability to put your app on your iPhone and publish to iTunes, plus technical support and prerelease versions.
From this post it's 2GB. Not sure if I believe that, but if so that is ridiculous.
Edit: Another post says it's 2.1GB. I guess it is that big.
Confirming that it is 2.1GB. See attatchment
I was going to start developing for the Mac platform but now I think I'll re-prioritize and jump into iPhone/iTouch development first...
If you don't know Cocoa you mind as well start off with the Mac first as it'll probably be easier to understand.
Thanks for the tip! I'll keep that in mind. Cocoa Touch might be overwhelming. Hopefully, it's Cocoa with extensions for the iPhone/Itouch and not some new beast...
After glancing through the iPhone documentation, it really is more complex than normal Cocoa programming. I don't know how much details I can go into now, but I'd say just learn normal Mac programming for now. Almost all the concepts you learn will carry over to the iPhone.
I am curious as to how the iPhone SDK interacts with an existing Xcode 3.0 install. As the SDK contains an updated version of Xcode, does it overwrite Xcode 3.0? If so, what changes does it make that may affect non-iPhone applications? If it installs apart from the normal Xcode 3.0 dev tools, how easy is it to uninstall?
yes, it overwrites Xcode with a new version. Makes minor adjustments to the interface as far as I can see.
Well that that case, we need a complete Xcode changelog. I mean, is this version 3.1, or what? A standalone (non-iPhone SDK) update to Xcode is not available on ADC yet.
What's New
Xcode 3.1 developer tools for Mac OS X v10.5 has the following improvements:
Multiple platform support. In addition to the Mac OS X platform, you can develop
applications for other operating systems platform.
Many bug fixes to enhance developer productivity and debugging control.
GCC 4.2 and LLVM-gcc4.2 are new optional compilers for use on Mac OS X
10.5 and with the 10.5 SDK.
A very brief "What's new" is located in your Developer directory called "About Xcode Tools.pdf".
The SDK looks great, but I'm pissed off that the Developer Program is US only. I sincerely hope this changes before June.
I'm from Canada and was able to register...
I am from Canada too, I managed to download the SDK and register BUT I am not able to install the SDK. When I try to mount the image, I get this error:
iphone_SDK.dmg Codec overrun
what is that?
Anyone from Canada managed to install it? I dont want to spend another 2gig of bandwidth for nothing...
Yes i've installed it and compiled an example successfully. Your download probably got corrupted while downloading or something.
I can't seem to get programs to build and run on my iPhone, just on the simulator. I am trying some of the test programs Apple has provided. They don't seem to work. Any ideas? Is the SDK not compatible with iPhone firmware 1.1.4 or something? My phone is unhacked, I restored after failing on a jailbreaked 1.1.4 and it still doesn't work.
The phone shows up in Xcode but it isn't available as a device in the active SDK menu.