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Will you be using the iPhone SDK ?

  • I have some applications planned already

    Votes: 30 39.5%
  • Im looking forward to using it, but have nothing planned

    Votes: 21 27.6%
  • I will have a look at it

    Votes: 21 27.6%
  • Il stick to programming for bigger screens thanks

    Votes: 4 5.3%

  • Total voters
    76
Yeah think its xcode with the SDK which makes sense.

Im in the UK so il probably won't get a chance to play with it tonight. :(
 
Also the $99 is per year, and gets you the ability to put your app on your iPhone and publish to iTunes, plus technical support and prerelease versions.
 
Also the $99 is per year, and gets you the ability to put your app on your iPhone and publish to iTunes, plus technical support and prerelease versions.

Technical support is a nice touch, does it say how many request you can have, because the normal ADC has a limit doesn't it ?

What due you mean pre release, the SDK ?
 

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It's a good deal all around IMHO.

I was going to start developing for the Mac platform but now I think I'll re-prioritize and jump into iPhone/iTouch development first...
 
I was going to start developing for the Mac platform but now I think I'll re-prioritize and jump into iPhone/iTouch development first...

If you don't know Cocoa you mind as well start off with the Mac first as it'll probably be easier to understand.
 
If you don't know Cocoa you mind as well start off with the Mac first as it'll probably be easier to understand.

Thanks for the tip! I'll keep that in mind. Cocoa Touch might be overwhelming. Hopefully, it's Cocoa with extensions for the iPhone/Itouch and not some new beast...
 
Thanks for the tip! I'll keep that in mind. Cocoa Touch might be overwhelming. Hopefully, it's Cocoa with extensions for the iPhone/Itouch and not some new beast...

After glancing through the iPhone documentation, it really is more complex than normal Cocoa programming. I don't know how much details I can go into now, but I'd say just learn normal Mac programming for now. Almost all the concepts you learn will carry over to the iPhone.
 
After glancing through the iPhone documentation, it really is more complex than normal Cocoa programming. I don't know how much details I can go into now, but I'd say just learn normal Mac programming for now. Almost all the concepts you learn will carry over to the iPhone.

I've only watched some of the videos outlining some of the tech, but it didn't seem like it was that much harder. Then again, I'm holding out on really getting into Cocoa until Aaron Hillegass's new book is out. Until then I'm just playing around.
 
I am curious as to how the iPhone SDK interacts with an existing Xcode 3.0 install. As the SDK contains an updated version of Xcode, does it overwrite Xcode 3.0? If so, what changes does it make that may affect non-iPhone applications? If it installs apart from the normal Xcode 3.0 dev tools, how easy is it to uninstall?
 
I am curious as to how the iPhone SDK interacts with an existing Xcode 3.0 install. As the SDK contains an updated version of Xcode, does it overwrite Xcode 3.0? If so, what changes does it make that may affect non-iPhone applications? If it installs apart from the normal Xcode 3.0 dev tools, how easy is it to uninstall?

yes, it overwrites Xcode with a new version. Makes minor adjustments to the interface as far as I can see.
 
yes, it overwrites Xcode with a new version. Makes minor adjustments to the interface as far as I can see.

Well that that case, we need a complete Xcode changelog. I mean, is this version 3.1, or what? A standalone (non-iPhone SDK) update to Xcode is not available on ADC yet.
 
Well that that case, we need a complete Xcode changelog. I mean, is this version 3.1, or what? A standalone (non-iPhone SDK) update to Xcode is not available on ADC yet.

Its a Beta of 3.1. Any idea where I'd find a complete changelog?
 
A very brief "What's new" is located in your Developer directory called "About Xcode Tools.pdf".

What's New
Xcode 3.1 developer tools for Mac OS X v10.5 has the following improvements:
• Multiple platform support. In addition to the Mac OS X platform, you can develop
applications for other operating systems platform.
• Many bug fixes to enhance developer productivity and debugging control.
• GCC 4.2 and LLVM-gcc4.2 are new optional compilers for use on Mac OS X
10.5 and with the 10.5 SDK.
 
I'm from Canada and was able to register...

I am from Canada too, I managed to download the SDK and register BUT I am not able to install the SDK. When I try to mount the image, I get this error:

iphone_SDK.dmg Codec overrun

what is that?

Anyone from Canada managed to install it? I dont want to spend another 2gig of bandwidth for nothing...
 
I am from Canada too, I managed to download the SDK and register BUT I am not able to install the SDK. When I try to mount the image, I get this error:

iphone_SDK.dmg Codec overrun

what is that?

Anyone from Canada managed to install it? I dont want to spend another 2gig of bandwidth for nothing...

Yes i've installed it and compiled an example successfully. Your download probably got corrupted while downloading or something.
 
I can't seem to get programs to build and run on my iPhone, just on the simulator. I am trying some of the test programs Apple has provided. They don't seem to work. Any ideas? Is the SDK not compatible with iPhone firmware 1.1.4 or something? My phone is unhacked, I restored after failing on a jailbreaked 1.1.4 and it still doesn't work.

The phone shows up in Xcode but it isn't available as a device in the active SDK menu. :(
 
I can't seem to get programs to build and run on my iPhone, just on the simulator. I am trying some of the test programs Apple has provided. They don't seem to work. Any ideas? Is the SDK not compatible with iPhone firmware 1.1.4 or something? My phone is unhacked, I restored after failing on a jailbreaked 1.1.4 and it still doesn't work.

The phone shows up in Xcode but it isn't available as a device in the active SDK menu. :(

It costs $99 to be able to test your app on the iPhone directly, and that program isn't even available yet.
 
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