In my heart I want to support Mac development, but I cannot justify it. I was waiting for Deux Ex for Mac and didn't expect it to be full price. The game is for sale for about 19,95 for PC and consoles in every shop around me vs. 39,95 in MAS, so I just bought it for PS3 for a measly 15. Also I doubt it would run fast enough on my iMac 2010 model. If there was a demo I could have tested it, but I guess not even the PC version had a demo released.
I know Feral and Aspyr need to be paid for their efforts, but a more realistic price for that game would have been 29,95.
OpenGL is not an issue, it's a good open platform that works very well (iOS games are basically all written using OpenGL). Crappy programmers are an issue. But there are quite a few games for the Mac, not nearly as many as the PC but still a good number and the count is growing all the time. Developers need experience, that will come with time.
The days of native Mac versions of games like Q3A, Carmageddon, and Unreal Tournament are long gone. If a game I wanted to play had a Mac version that offered similar performance to a Windows version I'd gladly pay a bit more for it.
Actually, in the case of DX:HR, the mac version is cheaper than the PC version on steam (summer sale aside, of course). Keep in mind that the Mac version is actually the augmented edition + all DLC. Even with the summer sale, the total price of the equivalent PC version on steam is 32.84. Not far from the 39.99 of the Mac App Store version. The full price on steam is 54.76.
Thanks for pointing out the included DLC, but I was not talking about Steam, the street price for the game is really low. In Finland I have never in my life seen any Mac retail games for sale, but you can find PC and console games in every grocery store (and no, they are not pirated versions). In most of these stores Deus Ex HR is much cheaper than the Steam price. If Mac games were sold in stores more openly the situation would be the same. But I guess there is no market for it in here.
The Mac price for Deus Ex on launch was (and still is right now) cheaper than the cost of the PC version on Steam. Remember the Mac version comes with all the DLC and pre order bonus content so you need to add up the cost of the game and all DLC to compare them. So it's not the best one to use as an argument for Mac games costing more...
There is a huge difference between OpenGL ES (the very basic OpenGL for mobile devices like iOS) and OpenGL 4.0 which is the latest DX11 equivalent version of OpenGL that will be making it's first appearance in Mountain Lion.
OpenGL does have most of the features of DX but as DX is designed just for gaming and is used on a console compared to OpenGL being a more generic graphics library the problems in getting high performance in a game which was designed for a different graphics API are not simple and can trip up good programmers. It's is a little hyperbolic to say OpenGL is not an issue at all and all the issues are crappy programmers. If you walk a mile in a programmers shoes on any games development on any platform you will soon learn their is no such thing as a graphics API not being an issue in some way
You do realise the Mac versions of games by Feral (and likely a few others) are native ports? The game is rewritten to compile and build on Mac OS X using native tools like Xcode etc. They don't run in some kind of weird emulation or virtual machine.
Thanks we are glad some people noticed, I thought I would mention with digital stores "flash sales" from all the Mac games companies happen more often if you keep an eye out. For example right now a digital download of Mac Batman Arkham Asylum is only $20 (50% RRP) at MacUpdate.
Edwin
Any chance for a digital version of Fable?
Fingers crossed for more real time strategy gamesMaybe The Lord of the Rings: The Battle for Middle-Earth as a Feral Legends title? Or Medieval II: Total War?
There is a huge difference between OpenGL ES (the very basic OpenGL for mobile devices like iOS) and OpenGL 4.0 which is the latest DX11 equivalent version of OpenGL that will be making it's first appearance in Mountain Lion.
GL4 is in Mountain Lion?!
no... same as Lion... OpenGL 2.1 compatibility mode and then a Core mode that is OpenGL 3.2
That's what I thought... But I'm trying to figure out what Edwin was implying. Maybe it's coming?
He is just discussing what exists and how they compare, not what is currently available on OSX.
Originally Posted by edddeduck
There is a huge difference between OpenGL ES (the very basic OpenGL for mobile devices like iOS) and OpenGL 4.0 which is the latest DX11 equivalent version of OpenGL that will be making it's first appearance in Mountain Lion.
its possible he has inside info somewhere about something that Apple is talking about adding in a future update, but what I currently have in the Mountain Lion GM is the same 3.2 that was in Lion. I doubt we'll have 4 at launch.
Originally Posted by CylonGlitch
OpenGL is not an issue, it's a good open platform that works very well (iOS games are basically all written using OpenGL). Crappy programmers are an issue.
I won't spent more money, but I also won't support anyone but Valve for gaming anymore. So I think I'm safe.
I also can see Mac overtaking Windows in gaming soon. Valve is going pro-Linux after seeing W8, and Linux uses openGL as well. Sure Linux gaming will be number 1 but W8 seems like it'll be just an afterthought.
That's a little sad as it means you will be missing out on most of the AAA Mac game market![]()
Windows uses DirectX which is also used on the 360 console. The other two consoles do not use OpenGL for any modern console game. So from a game publishers point of view making a Windows version is easier and will have more customers than a Linux one. It's the same reason why the Mac has less games, it's harder to port them and there is a smaller user base.
I think it will take a lot of work for any Linux distribution taking over from Windows as the main revenue stream. It might happen but it will take over a decade of growth of Linux as a normal (not technical) home PC.
Edwin
I was trying to make the point OpenGL on the Mac is not as feature complete (yet) as the PC with DX11 so citing "crappy programmers" and using iOS (which has a super simple OpenGL) as the logic was a little flawed. I did not mean to kick off some OpenGL 4 rumour![]()
That was the point I was making when someone said that they won't buy Mac games because they are often more buggy. Well, they are buggy because people aren't taking the time to do it right; often rushed to market to make a quick buck. I simplified it down to crappy programmers, when it may not be the programmers fault, it could be the management's fault for not giving them time to do it right.
its possible he has inside info somewhere about something that Apple is talking about adding in a future update, but what I currently have in the Mountain Lion GM is the same 3.2 that was in Lion. I doubt we'll have 4 at launch.
@Doh123:
Did Mountain Lion's removal of X11 support have any effect on WINE/Winery? I heard something about Quartz something or other. What do we need to do after we upgrade to ML to keep the goods working?
I get your point and I cannot disagree with the reasoning in fact I agree, a lot of the "I don't buy Mac games" has been caused in the past by poor ports.
I just felt I had to qualify I that I did not agree that everyone did crappy ports after all I have spent most of the last 10 years now trying to make Mac gaming a cooler place to be. I would hate it if I (and by extension Feral) had failed in our aim. We might be slower than some would like (and we are slowly getting faster while not comprising our quality) but we never ship until the port is ready even if we get some flak for the late release.
But before I go I just wanted anyone reading to know we are real gamers at Feral and we genuinely care about the quality of stuff we release and listening to people in forums etc to get feedback on making stuff better. Now I have said my piece I will stop before I start sounding less like the head of production and more like a PR bot
Edwin