Octane render is where its at - realtime animation rendering before your very eyes.
I’ve been doing 2d and 3d animation since the late 1980’s. I’ve purchased and used every major 3d application there is, including but not limited to, Houdini, Maya, 3ds Max, Softimage, Lightwave, Modo, Blender, Solid Works and Cinema 4d. The ones that I used the longest are Maya [beginning first as separate applications sold by (1) Alias and (2) Wavefront Technologies], Lightwave (beginning on my Amiga Video Toaster) and Cinema 4d (beginning with its early iterations on my Commodore Amigas).
I don't like wasting my time and/or money, so I'll do my best not to waste yours either.
Ive got a nMP on order, and after all the reading of the talk of CUDA, Open CL etc etc happening in the benchmarks threads, I thought I might delve into 3D modelling. I'm a 10+ year retoucher/designer/illustrator and just interested in making some models and painting textures up.
Welcome.
What programs work on osx?
Most of the major 3d applications run under OSX, except for a few like 3ds Max and Softimage, and certain manufacturing design applications like Solid Works and competitive CAD products.
Which are optimised for OpenCL?
If you mean for rendering final output, only a small few like Lux Render [
http://www.luxrender.net/en_GB/index ].
As a complete novice, where should I start?
A) If I were "... delv[ing] into 3D modeling [with] 10+ year[s as a] retoucher/designer/illustrator and just interested in making some models and painting textures up," knowing what I do now, I'd begin with something free or low cost like:
a) Blender (a free full package) [
http://www.blender.org ], and/or
b) Cheetah 3d (Mac only - $99 full package) [
http://www.cheetah3d.com ] ), and
c) Silo (a low cost $129, but easy to use and capable, modeler only (so you'll need to import your models into another application such as Blender or Cheetah 3d; but beware - no new development for a long - so try 30 day free trial) [
http://www.nevercenter.com/silo/ ].
B) I'd try trial/learning edition versions [e.g.,
http://www.autodesk.com and
http://www.sidefx.com ] of the more expensive 3d applications and any others I found interesting, for example:
a) Softimage -
http://www.autodesk.com/products/au...var001=539858&mktvar002=539858&device=desktop ,
b) 3ds Max -
http://www.autodesk.com/products/autodesk-3ds-max/free-trial ,
c) Maya -
http://www.autodesk.com/products/autodesk-maya/free-trial ,
d) AutoCad -
http://www.autodesk.com/products/autodesk-autocad/free-trial ,
e) Houdini -
http://www.sidefx.com/index.php?option=com_download&Itemid=208&task=apprentice and
f) Mari (for texturing)- [
http://www.thefoundry.co.uk/products/mari/trial/ ] .
Obviously, don't get them all going at the same time or you'll be overwhelmed and run out of trial time - so stagger them.
C) I'd use Google profusely to learn all that I could about, e.g., "3d modeling," "3d textur[e, ing, e painting]," "3d animation," "3d rendering," "3d compositing," "3d applications," and "3d plugins."
I'm totally confused about which programs do what!
Just as I indicated earlier, Google and I would be as if we were joined at the hip.
Please lend me your expertise!
I. My Fav
The one application that I use most often is Cinema 4d [
http://www.maxon.net ] because of it's all-around versatility, ease of use, output speed, network render (and now team render) ability and most importantly - quality.
II. Addons
Fortunately, none of these applications have I cast aside because none of them have to stand alone because there are plugins galore, designed to conquer various special tasks that you might need done; so I have not forsaken any of them because they all are useful. So explore the available plugins for whatever3d axe you’re considering before you make your final decision.
III. Render Assist and The Need for More Double Wide PCIe Slots
In additions to the vast number/variety/purpose of plugins that help to extend the application’s usefulness, there’re video card based (GPU) innovations. GPUs can render many times faster (estimates are from 10x to 300x depending on the renderer, scene type and size, the specific GPU, etc) than CPUs, but obviously your mileage will vary. Currently, CUDA (proprietary to Nvidia video cards/GPUs) provides the greatest usefulness, for there’re but a few credible OpenCL based 3d rendering applications like, e.g., LuxRender. However, CUDA support is currently wide and leading the way [ note the application coverage under the headings "COMPUTER AIDED DESIGN" and "Media and Entertainment" here :
http://www.nvidia.com/content/tesla/pdf/gpu-accelerated-applications-for-hpc.pdf ]. For example, there’re CUDA rendering capability built into Blender (a free application) and CUDA rendering is supported by, e.g., Vray RT [
http://www.vray.us/?gclid=CLK5_7P-mbwCFVFk7AodEi8AIA ], Thea [
http://www.thearender.com/cms/index.php/news/promotional-offer.html ] and Octane [
http://render.otoy.com/index.php ] renderers. Of the GPU renderers, I prefer Octane because of it’s output quality, speed, ease of use and price. Octane can be used to render files output from any 3d modeling application that outputs .obj files (the forums distribute free translation/exchange apps). Octane shines brightest, however, when you purchase seat(s)
*/ with the Octane app-specific plugins. Since Octane’s performance scales linearly with cards of the same model (i.e., two GTX Titans are exactly twice as fast as one GTX Titan; four GTX Titans are twice as fast as two Titans, and likewise eight GTX Titans are twice as fast as four GTX Titans). I have a couple of octo, a greater number of quad and an even larger, remanding number (excluding my four Mac Pros) of tri double wide PCIe slotted systems. So if considering doing 3d work on the nMP and if the GPU render option intrigues you, I'd recommend that you explore getting an external chassis when your need for speed grows. In version, 1.5 of Octane there’re many game changers such as (a) alembic animation support, (2) Lua scripting, (3) per object visibility and no camera visibility w/only shadows and reflections and (4) most stunningly - real-time animation scrubbing w/realtime animated deformations [ See, e.g.
http://render.otoy.com/newsblog/?p=275 and
http://render.otoy.com/forum/viewtopic.php?f=7&t=36971 and see the pics and watch the videos therein especially on pages 1, 4, 7, and 9. Keep in mind that you’re watching not a video of a video, but a video of a realtime animation render. Truly astonishing what this means in the 3d world]. Here's a tutorial video of an earlier beta version of the Octane render plugin with Cinema 4d :
http://vimeo.com/62241847 . The plugin has since been released in a none beta version about a month or two ago.
But those who prefer another (or other) 3d base application instead of Cinema 4d aren’t left out in the cold because there are Octane specific plugins for:
ArchiCAD
Blender
Daz Studio
Lightwave
Poser
Rhino
3ds Max
AutoCAD
Cinema4D
Inventor
Maya
Revit
Softimage
SketchUp (in development)
Modo (in development) and
Carrara (in development).
*/ Speaking of seats, this is where you can maximize your savings if you have a chassis or two or three with lots of double wide PCIe slots to hold those double wide GPUs [ See, e.g.,
http://www.bhphotovideo.com/c/searc...&N=0&InitialSearch=yes&sts=ma&Top+Nav-Search= but yours must be ThunderBolt connected]. Octane is priced per computer system, not number of slots in a system. So a seat of Octane that is to be applied to an oMacPro (where I have, at most, two double wide CUDA cards) costs the same as a seat for each of my Tyan servers that each hold eight double wide cards. Although I don't have an external chassis, it's my understanding that each one connected to the same computer at the same time, is viewed as being part of the same system for purposes of the Octane rendering license; thus only one license is be needed. My future expansion of GPU rendering performance will be aided by external chassis.