Alright, it's Friday. I'm game. My 3rd failed attempt at 3D.
Cons: I wanted to make a frog. Too frustrating. Slapped paint all over this, as am wont to do when things don't turn out right.
Pros: 1. We can look up his nose. 2. It didn't explode like all previous attempts at ceramics.
Suggestion: Might be fun to have a contest to design new heads for the twin sphinxes of Amphipolis.
I'm currently working on this:
It's a red-eyed tree frog bot...but I may keep the eyes yellow, they look pretty evil when they're red.
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It doesn't look failed to me! I like it.
3D takes some time to learn.
I spent a bit of time trying to wrap my head around Blender, gave up and tried Cheetah 3D instead and made a lot more progress. Here's probably the best one I did, after about a week of going through various beginner modelling tutorials.
Didn't help that I didn't have any sample images so I wasn't actually sure exactly how scales look/fit together, but I was very chuffed with this. 3D modelling was always something I saw as incredibly difficult, so it's nice when you start to see some results - even if they are very basic.
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These are all great, I am just looking around at various software to get me started in learning 3D rendering. Will be following this great thread and looking forward to seeing more.
Heres a picture of my robo-frog rendered. He's not done yet, he has materials but no texturing has been done and his environment isn't finished.
His eyes are not lit up in this picture but they light up yellow normally, and red when he's about to attack.
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this should be really fun animated!! will you go for it?
So, I've worked today on some measurements, as a first step towards building this in 3D. Calculations are crudely made and explained on the below infographic.
simplified and corrected
https://flic.kr/p/p2SECX https://www.flickr.com/people/107651264@N04/
Last night I rushed a 10 minute model on 3DS, just to get a quick pseudo-feel and some brain juice flowing.
This will be scrapped of course and re-started with better guesstimated measurements; like the such posted above, non-industry standard modelling and everything involved.
I've been goofing around with Modo again after so many months away. I recently came across some examples of low poly 3D artwork, and thought "I could do that"...
...so I did.
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Some WIP stuff
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It's not quite as low poly as some of the googled examples above, but the style is similar.
I've been goofing around with Modo again after so many months away. I recently came across some examples of low poly 3D artwork, and thought "I could do that"...
...so I did.
![]()
![]()
Some WIP stuff
![]()
It's not quite as low poly as some of the googled examples above, but the style is similar.