Out of idle curiosity, what are you finding significantly more buggy? I've only been noodling around on a m1 MBA but find it pretty good for the apps I've tried (3D Coat, Houdini, Blender). TBH I find that, due to complexity, most 3D apps are a little buggy, particularly if mulitplatform. Often run into a bug, get grumpy and blame Mac OS and the find the exact same bug on Linux or Windows. Each platform has it's own flavour of bugginess.
Hehe, you may have a point there.
The main issues I've found with Blender are the regular crashing with Metal Cycles, which is to be expected because it's an alpha build. But even with the release version of Blender I've found that EEVEE crashes consistently with complex scenes - particularly if you use the screen space effects like depth of field. Scenes also can look slightly different when using EEVEE on Mac vs PC which is not very reassuring.
Also there are lots of minor annoyances like certain things and plug-ins expecting to have a keyboard with a numpad and a mouse with a wheel. Then for some reason when I connect my Logitech keyboard and mouse to my M1 Max is tends to work for an hour before I need to re-connect the receivers because it's stopped working. Not to mention the fact that the MBP doesn't have USB-A so I need two dongles. Minor frustration but it adds up.
Then there are weird things like Blender not supporting certain keys. The key next to 1 on a Mac is "§", not tilde like Windows. For some reason you are unable to remap all of the tilde functionality to § - blender just cannot see this key.
Also a few pages back somebody posted a complex production Laboratory test scene, which I couldn't load on mac because there is a bug in the macOS UDIM loading code.
Also there is some kind of weird bug with Blender on macOS where the app will be running great - I go and do something else, and when I come back everything is running at 5 fps and the only solution is to reboot the machine and reopen the scene and suddenly it's back at 60fps. It looks like some kind of memory leak.
Outside of Blender:
I've found ZBrush runs nicely but occasionally just has these massive long pauses that aren't there on Windows, presumably caused by Rosetta.
Marvelous Designer is completely unusable and simulations run literally 100x slower than on windows.
Substance Painter is very laggy and slow and I find it hard to paint with a tablet compared to windows where it's nice and responsive (especially at 6k on a Pro Display XDR)
Keyshot doesn't support GPU rendering on macOS - Also fur rendering crashes almost every time on Mac for some reason.
Houdini has a bunch of weird UI bugs on Mac (although Houdini itself runs great)
This is also excluding stuff that doesn't work at all on Mac because it uses CUDA, or for example the new "AI enhanced" material scanning in Substance.
I mean none of this stuff is "show stopping" but it's annoying.