It's really disappointing to see them throttling GPU speed while its thermal design has plenty of rooms. This is not a mobile device Apple.this video is good comparing M1 Ultra 64 core v 48 core...
Made me decide to cancel my 64 core order as gains from 48 core to 64 core don't seem to be worth it.
Gonna spend that extra £1000 on software instead as that will improve my work more than slightly quicker render times.
We don't know if Apple throttles GPU speed. It could be some hardware or software issue that prevents the saturation of GPU cores.It's really disappointing to see them throttling GPU speed while its thermal design has plenty of rooms.
Everything is right. There might be some headroom sure but not as much as youtubers think so. Turning up the heat doesn't mean linear power gain. And there is a question of design quality in components, maybe they can't accumulate such heat.I doubt this'll be the end of the story. I suspect Apple will release an update that'll improve speeds. Something just ain't right here.
Everything is right. There might be some headroom sure but not as much as youtubers think so. Turning up the heat doesn't mean linear power gain. And there is a question of design quality in components, maybe they can't accumulate such heat.
I'm not sure what "too powerful" means.My personal suspicion is that the hardware is simply too powerful and the software used to test it so far is simply unable to utilize it properly. Of course, there might also be some bugs on Apples side.
Can it be both?Is Nvidia's Path Tracing relevant or a marketing gimmick?
Apple could end this uncertainty by releasing the software it used for the benchmarks. But, I'm afraid the Ultra drivers are starting to look like Universal Control and are not ready from day one.My personal suspicion is that the hardware is simply too powerful and the software used to test it so far is simply unable to utilize it properly. Of course, there might also be some bugs on Apples side.
My suspicion is that Apple focused on memory heavy workloads to force the 3090 to swap from system memory.The heat is negligible compared to what’s standard in the industry. It’s about getting the performance one expects from the hardware. Apple Silicon design is about horizontal aka. linear scaling after all.
My personal suspicion is that the hardware is simply too powerful and the software used to test it so far is simply unable to utilize it properly. Of course, there might also be some bugs on Apples side.
I'm not sure what "too powerful" means.
There has to be something wrong on the Apple side since other GPUs scale better (e.g., Geekbench, GFXBench at 1080p...).
Here's Metro Exodus:Frankly, I am surprised that I have not seen anyone using modern demanding games to test the GPU performance. There are many options, and yet everyone is still using the ancient Rise of the Tomb Raider for some reason... Metro Exodus, BG3, Total War: Three Kingdoms —
Here's Metro Exodus:I don't think it performs that well on the M1 Ultra (it can go below 60 fps at 1080p). But this is a Vulkan game using Rosetta, so perhaps not the best demonstration of the GPU capabilities. At least Tomb Raider games are written in Metal.
As for BG3, it's still in Beta right? I don't expect many people to use it as a benchmark tool.
So that leaves us a single demanding Mac game (but not that graphically impressive IMO) that is native to Apple Silicon, which is that Total War game. There is no other game AFAIK. This is ridiculous.
The closest benchmark could be the rendering of Moana island.The comparisons I would like to see are complex demanding 3d scenes, say something that takes the Ultra a couple of hours to render.
The scores from the Moana Island scene rendering with Redshift is very promising.
2 x 1080 Ti = 77m
2 x 2080 Ti = 34m:17s
1 x 3090 = 21m:45s
2 x 3090 = 12m:44s
M1 Max (64GB) = 28m:27s
Sill not has fast as the 3090, as opposed to Apple's claim.The closest benchmark could be the rendering of Moana island.
If you think your PC is powerful, try rendering Moana Island
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Sill not has fast as the 3090, as opposed to Apple's claim.
The results shown during the keynote will remain a mystery.
Did Apple really state that it was as fast or faster than the 3090, or rather that at a relative performance of 200, the M1 Ultra uses about 115 Watts and the 3090 330 Watts? The comparative claims are probably more about energy efficiency, than performance.Sill not has fast as the 3090, as opposed to Apple's claim.
This is interesting. Thanks for sharing. With M1 Ultra being good at CPU and not super great at GPU rendering, maybe looking into Arnold rendering is a good idea ?♂️Sorry for the slight tangent on the topic at hand, but have you guys seen Lentil for Arnold?
It's a very interesting camera toolkit for Arnold Render.
It works by "taking each sample and bidirectionally re-distributing its energy over the image plane. Resulting in smooth bokeh and motion blur even at low AA samples." As well as the ability to simulate light paths through physical, real world lenses reproducing their unique bokeh signatures.
Available for macOS and.... it's free!
https://www.lentil.xyz/index.html
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The comparisons I would like to see are complex demanding 3d scenes, say something that takes the Ultra a couple of hours to render.
Is Nvidia's Path Tracing relevant or a marketing gimmick?