You think the hardware could support 64-bit atomics it just isn't exposed in the API?Nanite doesn't work because Metal has no support for 64-bit atomics but Lumen should work.
You think the hardware could support 64-bit atomics it just isn't exposed in the API?Nanite doesn't work because Metal has no support for 64-bit atomics but Lumen should work.
I think you’ve got that the wrong way around; Blender problem causes Mac Studio to shutdown.Mac Studio system malfunction causes shut down while running Blender.
Forward to 7:35
I wonder if Apple Silicon's TBDR architecture means that either this isn't such a big problem or there is an alternative algorithm that can be used.
Although the Mac's unpopularity in gaming probably just means that if we do eventually get nanite support it won't be a custom AS algorithm and they'll just render the triangles directly and it will end up being 3x slower than PC.
I always tend to think that some YouTubers seem to hate Apple anything they will make videos just to get clicks by using only INTEL only software! I feel most M1 users should only use at least Universal software or better (pure Silicon)! try to limit Intel only software and pressure big manufactures to go to at least Universal by now sense the M1 is almost 2 years old now, the only Intel Mac left is Mac Pro and I feel that will be release this Fall or WWDC!
Have you guy seen this?
If this turns out to be accurate then it's huge! It is right there at number 1 on my Apple wishlist*.
*(actually, right below a shiny 30" Apple Wacom Cintiq killer ?)
Mac Studio system malfunction causes shut down while running Blender.
Forward to 7:35
I can’t understand German. Do you know which version of Blender he was running when it shut down?
It shows 3.2.0 in the lower right corner.
Software may hang or crash the system but not shut it down so it's exposing a potential system design issue.
I can’t understand German. Do you know which version of Blender he was running when it shut down?
Software may hang or crash the system but not shut it down so it's exposing a potential system design issue.
Anyway. Have you guys seen this?
https://github.com/Autodesk/maya-usd/pull/2280
Could be a sign of an Apple Silicon native version of Maya in the works.
Software may hang or crash the system but not shut it down so it's exposing a potential system design issue.
It is most likely a power demand that couldn’t be delivered by the hardware, would assume that that can be fixed with firmware updates by Apple.
That or software bug as 3.2 is Alpha.The Blender dev that was on camera believes that:
Blender causes Mac Studio to crash in Dutch review video
The issue isn’t reproducible, it just happened once during 3 days of stress testing. We were just glad that the cameras where turned on. It is most likely a power demand that couldn’t be delivered by the hardware, would assume that that can be fixed with firmware updates by Apple. If more...devtalk.blender.org
Pixologic's Matthew Yetter (long time Pixologic Customer Support Manager), indicates that they intend to provide a native Apple Silicon version of ZBrush. He does refrain from providing an ETA though.Seems like no announcements for Zbrush, Adobe Substance, Marmoset Toolbag, and Keyshot have been made regarding apple silicon support. Wonder how much longer the wait will be.
Seems like no announcements for Zbrush, Adobe Substance, Marmoset Toolbag, and Keyshot have been made regarding apple silicon support. Wonder how much longer the wait will be.
Seems like no announcements for Zbrush, Adobe Substance, Marmoset Toolbag, and Keyshot have been made regarding apple silicon support. Wonder how much longer the wait will be.
The first week of June would be the perfect time for a new round of announcements!
Rhino 8 will also run natively and have full Metal support.
Yes, it's called Rhino 8 WIP and you can activate Metal with the TestMetal command.You can also download the AS version of Rhino 8 if you have a 7 license - or at least that's what google told me when I googled Rhino 8
Because of their GPU API being done around UMA I wouldn’t count on it.Do people think eGPUs will ever be supported with apple silicon machines?
As much as I like my M1 Ultra Mac Studio, the option to have more GPU rendering speed if needed would be a massive improvement to the system. Massively hoping but feels too good an idea to be true maybe ?
Imagining in another world apple would sell extra eGPUs in the shape of a Mac mini so they could be stacked on top of Mac Studio like this...
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So you think the apple silicon Mac Pro won’t support PCIe graphics cards? I think that is a massive point of the Mac Pro. We’ll see I guessBecause of their GPU API being done around UMA I wouldn’t count on it.