Hiya all,
I'm currently thinking of upgrading my 2019 iMac i5 for a Mac Mini Pro M2. I have Maxwell Studio and I'm also interested in Indigo Render (studio version). I've emailed both about their plans to support Apple Silicon but they haven't replied and I can't see any info on their respective forums. Anyone have any knowledge about M2 support for these platforms?
Thanks,
Nige.
I have had same issues on 4090 and 3090. Are you limiting the power to 70-80%? I basically under clock, and limit the power to 80%. I also upgrade my PS to 1600 W. My M1 max doesnt run out of memory, is stable thought not as fast as 3090 or 4090. Nvidia needs to bump up the RAM to more than 24 GB, I run in to those issues more often than I like.
I am using both M1 Studio Max / M1 Studio Ultra / A few midgrade PC's. Memory pool of M series chips is huge + for simulations, high ploycounts or subdividing geometries. M1 Max is not ok for working 3D as a freelancer, it has its own issues and I can not recommend to anyone, iı could not lift heavy scenes as well as Ultra. It works well with Davinci/Premier and AE.
M1 Ultra completely different animal compare to M1 Max. It is stable under 3D workloads, Sometimes freezes on C4D/Redshift maybe once or twice in a week, I figured out most of the time it is my fault or being in a hurry.
But overall Ultra is right choice besides Max which I have bought and use both.
Best working native workflow I tried is ZBrush/C4D/Redshift. Blender has a huge improvement last couple of weeks, looks like Apple works a lot for Blender Metal backend.
Right now there is a few Native 3rd party renderers, Best of them is Redshift I guess, Octane release a new version last week which did not try yet. V-Ray works well on C4D, in fact slightly better on Ultra than my PC.
What I experienced was, if a DCC or 3rd party renderer does not optimize for AS SOC it works weird and uses much much more CPU or memory than you need. If it is well optimized and Native for M series AS, works way much better and efficient. At least Blender UI is completely useable with Metal backend, viewport works way better.
These are what I have been observed a while.