This is the 3rd year of migrating from Intel to ARM and yet I have to admit that Apple GPU is still poorer than what people are talking about. Let's face it, most of Mac "specialized" software such as video, music, photo, illustration, and more aren't really GPU intensive software at all. For video, it actually take advantages from media chips and ProRes chips so it's hard to say it heavily uses GPU performance and even if so, that's only one example.
On the other hand, most of GPU intensive software are either Nvidia based or Not Mac friendly. Blender is a great example as Apple supports directly with their resources and developers for Metal and Apple Silicon version but even on the latest version, the performance is still bad. Based on Blender benchmark, M1 Ultra is barely better than RTX 3050 which is a joke to me. It's very common and normal seeing posts about Mac GPU's poor performance from many other PC forums while Mac users clearly ignoring the fact. Resident Evil 8 is another great example. M1 Max cant even come close to mobile RTX 3070TI. Maybe that's why Nvidia's market share for external GPU is 80~90%.
How come GPU intensive software aren't really supporting Apple Silicon Mac? That's because Apple GPU's performance isn't really great at all. Yes, there are only a few software and task that Apple GPU MIGHT be better but that's only a few examples. Currently, Nvidia is leading most of GPU intensive software and market for a long time and Apple isn't even near them. Yes, there are only a few GPU intensive software/app such as Maxon Cinema 4D, Resident Evil 8, Blender, and etc but that's only a few example and does not really represent the entire market. I mean who even use Mac for GPU intensive workflow? That's what Mac users are thinking which is not a good thinking, why not?
I still dont get that a lot of people seem dont care about GPU performance. Apple GPU is NOT great and I only see lack of 3D field software which actually take advantage of GPU. Even Apple is investing a lot for 3D and AI/Machine learning which is ironic compared to what Apple GPU can do. If GPU performance matter, people dont really use Mac at all. I mean, is there any GPU intensive software on Mac like game, graphic design, 3D render, AI/Machine learning, and more? If so, how many? I can say only a few.
I have to question them: Does Apple really wish to stay and focus in 2D fields where GPU power isn't really necessary OR useful? Mac is well known for having a poor GPU performance for a while and ironically, Mac specialized software aren't GPU intensive which makes me doubt about Apple GPU. You might say, I dont care, no it's not, you are wrong, blah blah... But once you start comparing with RTX 30,40 series to Apple GPU, what will you say? If Power by Watt matters, it doesn't work on desktop especially in terms of maximum performance.
Whether you care about GPU performance or not, it's would be nice if Apple GPU get more performance for 3D fields of graphic intensive software to compete against Nvidia as they are dominating all GPU market by 80~90%. Beside, it was Apple themselves who compared M1 Max and Ultra to Nvidia and yet, they never get closed to them in terms of performance.
The only solution I can think of for now is to unlock the power limit for High Power mode. Currently, a Low Power mode actually use only high efficiency cores to reduce the power uses but a High Power mode? It doesn't do anything instead of controlling the fan speed which doesn't even work mostly. The power limit for all Apple Silicon GPU is too much especially for desktops. Or is that a limit of Apple Silicon? idk.
I'm not sure what you are thinking especially since many of you think Apple GPU's performance isn't bad or is great compared to RTX series as they only care about specific software but for me, it is very disappointing. Do they really wish limit what they are good at which isn't even GPU intensive at all? Is this why a lot of Mac Pro users concern about the current situation? The GPU market is keep increasing but after 3 years of using Apple Silicon Mac, I'm quite pessimistic about Apple's GPU performance unless they can change the tide with M3 series with 3nm + Ray tracing or something related to GPU like media chip or ProRes Encorder/Decorder is a great example.
At this point, I have no idea whether they only wish to focus on 2D markets or adventure to 3D markets and AI/Machine learning. Is this just me feeling this way?