I understand. No problem at all. I’ll keep you posted. To be honest with you, I was in a similar situation. When I bought my M2, I was intending to then buy the M3 Ultra Studio, loaded. Then the new MacBooks dropped immediately after and I was like wtf. So now, after swapping machines, this will cover me for my needs. I won’t be buying a studio. The M2 Max was near perfect for what I was doing, so I am fairly confident that the extra resources and raytracing will really put this machine in a sweet spot for me. My rendering is not for animation, just still frames and perhaps turn tables. So yea, that is certainly different if I was rendering motion graphics or actual production animation. I can say this though, one of my personal projects was a likeness of Gerard Butler from 300. It’s pushing 100 udims in Maya, all 4k, with some 8K vface textures for the portrait, fully groomed with fuzz on the cape. Typically on my old machine it would take 10 minutes to reach first pixel. On the M2 Max it was a fraction of that, like under 3 minutes if I remember correctly, and the render was faster. This was with Arnold in Maya. No gpu rendering. So again, for what I’m doing, I think I’ve got desktop class performance, and then some, in a notebook. If I was rendering animated shorts on the regular, then yes, probably I would opt for a Studio. For pure asset creation, though, I suspect these machines are beasts. All the reviews I see online don’t help. People running bench marks of a blender scene. That’s the most I can see for 3D. But it’s pretty much useless for me when comparing the sort of 3D work I do. Omg this chip render the classroom 1 minute faster! You know as a professional that there is so much more in our work where we can save time. Oh yeah, I forgot to mention, the groom on that cape has like a half a million to a million fibres, I can spin the viewport much smoother than my older workstation. It’s stuff like that, that adds up in the long run.
Oh wow! Thanks for this. I thought we only had 15 days!