Looks like Octane are getting some nice performance benefits from the new hw raytracing:
And the other nice thing that stood out for me was rendering across different platforms/hardware
Don't really use Octane myself (gave it a go, but went back to Karma CPU in the end). Interested to hear how anyone finds it these days on macOS? They seem much more focused on AS and Metal performance than Redshift (although always feel Otoy overpromise a bit).
Also, as a side note, they have some kind of Black Friday deal going at the moment.
Octane X 2024 is being optimized for new ray tracing hardware on M3 Apple GPUS. This is scene dependent, but is already showing 2x to 12x(!) speed gains in heavily instanced scenes (link)
And the other nice thing that stood out for me was rendering across different platforms/hardware
Mixed Platform Network Rendering
Until now we used a different memory layout for geometry data on Metal (macOS) and CUDA. This made the compiled geometry data incompatible between macOS and Windows/Linux, prohibiting mixed platform network rendering. In version 2024.1 we unified the memory layout, allowing now network rendering on both platforms
Don't really use Octane myself (gave it a go, but went back to Karma CPU in the end). Interested to hear how anyone finds it these days on macOS? They seem much more focused on AS and Metal performance than Redshift (although always feel Otoy overpromise a bit).
Also, as a side note, they have some kind of Black Friday deal going at the moment.