Yep, this would be insane. Why would anyone buy an even more powerful Mac if this is all possible with a <800 dollar 8GB m1 air? No beach balling or slowdown with such a workflow?
And indeed:
Yeah so I went and tested the base M3Pro → CPU 5P + 6L with 14GPU and 18GB RAM. This image is rendered in 30seconds at 2666x2000 resolution on 128 samples (no denoise). It is my project and it can be seen on my travel blog www.europeoncamera.com RT Experimental is ON and IT REALLY WORKS, it...
blenderartists.org
Note how the 16GB M1 air with 7GPU outperforms the 8GB m1 air with 8GPU by 2-fold!
There are multiple reasons for some to buy higher specs. For one, a dozen files open in design software isn’t actually that much. A lot of designers working on a larger scale will have many more files than that open at once in their design software. I even often exceed a dozen files in my design software, but I am not usually running it along with Safari, Blender, etc. Second, many designers use Photoshop and Lightroom, which aren’t as resource efficient as Affinity, at least as far as I’m aware. I choose to use Affinity because I don’t like Adobe’s subscription, and Affinity runs more efficiently. Many other professional designers would only use Adobe, and so would likely be using more resources.
Also, I had one moderately sized file open in Blender. It’s hardly a complex scene. Most of my modeling and sculpting I don’t use Blender for. I generally use Nomad Sculpt and Valence for my initial work, and I’ve imported models from those softwares into Blender to make some modifications to them that are better done in Blender. I’m still relatively new to 3D modeling and sculpting, and so most of my projects are not big complex maps or scenes, but rather singular objects like starships, characters, etc. If I was a professional 3D artist, I would almost definitely get a higher spec. Especially if I wanted to make any animations, that I would definitely get probably at least a 32GB RAM configuration.
If I were a professional game developer, that would also be another reason to get a higher spec. Game development can be very resource heavy from what I’ve heard. It makes sense since you’re also generally dealing with 3D animation and such for game development.
Also, if you’re really heavy into Virtual Machines and emulation, a higher spec is better. Some people swear by VMs and use them to run heavier softwares. For basic duties, you can probably run a VM on a 8GB Mac ok, but you won’t be allocating as much RAM to the VM as you could with a higher spec. And you likely wouldn’t be running several VMs at once.
There are many good reasons to get higher spec models of Mac. But all of these are heavier workflows that I don’t believe most people would even consider using a base spec for. None of those reasons apply to me, and I have what I’d consider a medium workflow. My freelance graphic design workflow works perfect fine on my 8GB M1 Mac. My 3D projects for 3D printing work perfectly fine on my 8GB M1 Mac. Many Windows games emulate well on my 8GB M1 Mac. Some likely wouldn’t emulate well, but I’m not that heavy of a gamer, and I can always get a console or separate machine to run games if I really wanted to. All of the things that I do run smoothly on my 8GB M1 Mac. So I have no reason to upgrade to more RAM. And I believe most average base spec users aren’t doing freelance graphic design work, or 3D modeling, or even know what game emulation is, so their workflow is likely considerably lighter than mine.
PS, and in the Apple Silicon age, there is less reason for more people to upgrade to higher specs than there were in the Intel era. This is a phenomena I’ve seen firsthand, with several of my friends who had only used 16GB Intel Macs switching to 8GB Apple Silicon Macs and discovering they worked better and faster than their prior Intel Macs with more RAM…