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star-affinity

macrumors 68000
Nov 14, 2007
1,997
1,333
Lol, slandering, ok bud.

And art? Here’s an odd definition of art:

Man, every day “gamers” get more delusional I swear. Nobody defends casinos as art ?

Sorry, I don't follow your reasoning. Are you saying that because one game looks tacky there are no games that qualifies as being art? The quality of video games are as broad as the quality of books and movies. Of course there's some subjectivity added to that, but still; one bad book or movie doesn't make all books and movies bad.
 

star-affinity

macrumors 68000
Nov 14, 2007
1,997
1,333
Pretty big game that was released recently that also has a macOS version:

 

GrumpyCoder

macrumors 68020
Nov 15, 2016
2,127
2,707
Pretty big game that was released recently that also has a macOS version:

Makes sense for them. The engine is multi-platform, despite being 12 years old. Kinda surprising though they release something based on such an old engine. They've dropped native Linux support (which they have available) in favour for Valves Proton which is the recommended way to run it. Guess it saves a few bucks letting Valve hunt bugs in Proton instead of doing it for a native Linux version.
 
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MysticCow

macrumors 68000
May 27, 2013
1,564
1,760
Pretty big game that was released recently that also has a macOS version:


System requirements are absurdly high on the Mac end of things compared to Winders.
 

star-affinity

macrumors 68000
Nov 14, 2007
1,997
1,333

l0stl0rd

macrumors 6502
Jul 25, 2009
483
420
Maybe that's because it on the Mac requires a newer version of Metal that only more recent computers can handle?
But I'm just guessing.



It is done by Feral: https://www.feralinteractive.com/en/mac-games/troytw/
Also funny that the requirements are different on their page compared to steam and no native M1 version.

This is kinda funny too “This game is not currently supported on volumes formatted as Case-sensitive.”
 

leman

macrumors Core
Oct 14, 2008
19,523
19,679
Not sure if @leman can confirm, but doesn't macOS/Metal require shaders to be precompiled (versus compiling at launch and storing in shader cache)?

It doesn’t really require anything, the developer has the choice. The usual shaders in Xcode projects are precompiled to an immediate format by default, but they still have to be compiled to the GPU-specific code on runtime (but it’s faster than compiling from text source). You can also build GPU-specific binaries to make everything even faster but frankly I never tried it so I don’t really know.

Still, 6GB for compiled shaders sound excessive…
 

leman

macrumors Core
Oct 14, 2008
19,523
19,679
Makes sense for them. The engine is multi-platform, despite being 12 years old. Kinda surprising though they release something based on such an old engine. They've dropped native Linux support (which they have available) in favour for Valves Proton which is the recommended way to run it. Guess it saves a few bucks letting Valve hunt bugs in Proton instead of doing it for a native Linux version.

With proton working this well native Linux gaming is as good as dead. Microsoft and DX12 are dictating the pace now. I am also worried about the future of Vulkan at this point. Once Vulkan stops being a priority target for windows, it stops being a priority target altogether and Linux gaming is in trouble.
 

diamond.g

macrumors G4
Mar 20, 2007
11,438
2,666
OBX
It doesn’t really require anything, the developer has the choice. The usual shaders in Xcode projects are precompiled to an immediate format by default, but they still have to be compiled to the GPU-specific code on runtime (but it’s faster than compiling from text source). You can also build GPU-specific binaries to make everything even faster but frankly I never tried it so I don’t really know.

Still, 6GB for compiled shaders sound excessive…
Unless it is an HD Texture pack or more voice acting clips. ??‍♂️
With proton working this well native Linux gaming is as good as dead. Microsoft and DX12 are dictating the pace now. I am also worried about the future of Vulkan at this point. Once Vulkan stops being a priority target for windows, it stops being a priority target altogether and Linux gaming is in trouble.
Which can be an issue for MoltenVK ports.
 

diamond.g

macrumors G4
Mar 20, 2007
11,438
2,666
OBX
This is quite a biggie, no?
It is a good thing, especially for folks that are paying to play. Though folks in that thread were saying that the launcher is native, but the game still needs Rosetta. Not sure how true that is (I don't have a AS Mac and haven't played EO in over a year).
 

Admiralbison

macrumors regular
May 23, 2021
130
131
I hear you brother.

"Macs don't game" is an unfortunate reality us Mac gamers have to accept, but don't have to accept you know?


The truth is Apple doesn't know anything about AAA gaming.

30 years and 2 trillion dollars later, Apple has done nothing to address an obvious issue on their computer platform - The Mac.

In light of the M1 Pro/Max as "high end" laptops one would expect the complete computer experience of: - 'Work and play' but Macs can't play and is most likely the biggest reason why Macs/MacOS is but a small percentage of the total Computer/Desktop OS market with Windows ruling the roost and Linux potentially usurping MacOS overnight with Linux Proton and Steam Deck.

If many Mac users think that AAA gaming is not a big deal and is not the reason why Mac numbers are relatively small compared to Windows should think again.

MS owns the Enterprise market, consumer market when it comes to PC gaming, their number of software dwarfs Apple, Linux is embedded Infrastructure and the Internet, which leaves MacOS with only some pro-sumers and video/photo editors -- whoop tee doo.

No one wants to get Macs besides those who already have Macs and small segment of pro-sumers.....so what chance in Hell does Apple think it will draw PC, Xbox, PlayStation, Nintendo Switch and soon to be Steam Deck/Linux gamers to Macs?

Apple thinks they can wow a casual audience from mobiles on to Apple Arcade , when there is a good chance that same audience who game on their mobiles have a better device for the play at home experience.



Let's think about it.

Apple makes ok video, audio editing software and has efficient chips, BUT they don't know anything about games. The decisions and ideas are made from execs at Apple who don't know anything about AAA games, sure some might play some AAA games but it definitely does not reflect in how Apple goes about doing "gaming".


Which is why.....


Apple should employ those who work in the games industry to head up and lead a dedicated AAA gaming division of Apple.



Microsoft with all its resources and money KNEW they knew nothing about gaming, so left those who have experience, know how understanding to develop the Xbox disregarding the entrenched corporate culture in Microsoft.


The same needs to happen to Apple.


Don't excuse or defend Apple, demand better other wise Apple doesn't bother to do better.



When Apple came out with EGPU support, I saw a dim light at the end of the tunnel. I could dual boot my Mac and run a decent graphics card, even if there was a slight loss in frames from thunderbolt.

Now with Apple Silicon, the support for EGPUs have been dropped, and you no longer can dual boot and run Windows natively. So now if you want to game, you have to have a separately maintain another system or settle for Apple Arcade (yawn). Right now, I maintain a PC for gaming. I pull out a separate keyboard, mouse, audio interface each time I want to casually play. Each time I use a Microsoft product, I want to hang myself and makes me appreciate the Apple ecosystem more.

Gaming isn't just for nerds anymore. It's a common form of entertainment. The phrase "Macs don't game" really needs to die. Hopefully Apple Silicon can produce some killer GPUs to persuade gaming studios to develop their games on this platform.

This is my dream.
 
Last edited:

Irishman

macrumors 68040
Nov 2, 2006
3,449
859
I hear you brother.

"Macs don't game" is an unfortunate reality us Mac gamers have to accept, but don't have to accept you know?


The truth is Apple doesn't know anything about AAA gaming.

30 years and 2 trillion dollars later, Apple has done nothing to address an obvious issue on their computer platform - The Mac.

In light of the M1 Pro/Max as "high end" laptops one would expect the complete computer experience of: - 'Work and play' but Macs can't play and is most likely the biggest reason why Macs/MacOS is but a small percentage of the total Computer/Desktop OS market with Windows ruling the roost and Linux potentially usurping MacOS overnight with Linux Proton and Steam Deck.

If many Mac users think that AAA gaming is not a big deal and is not the reason why Mac numbers are relatively small compared to Windows should think again.

MS owns the Enterprise market, consumer market when it comes to PC gaming, their number of software dwarfs Apple, Linux is embedded Infrastructure and the Internet, which leaves MacOS with only some pro-sumers and video/photo editors -- whoop tee doo.

No one wants to get Macs besides those who already have Macs and small segment of pro-sumers.....so what chance in Hell does Apple think it will draw PC, Xbox, PlayStation, Nintendo Switch and soon to be Steam Deck/Linux gamers to Macs?

Apple thinks they can wow a casual audience from mobiles on to Apple Arcade , when there is a good chance that same audience who game on their mobiles have a better device for the play at home experience.



Let's think about it.

Apple makes ok video, audio editing software and has efficient chips, BUT they don't know anything about games. The decisions and ideas are made from execs at Apple who don't know anything about AAA games, sure some might play some AAA games but it definitely does not reflect in how Apple goes about doing "gaming".


Which is why.....


Apple should employ those who work in the games industry to head up and lead a dedicated AAA gaming division of Apple.



Microsoft with all its resources and money KNEW they knew nothing about gaming, so left those who have experience, know how understanding to develop the Xbox disregarding the entrenched corporate culture in Microsoft.


The same needs to happen to Apple.


Don't excuse or defend Apple, demand better other wise Apple doesn't bother to do better.


Is that your feeling or intuition of how Apple "really doesn't get gaming", or do you have any facts at hand that you can share?

Finally, when was the last time you played a game on a Mac? You talk around the new M1 Pro and Max chips, but I'm not sure you how radical this change is!

See here:

And here:

And here:
 
Last edited:

Admiralbison

macrumors regular
May 23, 2021
130
131
Is that your feeling or intuition of how Apple "really doesn't get gaming", or do you have any facts at hand that you can share?

Finally, when was the last time you played a game on a Mac? You talk around the new M1 Pro and Max chips, but I'm not sure you how radical this change is!

See here:

And here:

And here:

yes this is my feeling and it is evident it is the case.

Apple has a way of doing things their way and clearly it doesn’t gel with those who want to play AAA games on Macs.

30 years is long enough for Apple to get its crap together, but the FACT is Macs are crap for gaming in particular AAA. Anyone denying this isn’t doing platform any favors in by not improving it.

The M1 Pro/Max


look we all know the M1 chips are fast, efficient and powerful….for Apple applications, rendering, video editing all that work stuff, BUT after we get past all the marketing hype and Apple’s graphic benchmarks we have to see the things Apple didn’t show and for good reason.

The realworld AAA demonstrations are coming in and reviews based on game performance and they resoundly show Macs simply are NOT a gaming platform, they barely keep up with low power GT3060s on the gaming front with many caveats as well.

-slim number of native Mac games, some that no longer work anymore
Tombraider, Counter Strike, Wow? what about Cyberpunk, Doom… actually it’s easier just to list off old AAA games that run on Mac.

Then we have to rely on things like Rosetta 2 to get the 99% of Mac Steam games to run, which is like what 120 or so games?

Then if Mac gamers want to have access most modern AAA games we have to rely on crossover and Parallels and the overheads have shown abysmal performance…there’s heaps of YouTube videos demoing it right now.


Now I’m being questioned if I play games on Macs?

I’m not some Apple hater or Apple fanboy, I use Windows, MacOS, Linux, iPads, Androids, PS4/Xbox etc… I criticize the companies and I am rightfully criticizing Apple for their do nothing effort in trying to make Macs at least competent in running AAA games.

I have played games on Macs and I have to use Parallels to run some games not in the App Store or no longer working e.g. Rage.

Also I play mods and emulation.


I’m not going to excuse or defend Apple because that is half the problem.



Demand better from Apple in this regard or Apple will not bother to do better.
 

star-affinity

macrumors 68000
Nov 14, 2007
1,997
1,333
yes this is my feeling and it is evident it is the case.

Apple has a way of doing things their way and clearly it doesn’t gel with those who want to play AAA games on Macs.

30 years is long enough for Apple to get its crap together, but the FACT is Macs are crap for gaming in particular AAA. Anyone denying this isn’t doing platform any favors in by not improving it.

The M1 Pro/Max


look we all know the M1 chips are fast, efficient and powerful….for Apple applications, rendering, video editing all that work stuff, BUT after we get past all the marketing hype and Apple’s graphic benchmarks we have to see the things Apple didn’t show and for good reason.

The realworld AAA demonstrations are coming in and reviews based on game performance and they resoundly show Macs simply are NOT a gaming platform, they barely keep up with low power GT3060s on the gaming front with many caveats as well.

-slim number of native Mac games, some that no longer work anymore
Tombraider, Counter Strike, Wow? what about Cyberpunk, Doom… actually it’s easier just to list off old AAA games that run on Mac.

Then we have to rely on things like Rosetta 2 to get the 99% of Mac Steam games to run, which is like what 120 or so games?

Then if Mac gamers want to have access most modern AAA games we have to rely on crossover and Parallels and the overheads have shown abysmal performance…there’s heaps of YouTube videos demoing it right now.


Now I’m being questioned if I play games on Macs?

I’m not some Apple hater or Apple fanboy, I use Windows, MacOS, Linux, iPads, Androids, PS4/Xbox etc… I criticize the companies and I am rightfully criticizing Apple for their do nothing effort in trying to make Macs at least competent in running AAA games.

I have played games on Macs and I have to use Parallels to run some games not in the App Store or no longer working e.g. Rage.

Also I play mods and emulation.


I’m not going to excuse or defend Apple because that is half the problem.



Demand better from Apple in this regard or Apple will not bother to do better.
I think we should look at the future when it comes to this. Relatively good graphics hardware is getting into more and more hands of Mac users with Apple's silicon and a capable graphics API is there (Metal). I think the situation is better than it has been historically when it comes to this. But we'll see.

As long as a game performs about the same in macOS as it does in Windows (and Linux for that matter) I think there's a good reason for game developers to be on the platform. And we can see that there's a lot of new games coming out on Steam that's also available for Mac. I take it this is because of the Unity engine in many cases.

The problem is custom engines that are made with Microsoft's DirectX (and also for Playstation). Having to also make this work in macOS with Metal is yet another step. But as long as the hardware and software is in the hands of many Mac users and developers (which I think it will be over the coming years) I don't see why more AAA games shouldn't find their way to macOS.

Really interesting to see what happens with Apple's GPU performance the coming years compared to what AMD, Nvidia and Intel offers.
 

diamond.g

macrumors G4
Mar 20, 2007
11,438
2,666
OBX
I think we should look at the future when it comes to this. Relatively good graphics hardware is getting into more and more hands of Mac users with Apple's silicon and a capable graphics API is there (Metal). I think the situation is better than it has been historically when it comes to this. But we'll see.

As long as a game performs about the same in macOS as it does in Windows (and Linux for that matter) I think there's a good reason for game developers to be on the platform. And we can see that there's a lot of new games coming out on Steam that's also available for Mac. I take it this is because of the Unity engine in many cases.

The problem is custom engines that are made with Microsoft's DirectX (and also for Playstation). Having to also make this work in macOS with Metal is yet another step. But as long as the hardware and software is in the hands of many Mac users and developers (which I think it will be over the coming years) I don't see why more AAA games shouldn't find their way to macOS.

Really interesting to see what happens with Apple's GPU performance the coming years compared to what AMD, Nvidia and Intel offers.
Well we know that AMD and nvidia are going to offer bigger dies, what is unclear is how much that would actually improve performance. AMD for sure needs to think about including "tensor" hardware and improving their not great RT performance. nvidia needs to be on a smaller node so they can pull less power.
 

0128672

Cancelled
Apr 16, 2020
5,962
4,783
I want to believe there are game developers who are tempted by AS, or have already bought an M1 Mac, and are asking "what if ...?"
 

star-affinity

macrumors 68000
Nov 14, 2007
1,997
1,333
I think Apple is on it's way to gaming with the new Apple Silicon personally. You just have to be patient. "Build it, they will develop".
Yeah, I mean if Apple can offer comparable graphics performance at a much lower power consumption there are even deeper reasons to get more gaming to happen on Apple's platforms. :)

I don't know if this was posted anywhere else in the thread:

 
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diamond.g

macrumors G4
Mar 20, 2007
11,438
2,666
OBX
Yeah, I mean if Apple can offer comparable graphics performance at a much lower power consumption there are even deeper reasons to get more gaming to happen on Apple's platforms. :)

I don't know if this was posted anywhere else in the thread:

I think that video has been posted before. I actually wonder how many development studios actually make games on a Mac (for PC/PS/Xbox).
 
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