Of course there are. But they aren’t producing AAA titles, which by definition has very high budgets. The production of those titles are decided in boardrooms of a few big publishers and tasked to a quite limited number of studios with the resources and experience to pull such projects off. Sometimes they still fail.I want to believe there are game developers who are tempted by AS, or have already bought an M1 Mac, and are asking "what if ...?"
If you look at the credits of such a product, they are quite similar to big Hollywood productions in terms of scope. The actual low level coding is a small part of the production, compared to asset creation, multi-lingual voice acting revording, QA, yada yada yada.
Any given enthusiastic developer or even studio is simply not in the AAA league. AAA games production is decided on the grounds of expected ROI and created shareholder value, not hardware performance metrics.