Exactly. iGPU can run a lot of games. Medium/low and 720p but it can run a lot.
And let’s not forget that a lot of Windows laptops have the same issue until you get to the $1,800 mark and even then some business class laptops still have iGPUs.
One thing that has been a problem historically is that – whatever the reason; be it Apple's OpenGL implementation and/or MacOS graphics drivers, developer doing the Mac version – the same game played on a Mac booted into Windows always has performed so much better.
I've been been able to compare this for many years on the Mac Pro from 2010 that I still have. It has been through quite a few graphics cards both AMD and Nvidia (currently on a RX 5700 XT) and it is clear that many of the ”heavier” games still perform so much better in Windows.
Now, with Metal and the combination of Apple making their own silicon also when it comes to the GPU I think this has a chance to change.
I just installed Steam on my M1 Mac Mini, it's been a while since I last played on steam on Mac...
XCOM 2 with all FX settings runs like a charm
Yes, the graphics capabilities of the M1 is pretty decent, which is really nice – this means more Mac users will have access to better graphics hardware.
Of course there is, but you do have to start somewhere in these things.
I mean I gripe that Apple doesn't support Hardware RT, I don't do Potato settings on my PC Games, but I see the option of being able to run something in potato mode as a net positive for getting folks whistle wet (and having them go for upgrades down the line).
Yeah, it has to start somewhere. And if looking at the new games being released on Steam as a measurement the majority of them also support MacOS nowadays. But these are generally ”smaller” games, not so alled AAA titles – they are mostly Windows only.
It really doesn’t matter about the hardware. If companies can make their game run well on a Nintendo Switch(which lets be honest the GPU was outdated when it even launched), they can optimize for macs. It’s all about marketshare. As a game developer myself, that is the only reason that’s preventing me from porting my game project to Mac. And my game can run on a cheap computer from 2013 currently (it performs the same as Factorio and Stardew Valley to name a couple). So hardware isn’t an issue.
I think this is true now when the focus is on Metal and Apple silicon when it comes to gaming on the Mac. For years Apple had an OpenGL implementation that they didn't seem to touch nor optimize and got stuck at version 4.1.
I understand your marketshare concern. We simply need to get more gaming interested people by Mac computers. I think the way to do that is to have more GPU capable machines that doesn't cost too much and if the graphics card can be modular and swapped out/upgraded I think that would help a lot. If Apple will only offer that on the Mac Pro and at a similar price level the current Pro has it's unlikely we'll see that happen.
We'll see what Apple does.