What games? That's the issue. I'm of the mind that if apple spent millions and millions to get AAA games, they'll never make that back
Good point there, although Apple would profit from more people buying hardware where Sony/Microsoft have much tighter profit margins on their consoles. Stuff like this could be considered marketing spend.
They don't have to get AAA conversions which are already available to on other consoles - if people wanted a Call of Duty scale title they'd get it on the most powerful console if available.
Apple should invest in iOS exclusive titles if they wish to invest in reasons for customers to get and keep services (Apple Arcade) as well as purchasing new hardware be it iPads, iPhones, or AppleTV. To be fair, they are spending some money on low key titles but at the moment there's nothing there that people would say is worth having Apple Arcade or a piece of iOS hardware for.
I'm not sure that M1/M1X is that technologically superior to the hardware that the latest generation consoles are being equipped with but Apple aren't even interested in competing price wise so any idea of an Apple games console will be dead in the water anyway.
If they aren't even investing in keeping their DirectX competitor up to date, be it OpenGL, OpenCL or Metal/Metal 2 then how can developers hope to produce decent games if they were sufficiently motivated to develop for the platform?
It's been said here that Apple should concentrate on iOS as the games platform - and by install numbers and market percentage that makes sense. In theory, any decent titles could then be ported to the Mac platform.
This plays into one of my points earlier - what's in it for apple?
If apple is going to spend money to get AAA games on the mac platform, what's in it for them?
1. If the developer avoids the MAS and instead puts on Steam, they won't profit from the sales
2. Will this cause people who normally would not buy a mac suddenly buy a mac?
Apple will hope to reap bigger profits from device sales if a must-have title suddenly appeared on the iOS platform - thing is, without it being a big name AAA title, possibly with groundbreaking visuals/tech, it'll probably just end up being lost somewhere in Apple Arcade or up against the other free to play games on the platform.
I wouldn't be sure if people buying a Mac on that basis, and iOS devices don't seem much more likely as purchases unless Apple are aiming to capture lightning in a bottle with the next Pokemon Go for instance.