But we don't see it mentioned much do we? It's odd.
I also don't give too much credit to Chinese rumors. But I do believe it will be close enough, NVidia will not loose the opportunity to brake the 480.
259$ for 6GB version. 299$ for Founders Edition.
259$ for 6GB version. 299$ for Founders Edition.
Tested the Doom 3 Vulkan update on 1070
1200P
All settings ultra
Anti aliasing maxed out
Cinematic filter
Nightmare stats overlay
OpenGL average : 155FPS
Vulkan average : 175FPS
It can go up to 200FPS in a view with less FX
150FPS when viewing particles and fog
120-160FPS when action gets really heavy
You didn't catch the OCN thread about this subject did you?Tested the Doom 3 Vulkan update on 1070
1200P
All settings ultra
Anti aliasing maxed out
Cinematic filter
Nightmare stats overlay
OpenGL average : 155FPS
Vulkan average : 175FPS
It can go up to 200FPS in a view with less FX
150FPS when viewing particles and fog
120-160FPS when action gets really heavy
OCN?You didn't catch the OCN thread about this subject did you?
That's pretty awesome! Any chance you can test at 1440p?
My poor old 680 actually performs better with OpenGL. Under Vulkan I lose about 20% FPS :/
OCN?
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My monitor is 1920x1200
To be frank the game runs so well even on a 2GB 680 with OpenGL that it doesn't feel different to play on a 1070 with Vulkan. Just the filters make it look grainier and sharper.
https://www.computerbase.de/2016-07...md-nvidia/#diagramm-doom-mit-vulkan-2560-1440Tested the Doom 3 Vulkan update on 1070
1200P
All settings ultra
Anti aliasing maxed out
Cinematic filter
Nightmare stats overlay
OpenGL average : 155FPS
Vulkan average : 175FPS
It can go up to 200FPS in a view with less FX. The frame rate counter maxes at 200 so it could be higher.
150FPS when viewing particles and fog
120-160FPS when action gets really heavy
Because it's the first AAA title with Vulkan support that highlights the importance of how a GPU should function without all that overhead and also by using Async, which is the GPU equivalent of hyper threading. This and OpenCL are the strengths of the Radeon brand. Nvidia could have chosen to have better Async, but they chose high clock speeds. They could have chosen better OpenCL and Double Precision, but they want people to support CUDA. This weakening of their architecture allows them to reduce power consumption and increase clock speeds, but it also means Nvidia isn't the greatest choice for workstation applications.MThis is all elementary.
I still think the 1070 is the best all rounder now, but I think the Nano offers tremendous value these days if you need a productivity card. The 480 also, just fantastic.
Tested the Doom 3 Vulkan update on 1070
AMD stuff may well perform better with Vulkan / async workloads. But if we're discussing Macs (and on MR, I assume we are!) then isn't this a bit academic? If there isn't any support, why argue that it's a better solution?
Thanks for testing.
How is this implemented in the application? Is there a configuration setting for choosing a rendering method, or was Vulkan simply enabled by an update and now it is automatically enabled? (Or something else?)
http://videocardz.com/62250/amd-vega10-and-vega11-gpus-spotted-in-opencl-driver
Like I have said before, Greenland is different chip than Vega 10. It shares similar architecture however.
That SOC 15 is about Memory subsystem integrated into the GPU(HBM).
Also timing for Vega is between 2016 and 2017. What is however strange is that Raven1X codename.
Because it's the first AAA title with Vulkan support that highlights the importance of how a GPU should function without all that overhead and also by using Async, which is the GPU equivalent of hyper threading. This and OpenCL are the strengths of the Radeon brand.
Sure, but I was especially thinking about the relative gains. Something like this is advertised as "50% gain for Radeon graphics, little gain for Team Green":
View attachment 640248
I don't see anyone mention that AMDs high-end Fury X got outperformed by a GTX 970 in OpenGL.