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thornslack

macrumors 6502
Nov 16, 2013
410
165
"... Please note that while your system's rendering power isn't limited by your CPU, this test doesn't account for the varying CPU cost of positional tracking and processing-intense applications. Follow the recommended specs for each VR headset and piece of software. ..."

As stated in the steam test. Seems like a critical component. I wonder what this will equate to in practice. It seems like monitoring the tracking with low latency could be a pretty intensive task, plus whatever other candy the program is throwing at the user. VR isn't critical to me, but it would be nice to see these overbuilt cMPs still throwing down.
 

MacVidCards

Suspended
Nov 17, 2008
6,096
1,056
Hollywood, CA
Made some interesting discoveries yesterday using Steam VR test.

The Occulus "test" just compared what you have to their list.

The Steam test actually renders 2 separate eyepiece feeds from Portal (I think) and monitors for frame rate, dropped frames, and whether thing gets CPU bound.

Amazing results. Not a good day for Apple.

Will be starting a new thread when I get a few minutes.
 
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Michaelgtrusa

macrumors 604
Oct 13, 2008
7,900
1,821
This is a blow! http://www.cultofmac.com/415751/oculus-will-support-mac-if-apple-ever-releases-a-good-computer/
Screen Shot 2016-03-03 at 9.41.26 AM.png
 
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ghislain

macrumors member
Apr 22, 2009
98
12
Made some interesting discoveries yesterday using Steam VR test.

The Occulus "test" just compared what you have to their list.

The Steam test actually renders 2 separate eyepiece feeds from Portal (I think) and monitors for frame rate, dropped frames, and whether thing gets CPU bound.

Amazing results. Not a good day for Apple.

Will be starting a new thread when I get a few minutes.
I used Steam VR test on my nmp (D700) under Windows 10 bootcamp. The test gave optimal VM compatibility as shown on attached file. So, not so bad for 3 year old GPUs

capture20160304151825631.png
capture20160304151825631.png
 

JimmyPainter

macrumors member
Nov 13, 2015
67
49
Thanks for your replies. I don't really understand why my Mac Pro would last longer if I don't play games on it.

I didn't buy the Mac only for work. It's my home computer, I do some "work" on it but I also use it for entertainment. I live very small. It doesn't really make sense for me to buy a second computer for my lounge because my desk is right next to it.

When running the Maxon's Cinebench tool my graphics score ends up on top of the list together with top of the line gaming machines. When I was on Windows 8 I could play fairly recent games on three screens with the graphic settings maxed out. I is just a bit weird (and disappointing) to me that one of the most powerful computers on the market is not powerful enough to run VR while others that cost about a quarter of the price can.

I'll test it first when my Rift arrives but I will start saving up for a new computer (again). Getting more and more disappointed in Apple.

Hey Kim,

Don't let anyone give you greif over your choice of Home computer. That little black tube is a Monster especially with (Count them) 2 - 3Gig Video cards. Oculous is just lazy. Go run your Tube in Win10 Luxmark3 benchmark and it becomes apparent ... "Que Music" ... "You got thu Power". The MIN GTX970 won't hold a candle to your 2 video cards. Oculous can say whatever they like, they optimized for nVidia only. Apple IS to blame for not jumping in with the OC guys and giving them some of the Base Tubes for development work and having a true "OPEN" standard for rendering. Shame on so many. So where does this leave you / us?

1. Get a eGPU and that Minimum nVidia Graphics card ... or
2. Wait with the rest of us for Jonnie Ives and Apple to get serious again and give us something to compete with the likes of "Samsung Phone Hardware" nVidia closed system toys / games and ... while were dreaming .... something to do the drudgery "Work" a little faster. OpenCL woulda been the answer as it runs on EVERY GPU chip but we got looked over once more.

I'm gonna wait for an OPEN Standard VR Solution or Oculous to reoptimize using OpenCL.
 

pat500000

Suspended
Jun 3, 2015
8,523
7,515
Not really. It's a good lesson for Apple.
[doublepost=1457114682][/doublepost]
Hey Kim,

Don't let anyone give you greif over your choice of Home computer. That little black tube is a Monster especially with (Count them) 2 - 3Gig Video cards. Oculous is just lazy. Go run your Tube in Win10 Luxmark3 benchmark and it becomes apparent ... "Que Music" ... "You got thu Power". The MIN GTX970 won't hold a candle to your 2 video cards. Oculous can say whatever they like, they optimized for nVidia only. Apple IS to blame for not jumping in with the OC guys and giving them some of the Base Tubes for development work and having a true "OPEN" standard for rendering. Shame on so many. So where does this leave you / us?

1. Get a eGPU and that Minimum nVidia Graphics card ... or
2. Wait with the rest of us for Jonnie Ives and Apple to get serious again and give us something to compete with the likes of "Samsung Phone Hardware" nVidia closed system toys / games and ... while were dreaming .... something to do the drudgery "Work" a little faster. OpenCL woulda been the answer as it runs on EVERY GPU chip but we got looked over once more.

I'm gonna wait for an OPEN Standard VR Solution or Oculous to reoptimize using OpenCL.
I'm sure if oculous wanted Mac Pro to work I'm sure they could find a way to make it work. Apple needs to listen.
 

JimmyPainter

macrumors member
Nov 13, 2015
67
49

Result ID:423
Post date: 2015-04-17 16:06
LuxMark version: 3.0
OS:MacOS
Benchmark mode: OpenCL
Benchmark sub-mode: GPU
Scene: LuxBall HDR
Score:
16,031

Note:OpenCL device count: 2

Result ID: 1133
Post date: 2015-09-14 12:25
LuxMark version: 3.1
OS: Windows
Benchmark mode: OpenCL
Benchmark sub-mode: GPU
Scene:
LuxBall HDR
Score:
15,988

Note: OpenCL device count: 1

Any Questions anyone ??? That's the 2 D500s VS a 980 TI by the way ...LOL
[doublepost=1457120354][/doublepost]
Not really. It's a good lesson for Apple.
[doublepost=1457114682][/doublepost]
I'm sure if oculous wanted Mac Pro to work I'm sure they could find a way to make it work. Apple needs to listen.

I'm sure if oculous wanted Mac Pro to work ... they would have optimized for an OPEN standard. Don't get fooled here. It's not an APPLE vs Oculous issue ... it's Oculous VS AMD/ATI.
 
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JimmyPainter

macrumors member
Nov 13, 2015
67
49
Result ID:423
Post date: 2015-04-17 16:06
LuxMark version: 3.0
OS:MacOS
Benchmark mode: OpenCL
Benchmark sub-mode: GPU
Scene: LuxBall HDR
Score:
16,031

Note:OpenCL device count: 2

Result ID: 1133
Post date: 2015-09-14 12:25
LuxMark version: 3.1
OS: Windows
Benchmark mode: OpenCL
Benchmark sub-mode: GPU
Scene:
LuxBall HDR
Score:
15,988

Note: OpenCL device count: 1

Any Questions anyone ??? That's the 2 D500s VS a 980 TI by the way ...LOL
[doublepost=1457120354][/doublepost]

I'm sure if oculous wanted Mac Pro to work ... they would have optimized for an OPEN standard. Don't get fooled here. It's not an APPLE vs Oculous issue ... it's Oculous VS AMD/ATI.


and for those still not seeing this ... Here is the score for the Oculous entry level Card GTX970

Result ID: 419
Post date: 2015-04-14 14:38
LuxMark version: 3.0
OS: MacOS
Benchmark mode: OpenCL
Benchmark sub-mode: GPU
Scene: LuxBall HDR
Score:
9,313

Note: OpenCL device count: 16031 VS Entry level Oculous of 9313

Yes ...That's Kims Cards / Machine = 16031 VS 9313 for "Entry" level Oculous card GTX970
[doublepost=1457121605][/doublepost]Final one guys ... I promise ...

Result ID: 1649
Post date: 2015-11-28 19:10
LuxMark version: 3.1
OS: MacOS
Benchmark mode: OpenCL
Benchmark sub-mode: GPU
Scene: LuxBall HDR
Score:
14,212

Note: MacPro GPU only OpenCL device count: 2

This was the 2 Basic D300's guys ..... vs GTX970 score of 9313

If Oculous will simply move to OpenCL .... ??????
[doublepost=1457122269][/doublepost]
My reply meant why can't we have both, a Mac and a PC. ;)
If you have a Mac you can run Every OS out there. Yes a Hackintosh is possible .. I had one. Own one for a while and see how much it takes to keep it running, updated, and upgraded. Got a New Video Card and spent 20 hour changing boot managers when it was all said and done. Move UP from my 2014 Hackintosh to a 2008 (Did you get that) Mac Pro and simply plugged my card in which is a 7970 from 2011. Is as fast as that entry level 970 when software is optimized for both and fast in some things. If .... you like Windows better and some do .... then Get a PC. O yea ... Get a good antivirus and Ghost or Acronous to Re-image when it gets slow. It's really like comparing a Dragster to a Formula One car. Before you choose ... Take into account the F1's acceleration AND still corners.
[doublepost=1457122470][/doublepost]Awesome .....
[doublepost=1457122781][/doublepost]
I guess I need to fire up the eGPU and be the first (and only) nMP user to have an approved machine.

I think we all understand how important the tech is. Some are constrained by their apologist stance to pretend otherwise. Good news is they are apparently happy to experience VR on their iPhone.

Please fire up the eGPU with that Bad - a - word 980Ti of yours and show whats really going on Mac.
[doublepost=1457123080][/doublepost]
I agree, I changed from Windows to Mac when Mac acquired Logic and did not support it for Windows any more. I ran a Mac Pro tower for years as a home computer. My tower got old so I had to replace it. I was running a multi monitor systems so it made no sense for me to buy an iMac. I had to save up money for a long time to be able to buy new Mac Pro, about 6 months ago. I wasn’t very exited about the new design and system but it’s not that I had a lot of options apart from ditching Logic and going back to Windows.

At least with a windows machine I could do everything with one machine (except running Logic that is). Saying you need seperate computers if you use a Mac is simply strange. Especially if you consider the price.

I am considering to sell my Mac Pro and buy a Windows machine (not an other Mac Pro, that’s for sure) and use Ableton on the same device that runs my games and VR. This machine will cost me a quarter of the price that I payed for my trashcan.

BTW: Sorry for my rand and thanks for all your replies.

Sorry to hear your leaving over this whole VR thing but I do understand frustration waiting on Apple to get pissed off and give us some NEW goodness. Maybe if they do ... you will come back home. Till then ... Good luck on your Journeys.
[doublepost=1457123604][/doublepost]
Actually big NO here.

you know what is critical in VR? latency. That's why you need good gpu able to provide high fps to get low latency.

You know what CrossFire adds? it adds more latency. double the latency for a frame to be rendered (compared to same fps on single gpu card).

looks at it the other way. For example you have 40 fps on single D700 in windows. That's not enough for vr.

You enable CrossFire and getting now 70-75 fps. sounds good. But latency (time between you move controller and until you see the result on display) remained exactly same as in 40 fps case. Still not good for VR.


Yea ... I mean NO ... Uhhh What ???? Netkas I don't know your real name but I have been a HUGE fan of your for years and years but you lost me here .Maybe that explains why they took down the 40 bazillion Youtube videos created almost daily by anyone with lots of $ or sponsers to supply 2, 3, and many time 4 GPU's in what ???? CROSSFIRE ??? Really. If Oculus and others can't build a solution to take advantage of Multiple GPU's ..... LOL now I am definitly waiting for another solution to my VR Dreams ...... LOL tooooo stinking funny guy.
[doublepost=1457124071][/doublepost]
No one bought a Mac Pro for gaming.

Turn it around. If I would buy a 2000€ (Half of a Mac Pro!!!) gaming computer. It would be a very powerful computer which could also be used for virtually anything else (except running Apple software); surfing, video/image/3D editing, text processing, coding, etc. This would be normal because that’s what computers do.

Don’t get me wrong, I’m willing to pay more for stability… heck, even for a nice looking box.

BTW: My Mac Pro could play a descent game in Bootcamp if the drivers weren’t outdated. In Windows 8 I played big games on three monitors with the settings maxed-out after installing drivers that fooled my FirePro cards in to thinking they were Radeon cards.

Maybe the hardware comes up a bit short for Rift recommendations but the right drivers might close the gap significantly. Is that something I’m entitled to expect? Not that expecting it would make it likely to happen.


Call me a Fanboy, Dreamer, whatever ... makes no difference to me ... Please wait just a TAD longer for Apple to answer this whole "When Apple Makes Good Computers" slap in the face. If they don't .... well ... Let's wait just a tad longer if we can.
 

pat500000

Suspended
Jun 3, 2015
8,523
7,515
Result ID:423
Post date: 2015-04-17 16:06
LuxMark version: 3.0
OS:MacOS
Benchmark mode: OpenCL
Benchmark sub-mode: GPU
Scene: LuxBall HDR
Score:
16,031

Note:OpenCL device count: 2

Result ID: 1133
Post date: 2015-09-14 12:25
LuxMark version: 3.1
OS: Windows
Benchmark mode: OpenCL
Benchmark sub-mode: GPU
Scene:
LuxBall HDR
Score:
15,988

Note: OpenCL device count: 1

Any Questions anyone ??? That's the 2 D500s VS a 980 TI by the way ...LOL
[doublepost=1457120354][/doublepost]

I'm sure if oculous wanted Mac Pro to work ... they would have optimized for an OPEN standard. Don't get fooled here. It's not an APPLE vs Oculous issue ... it's Oculous VS AMD/ATI.
Yes it is vs amd... Again they could do anything to make it work.
 
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JimmyPainter

macrumors member
Nov 13, 2015
67
49
Looks like GPU is the limiter.

nMP going to sink on this one, cMP will leave in dust.

Pretty sure I called this nearly 3 years ago.

OK .. O great Oracle of all things future ... You WERE right. No one including AMD or nVidia stepped into the future and supported this killer little Workstation with any upgrades for that Video Card platform. Shame on Apple but shame on nVidia as well.

Where is your eGPU ??? Looks like your NOT going to support them either :(

My Prediction ...... the nMP community is just going to keep having to listen to you KILL them with slander and may never see your help or kindness your capable of.

Sad day indeed. :(
 
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koyoot

macrumors 603
Jun 5, 2012
5,939
1,853
Any Questions anyone ??? That's the 2 D500s VS a 980 TI by the way ...LOL
[doublepost=1457120354][/doublepost]

I'm sure if oculous wanted Mac Pro to work ... they would have optimized for an OPEN standard. Don't get fooled here. It's not an APPLE vs Oculous issue ... it's Oculous VS AMD/ATI.
1526 GCN core x2 = 3052 GCN cores.
Compute power of this computer is... 4.439 TFLOPs.

GTX 980 Ti has... 6.1 TFLOPs of compute power. And yet it is outscored by dual 2.2 TFLOPs GPUs. But OpenCL is not related for VR. Compute power - that is other question. I think one of the reasons, why Oculus puts on the same level 3.5 TFLOPs GPUs from Nvidia and 5.1 TFLOPs from AMD is because they do not have low-level access, and typical for DX11 approach. Any LiquidVR-based VR offering will behave similar to DX12, ergo. R9 390X will tie with GTX 980 Ti.

And we have to remember that dual D700 setup has 7 TFLOPs of compute power. That is more than GTX 980 Ti has.
 

Roykor

macrumors 6502
Oct 22, 2013
292
315
Hey Kim,

Don't let anyone give you greif over your choice of Home computer. That little black tube is a Monster especially with (Count them) 2 - 3Gig Video cards. Oculous is just lazy. Go run your Tube in Win10 Luxmark3 benchmark and it becomes apparent ... "Que Music" ... "You got thu Power". The MIN GTX970 won't hold a candle to your 2 video cards. Oculous can say whatever they like, they optimized for nVidia only. Apple IS to blame for not jumping in with the OC guys and giving them some of the Base Tubes for development work and having a true "OPEN" standard for rendering. Shame on so many. So where does this leave you / us?

1. Get a eGPU and that Minimum nVidia Graphics card ... or
2. Wait with the rest of us for Jonnie Ives and Apple to get serious again and give us something to compete with the likes of "Samsung Phone Hardware" nVidia closed system toys / games and ... while were dreaming .... something to do the drudgery "Work" a little faster. OpenCL woulda been the answer as it runs on EVERY GPU chip but we got looked over once more.

I'm gonna wait for an OPEN Standard VR Solution or Oculous to reoptimize using OpenCL.

I am not going to wait. With zero information about what Apple is going to do, I hade made a touch decision and move my stuff over to PC for my daily job (content creation). What ever Apple is planning for the next upgrade is a bit to late for me. Specially if they keep on a AMD rig again. Which they probably will do. If there will be an update.

Nice to see the D500 stick to a single 980ti by the way. But still, there are not many tools out there in content creation that supports SLI anyway. Adobe doesn't. So, a part of my strategy with the switch to PC is going for an extreme i7 6 core, 64gb mem and at least a GTX 980 ti single card solution, which is an monster card. Couple of SSD disks for programs and scratch disk and a M2 SSD for OS.. and i think that will be a awesome powerhouse (under 3K by the way)
 

H2SO4

macrumors 603
Nov 4, 2008
5,841
7,115
I'm sure if oculous wanted Mac Pro to work ... they would have optimized for an OPEN standard. Don't get fooled here. It's not an APPLE vs Oculous issue ... it's Oculous VS AMD/ATI.
You know if it turned out that the Mac was better than PCs at VR we’d be praising Apple. Why is it that when it’s the other way around we don’t?
Hilarious. When we have great hard drive write speeds then it’s praise to Apple, If we don't get fast enough processors then it’s the fault of Intel.

LOLOL.
[doublepost=1457509169][/doublepost]
Thanks for your replies. I don't really understand why my Mac Pro would last longer if I don't play games on it.

I didn't buy the Mac only for work. It's my home computer, I do some "work" on it but I also use it for entertainment. I live very small. It doesn't really make sense for me to buy a second computer for my lounge because my desk is right next to it.

When running the Maxon's Cinebench tool my graphics score ends up on top of the list together with top of the line gaming machines. When I was on Windows 8 I could play fairly recent games on three screens with the graphic settings maxed out. I is just a bit weird (and disappointing) to me that one of the most powerful computers on the market is not powerful enough to run VR while others that cost about a quarter of the price can.

I'll test it first when my Rift arrives but I will start saving up for a new computer (again). Getting more and more disappointed in Apple.
This is exactly where I am. If I spend a lot of money, (and let’s face it the Mac Pro isn’t cheap), I expect it to be able to do everything. It might only be optimised for certain things but it should be able to make a reasonable stab at most.
The tube is about 10” x 7” and 5 or so kilos in weight. A litlle bigger/heavier and it would still be portable but would also allow a lot more possibilities on the hardware side.
 

koyoot

macrumors 603
Jun 5, 2012
5,939
1,853
This is exactly where I am. If I spend a lot of money, (and let’s face it the Mac Pro isn’t cheap), I expect it to be able to do everything. It might only be optimised for certain things but it should be able to make a reasonable stab at most.
The tube is about 10” x 7” and 5 or so kilos in weight. A litlle bigger/heavier and it would still be portable but would also allow a lot more possibilities on the hardware side.
Ask yourself: why does AMD say that best for VR are dual GPU setups, and they prepare Fiji X2 for it? Why cannot Oculus, or anyone from mainstream developers do dual GPUs working properly? Latency? Not with correct implementation of it, eg:
28050433850l.jpg

Mac Pro is capable of VR. The only reason why it is not possible in Oculus mind is because they are unable to develop proper dual GPU setups.

The only problem is: Only setup that currently is capable of VR compatibility is Dual D700 setup. Nothing else on Apple lineup is capable of it.
 

Roykor

macrumors 6502
Oct 22, 2013
292
315
I would like to ask: why would you develop VR material on Mac side when all the fireworks is happening on PC side at this moment? With a whole rage of power-full GPU's u can choose, CPU's, etc etc. So far, you can not even drive your Oculus in OSX simply because there are no drivers available. (only very very old ones).
 

JimmyPainter

macrumors member
Nov 13, 2015
67
49
I am not going to wait. With zero information about what Apple is going to do, I hade made a touch decision and move my stuff over to PC for my daily job (content creation). What ever Apple is planning for the next upgrade is a bit to late for me. Specially if they keep on a AMD rig again. Which they probably will do. If there will be an update.

Nice to see the D500 stick to a single 980ti by the way. But still, there are not many tools out there in content creation that supports SLI anyway. Adobe doesn't. So, a part of my strategy with the switch to PC is going for an extreme i7 6 core, 64gb mem and at least a GTX 980 ti single card solution, which is an monster card. Couple of SSD disks for programs and scratch disk and a M2 SSD for OS.. and i think that will be a awesome powerhouse (under 3K by the way)

I am curious if you considered an HTC VIVE instead. Too early to tell but it may be supported just fine. Steam is behind it and it IS Omni-Platform. It's $200 more but everthing I have read seems to indicate you get about that much more value. Hope it doesn't turn in VHS vs BETA we could use good healthy competition in this arena.

P.S. If you look on TonymacX86 to choose your components for the Hex Core Beast ... you won't have to leave us completely ;) I prefer your Tube. Wish I could afford to Build you your Beast and trade you out of the Tube ;)

Before you Bail ... any chance we could talk on the phone ... these Text messages can't match a true conversation. I may have a better solution that the $3000 PC and Jump your looking at. jimmypainter@icloud.com if your game.
[doublepost=1457532264][/doublepost]
I would like to ask: why would you develop VR material on Mac side when all the fireworks is happening on PC side at this moment? With a whole rage of power-full GPU's u can choose, CPU's, etc etc. So far, you can not even drive your Oculus in OSX simply because there are no drivers available. (only very very old ones).

"you can not even drive your Oculus in OSX simply because there are no drivers available"

Yea .... Right ... Macs won't run Windows .. Everyone knows that ..... LMBO
[doublepost=1457533762][/doublepost]And .... before we count out Apple and the Mac Pro both Classic and Tube .... Yes Running Windows of couse for now ...

http://www.maximumpc.com/amds-riguer-talks-16k-per-eye-144hz-in-vr/

That is IF Oculous is Truly interested in supporting EVERYONE and not JUST nVidia.
 

koyoot

macrumors 603
Jun 5, 2012
5,939
1,853
I would like to ask: why would you develop VR material on Mac side when all the fireworks is happening on PC side at this moment? With a whole rage of power-full GPU's u can choose, CPU's, etc etc. So far, you can not even drive your Oculus in OSX simply because there are no drivers available. (only very very old ones).
If you ask from developer point of view - all you need for VR is low level API. Application MUST drive the hardware. If you want interaction of Drivers for execution of application(like Nvidia's approach) - you are doing it wrong.
If you ask from perspective of where you are not able to put display up - then yes, there are no drivers in OS X for it, yet.
 

H2SO4

macrumors 603
Nov 4, 2008
5,841
7,115
Ask yourself: why does AMD say that best for VR are dual GPU setups, and they prepare Fiji X2 for it? Why cannot Oculus, or anyone from mainstream developers do dual GPUs working properly? Latency? Not with correct implementation of it, eg:
28050433850l.jpg

Mac Pro is capable of VR. The only reason why it is not possible in Oculus mind is because they are unable to develop proper dual GPU setups.

The only problem is: Only setup that currently is capable of VR compatibility is Dual D700 setup. Nothing else on Apple lineup is capable of it.
Same could be said of Siri on the iPhone but the fanboys bought Apples excuse. As to what the devs can do have you asked them directly?
 

Roykor

macrumors 6502
Oct 22, 2013
292
315
I am curious if you considered an HTC VIVE instead. Too early to tell but it may be supported just fine. Steam is behind it and it IS Omni-Platform. It's $200 more but everthing I have read seems to indicate you get about that much more value. Hope it doesn't turn in VHS vs BETA we could use good healthy competition in this arena.

P.S. If you look on TonymacX86 to choose your components for the Hex Core Beast ... you won't have to leave us completely ;) I prefer your Tube. Wish I could afford to Build you your Beast and trade you out of the Tube ;)

Before you Bail ... any chance we could talk on the phone ... these Text messages can't match a true conversation. I may have a better solution that the $3000 PC and Jump your looking at. jimmypainter@icloud.com if your game.
[doublepost=1457532264][/doublepost]

"you can not even drive your Oculus in OSX simply because there are no drivers available"

Yea .... Right ... Macs won't run Windows .. Everyone knows that ..... LMBO
[doublepost=1457533762][/doublepost]And .... before we count out Apple and the Mac Pro both Classic and Tube .... Yes Running Windows of couse for now ...

http://www.maximumpc.com/amds-riguer-talks-16k-per-eye-144hz-in-vr/

That is IF Oculous is Truly interested in supporting EVERYONE and not JUST nVidia.

I am not bailing Osx completly, i still have my iMac that will be near me on my desk. Plus a whole Apple eco system. I simply building an awesome powerhouse that will have my back in Photoshop when i do big paintings, screen records and making video's. At this moment, you are better off with a nvidia setup in Adobe tools (Cuda + OpenCL.) but thanks for you kind support. Thats nice!

And offcourse, you could boot to Windows and work over there. Still I would rise the question why you would work on a very expensive Mac Pro to work in Windows. Right? There are much better configurations out there than Macs. I wish... lets hold hands and make a circle... I wish that we can instal OSX anywere.. in the near future. I know.... i know...... just dont pop my dream.. let me dream!
 

JimmyPainter

macrumors member
Nov 13, 2015
67
49
I am not bailing Osx completly, i still have my iMac that will be near me on my desk. Plus a whole Apple eco system. I simply building an awesome powerhouse that will have my back in Photoshop when i do big paintings, screen records and making video's. At this moment, you are better off with a nvidia setup in Adobe tools (Cuda + OpenCL.) but thanks for you kind support. Thats nice!

And offcourse, you could boot to Windows and work over there. Still I would rise the question why you would work on a very expensive Mac Pro to work in Windows. Right? There are much better configurations out there than Macs. I wish... lets hold hands and make a circle... I wish that we can instal OSX anywere.. in the near future. I know.... i know...... just dont pop my dream.. let me dream!
[doublepost=1457662807][/doublepost]I have always been a huge Adobe Fan. Especially while I ran Windows for a few years. Always dreamed of the day Could own the UNIX version and run it on a killer UNIX workstation. So .... I understand dreams. Always a fan of the Dreamers so don't let me or anyone step in between you and your dreams. I am running my Dream UNIX Workstation now. I am still dreaming of a 10" x 7" 12 pound UNIX workstation. Not happy with not owning a Hard Media of my own. Cloud has its benefits and shortcomings but thankfully Adobe is instantly available. For my Video capture and edit needs I prefer Finalcut. Not only can you own your software but it uses All Video Cards nVidia, AMD, or Intel. Rock on with those dreams.
 
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