Are you sure?
Sorry, I was premature. It was before the video went out and I was convinced this tool is shipped with Xcode. The download link on Apple page is still dead…
Are you sure?
Nothing. There’s a blog post on codeweavers site. Wine is open source. Apple also has a 20k patch file for dx12.
I believe so. The included instructions from developer.apple.com includes instructions for homebrew.Do I see it correctly that they included the patch into the homebrew formula?? Talk about crazy…
Yeah. Although I do think Apple need to shoulder a bit of blame. They're the company that cried "gaming!" every year for the past 10 years or so, so I'm not surprised that laypeople can't see that this year's push is actually a fair bit stronger than usual.On a tangential note, it’s super disappointing to see some of the negative takes from more prominent Mac bloggers/podcasters regarding yesterdays gaming announcements.
Did they cry “gaming” for the Mac every year? I watch the keynote most years and don’t recall much mention of Mac gaming. A bit for iOS for sure, but this focus on higher end gaming for the Mac seems quite new since Apple Silicon.Yeah. Although I do think Apple need to shoulder a bit of blame. They're the company that cried "gaming!" every year for the past 10 years or so, so I'm not surprised that laypeople can't see that this year's push is actually a fair bit stronger than usual.
I'd say that ever since Metal came out in 2014 Apple have been slowly building up their gaming technology year after year, and every single WWDC has had a whole bunch of cool new gaming and graphics features.Did they cry “gaming” for the Mac every year? I watch the keynote most years and don’t recall much mention of Mac gaming. A bit for iOS for sure, but this focus on higher end gaming for the Mac seems quite new since Apple Silicon.
The release notes say it’s for 13 year olds and above. All good.I'm against this. Apple should not care about gaming. These are serious professional tools, not toys made for 12 year olds.
Did they cry “gaming” for the Mac every year? I watch the keynote most years and don’t recall much mention of Mac gaming. A bit for iOS for sure, but this focus on higher end gaming for the Mac seems quite new since Apple Silicon.
1. Fully upgraded M1 Max is not even close to mobile RTX 3070TI so you know how much you need to spend less.1. No you can't I've priced out PCs a few times over this last year and you cannot get a laptop with "way better performance" than an MBP for less than $2000... for less money than an MBP yes, but not for less than $2000 (never mind $1000). Why is M1 Max being comparable to the mobile version of the RTX 3060 a bad thing? That sounds like fantastic news for game performance!
2. Mea culpa, I should have phrased my XX60 series better, I was thinking of the wildly popular 1060 and 1060 Ti. Entry level discrete mobile GPU performance is about what I would expect from an M1 or M2 and that is what we get. Easily sufficient for great AAA gaming performance.
3. There are literally millions of potential players - no players -> no game ports -> no profits is a self fulfilling prophecy
4. As others have mentioned, other than overclocking the actual features mentioned are available in Metal
5. Intel Mac era was not an era in which Mac games were well supported. Blizzard actively stopped supporting the Mac well before the Apple Silicon era, and most of the premier AAA games did not come to Mac. The state of Mac gaming support from 3rd parties has not substantially changed from Intel to Apple Silicon transition. Also, what are you talking about? Steam is available on Apple Silicon, I just ran the epic games store to check that it works too... You can also sell apps right from your website on the Mac...
7. What? They develop the games for PS5 and Switch using a PC but that doesn't mean at all that they have anything in common architecturally with a PC, The PS5 uses its own proprietary graphics API not available on PC... The Switch for example is also an ARM based platform.
I updated the original post. Thanks.They could have waited a few hours for the WWDC talk about it, before making a lot of unverified and wrong claims.
Youtubers gotta get those views eh.
https://developer.apple.com/wwdc23/10123 will be available in ten minutes.
They could have waited a few hours for the WWDC talk about it, before making a lot of unverified and wrong claims.
Youtubers gotta get those views eh.
https://developer.apple.com/wwdc23/10123 will be available in ten minutes.
Open sourced? Where? Do you have a link?
For example? What is Metal missing?
And what does it means that PC/Console games are PC based? Getting a game to run on a PS5 or a Switch is no easier than getting it working on macOS.
How is porting a PS5 game to the PC easier than porting a PS5 game to the Mac?PC has the advantage that consoles games can be ported super easy.
Are you sure about that?PC has the advantage that consoles games can be ported super easy.
How is porting a PS5 game to the PC easier than porting a PS5 game to the Mac?
Someone could argue they use the same CPU/GPU arch (lets ignore the geometry engine and the special IO stuff for now).How is porting a PS5 game to the PC easier than porting a PS5 game to the Mac?
Are you sure about that?
The Xbox is not the only console out there, the original message talked about the PS5.Games are optimized for the Xbox Series X too which uses the same API's and hardware as PC's do. Microsoft ensured that PC and consoles are comparable with each other to ensure that game developer don't have to waste much time porting.