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sunny5

macrumors 68000
Jun 11, 2021
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Biggest sales that they’ve had ever, and all from the M1 transition. You’re overestimating the importance of gaming.
I know that but It's Apple who is not interested. How come they are not even trying? How come developers aren't porting their games to Mac? You see, macOS itself is terrible for gaming due to lack of players and not profitable.

And hardware sale does not related to gaming market at all. The OS market share didnt change for 2 years which is pointless.

Actually, mobile gaming is way more important than PC gaming. This is why Apple doesn't care about Mac gaming.
 
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sunny5

macrumors 68000
Jun 11, 2021
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You mean “Game developers aren’t interested in the Mac.” You have it backwards.
Same thing. Apple isn't really making any game related techs and supports for Mac. Do they have DirectX, Direct Storage, Ray tracing, DLSS, and more?
 

JMacHack

Suspended
Mar 16, 2017
1,965
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Same thing. Apple isn't really making any game related techs and supports for Mac. Do they have DirectX, Direct Storage, Ray tracing, DLSS, and more?
Ok, it’s patently obvious you need to come back after learning what these things are, maybe talk to the actual game device in this forum before spouting nonsense.
 

sunny5

macrumors 68000
Jun 11, 2021
1,838
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Ok, it’s patently obvious you need to come back after learning what these things are, maybe talk to the actual game device in this forum before spouting nonsense.
I know what they are and you just dont wanna admit about the current situation. That's why Mac's gaming market failed especially after AS transition. Forget it, it's a failed market and there is no hope until Apple increase Mac's market share and game players which is even not possible.
 
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CASMAS

macrumors regular
Jan 9, 2022
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I agree. I have no idea why people keep asking about Mac gaming especially since Apple Silicon transition proves that many game developers aren't interested in macOS. Sunny5 is right. I already stop playing games on Mac a long ago.
 
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JMacHack

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Mar 16, 2017
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I know what they are and you just dont wanna admit about the current situation. That's why Mac's gaming market failed especially after AS transition.
It’s exactly the same trajectory as before the transition. And if sales are accurate, buyers don’t care about gaming as much as you, possibly because it’s not as big a market as you think.

To clarify: DirectX only works on Windows, because it’s made by Microsoft. Direct Storage doesn’t matter with the insane drive speeds that ASilicon has, Ray Tracing matters more to 3D artists than gamers (because it’s not included in most games, lol), and if the updates to the Metal API are to be believed, is coming, and DLSS is just upscaling, whoopdeedoo.

If you had more than a surface level understanding (which you don’t) you’d know that the fault lies with the devs not wanting to make the games YOU want compatible.

Now answer:
what should they do, enlightened one?
 
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sunny5

macrumors 68000
Jun 11, 2021
1,838
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It’s exactly the same trajectory as before the transition. And if sales are accurate, buyers don’t care about gaming as much as you, possibly because it’s not as big a market as you think.

To clarify: DirectX only works on Windows, because it’s made by Microsoft. Direct Storage doesn’t matter with the insane drive speeds that ASilicon has, Ray Tracing matters more to 3D artists than gamers (because it’s not included in most games, lol), and if the updates to the Metal API are to be believed, is coming, and DLSS is just upscaling, whoopdeedoo.

If you had more than a surface level understanding (which you don’t) you’d know that the fault lies with the devs not wanting to make the games YOU want compatible.

Now answer:
Directstorage is not just about high SSD speed which you clearly dont know. Do you really think PC does NOT have fast SSD? And does Apple has DirectX in similar performance? Ray tracing still works in many games which you clearly ignored, DLSS is better than nothing and yet Apple doesn't even have one.

I already answered, forget it. Mac gaming is already doomed as Apple is focusing on mobile game division, not Mac gaming. Both Alien Isolation and Genshin proves it. At this point, I dont see any point of having conversation about this.
 
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JMacHack

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Mar 16, 2017
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Directstorage is not just about high SSD speed which you clearly dont know. Do you really think PC does NOT have fast SSD? And does Apple has DirectX in similar performance? Ray tracing still works in many games which you clearly ignored, DLSS is better than nothing and yet Apple doesn't even have one.
to summarize:
“But I WANT IT!”
I already answered, forget it. Mac gaming is already doomed as Apple is focusing on mobile game division, not Mac gaming. Both Alien Isolation and Genshin proves it. At this point, I dont see any point of having conversation about this.
I asked what they should do, and you haven’t answered. I’m sorry to have frustrated you, maybe you can write Tim Cook a strongly worded email about how he’s wrong and should implement all of these Gaming marketing labels.
 
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Ethosik

Contributor
Oct 21, 2009
8,142
7,120
I am a "skip all cutscenes" gamer and I shake my head at the amount of time and money they put into the cinematic sequences. It's a game. I want to play it. It is not a movie, no matter how much you try to make it into one.
I’m mixed. I love stories. I loved Metal Gear Solid, some Final Fantasies, Persona 4 and 5. Trails in the Sky/Of Cold Steel. I want both story and gameplay. I like cinematic stuff sprinkled in.
 

sunny5

macrumors 68000
Jun 11, 2021
1,838
1,706
to summarize:
“But I WANT IT!”

I asked what they should do, and you haven’t answered. I’m sorry to have frustrated you, maybe you can write Tim Cook a strongly worded email about how he’s wrong and should implement all of these Gaming marketing labels.
Then too bad, they are focusing on mobile gaming so you already got your answer because they wont do anything.
 

MayaUser

macrumors 68040
Nov 22, 2021
3,178
7,203
Diamble Immortal is for mobile and there is no news that it will support macOS. And Diable 4 is NOT supported. First of all, Blizzard stopped updating and supporting many of their games to Mac such as Doable Resurrection.
are you the game director? he already told that they are porting arm version for the macOS later after the initial release
All blizzard games are under rosetta, WoW its even native because of the popularity. Diablo Ress is an diablo 2 old game that was never on macOS...war3 reforged meanwhile running of macs
Overmatch had some issues with the macs back in the days and was not ported for macOS
 

JMacHack

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Mar 16, 2017
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Why shouldn't they buy the engine dev?
I think it’d be more beneficial to both sides to keep the engine OS-neutral, that way devs wouldn’t have to choose between using their engine or losing support for the de facto largest market.

Apple committing some tools and help would be more cost effective in lowering the barrier.
 

MayaUser

macrumors 68040
Nov 22, 2021
3,178
7,203
Apple is not interested period
ok, it seems you are 100% about that...why keep coming here and debate or telling the same thing over and over?!
There are so many people that still game on macs...intel and apple silicon.
Plus, is not that only Apple has to be inresested...if im a game developer that im interested for my game to run on mac, then i build it for metal api x86 and arm version. Is not apple, its me in this scenario...WoW native has almost nothing to do with Apple...blizzard wanted this. Apple can help, yes, thats another story
 
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CASMAS

macrumors regular
Jan 9, 2022
108
24
Directstorage is not just about high SSD speed which you clearly dont know. Do you really think PC does NOT have fast SSD? And does Apple has DirectX in similar performance? Ray tracing still works in many games which you clearly ignored, DLSS is better than nothing and yet Apple doesn't even have one.

I already answered, forget it. Mac gaming is already doomed as Apple is focusing on mobile game division, not Mac gaming. Both Alien Isolation and Genshin proves it. At this point, I dont see any point of having conversation about this.
Welp, I guess it's just a matter of time before all games from Mac are gone once Roshetta 2 stop supporting in 5~7 years. I feel bad about it as I have a lot of games on Steam.
 
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sunny5

macrumors 68000
Jun 11, 2021
1,838
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ok, it seems you are 100% about that...why keep coming here and debate or telling the same thing over and over?!
There are so many people that still game in macs...intel and apple silicon.
Because a lot of Mac users still being delusional believing that Mac gaming will be outstanding and yet it never was. Apple truly cares about mobile gaming and that's all. The market share already decreased on steam.
 
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JMacHack

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Mar 16, 2017
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are you the game director? he already told that they are porting arm version for the macOS later after the initial release
All blizzard games are under rosetta, WoW its even native because of the popularity
Overmatch has some issues with the macs back in the days and was not ported for macOS
Apparently they missed that Overwatch was unofficially put on life support mode while Overwatch 2 was being developed. Which is probably also on hold while they try to dodge the harassment lawsuits.
 

Ethosik

Contributor
Oct 21, 2009
8,142
7,120
As a game developer why would you make a PC game for Mac? So you want to market a game to someone who likes PC games but doesn't have a Windows PC? You will spend the same amount of money making it for maybe 10% of the sales (Yes that's extremely optimistic) compared to the Windows version?
As a game developer (game studio with one person) this is my thinking. My resources and initial budget is being spent on Windows. Why? Bigger marketshare. It’s that simple. And I have said it in a few posts already, but my game as it is currently runs on a 2011 Windows laptop with integrated graphics. Think of the requirements of Stardew Valkey or Terraria or Factorio. So any Mac can play it. Just not my focus to QA and optimize it for Mac.
 
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sunny5

macrumors 68000
Jun 11, 2021
1,838
1,706
How is this an argument? Lots of Windows games are based on Direct X 10 and NOT 12. Heck I have some that are on Direct X 8. Does that mean we can’t count those on the PC side?
Do you really want to compare Mac to PC? Apple doesn't really care about compatibility for a long time while PC does. They even still supports 32 bit games. Since Apple removed Rosetta 1 before, I dont think Apple will keep using Rosetta 2. Not only that, Rosetta 2 is a translator while PC doesn't really need that unless you are using ARM on x86.

Clearly, this is not a good argument as PC has superior compatibility for gaming while Mac does not.
 
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