You mean “Game developers aren’t interested in the Mac.” You have it backwards.Apple is not interested in Mac gaming
You mean “Game developers aren’t interested in the Mac.” You have it backwards.Apple is not interested in Mac gaming
I know that but It's Apple who is not interested. How come they are not even trying? How come developers aren't porting their games to Mac? You see, macOS itself is terrible for gaming due to lack of players and not profitable.Biggest sales that they’ve had ever, and all from the M1 transition. You’re overestimating the importance of gaming.
Same thing. Apple isn't really making any game related techs and supports for Mac. Do they have DirectX, Direct Storage, Ray tracing, DLSS, and more?You mean “Game developers aren’t interested in the Mac.” You have it backwards.
what should they do, enlightened one?. How come they are not even trying?
Ok, it’s patently obvious you need to come back after learning what these things are, maybe talk to the actual game device in this forum before spouting nonsense.Same thing. Apple isn't really making any game related techs and supports for Mac. Do they have DirectX, Direct Storage, Ray tracing, DLSS, and more?
I know what they are and you just dont wanna admit about the current situation. That's why Mac's gaming market failed especially after AS transition. Forget it, it's a failed market and there is no hope until Apple increase Mac's market share and game players which is even not possible.Ok, it’s patently obvious you need to come back after learning what these things are, maybe talk to the actual game device in this forum before spouting nonsense.
It’s exactly the same trajectory as before the transition. And if sales are accurate, buyers don’t care about gaming as much as you, possibly because it’s not as big a market as you think.I know what they are and you just dont wanna admit about the current situation. That's why Mac's gaming market failed especially after AS transition.
what should they do, enlightened one?
Directstorage is not just about high SSD speed which you clearly dont know. Do you really think PC does NOT have fast SSD? And does Apple has DirectX in similar performance? Ray tracing still works in many games which you clearly ignored, DLSS is better than nothing and yet Apple doesn't even have one.It’s exactly the same trajectory as before the transition. And if sales are accurate, buyers don’t care about gaming as much as you, possibly because it’s not as big a market as you think.
To clarify: DirectX only works on Windows, because it’s made by Microsoft. Direct Storage doesn’t matter with the insane drive speeds that ASilicon has, Ray Tracing matters more to 3D artists than gamers (because it’s not included in most games, lol), and if the updates to the Metal API are to be believed, is coming, and DLSS is just upscaling, whoopdeedoo.
If you had more than a surface level understanding (which you don’t) you’d know that the fault lies with the devs not wanting to make the games YOU want compatible.
Now answer:
Why shouldn't they buy the engine dev?I strongly disagree. I think they should allocate devs to it similar to what they’re doing with Blender though.
to summarize:Directstorage is not just about high SSD speed which you clearly dont know. Do you really think PC does NOT have fast SSD? And does Apple has DirectX in similar performance? Ray tracing still works in many games which you clearly ignored, DLSS is better than nothing and yet Apple doesn't even have one.
I asked what they should do, and you haven’t answered. I’m sorry to have frustrated you, maybe you can write Tim Cook a strongly worded email about how he’s wrong and should implement all of these Gaming marketing labels.I already answered, forget it. Mac gaming is already doomed as Apple is focusing on mobile game division, not Mac gaming. Both Alien Isolation and Genshin proves it. At this point, I dont see any point of having conversation about this.
I’m mixed. I love stories. I loved Metal Gear Solid, some Final Fantasies, Persona 4 and 5. Trails in the Sky/Of Cold Steel. I want both story and gameplay. I like cinematic stuff sprinkled in.I am a "skip all cutscenes" gamer and I shake my head at the amount of time and money they put into the cinematic sequences. It's a game. I want to play it. It is not a movie, no matter how much you try to make it into one.
Apple is not interested periodWhy shouldn't they buy the engine dev?
Then too bad, they are focusing on mobile gaming so you already got your answer because they wont do anything.to summarize:
“But I WANT IT!”
I asked what they should do, and you haven’t answered. I’m sorry to have frustrated you, maybe you can write Tim Cook a strongly worded email about how he’s wrong and should implement all of these Gaming marketing labels.
are you the game director? he already told that they are porting arm version for the macOS later after the initial releaseDiamble Immortal is for mobile and there is no news that it will support macOS. And Diable 4 is NOT supported. First of all, Blizzard stopped updating and supporting many of their games to Mac such as Doable Resurrection.
I think it’d be more beneficial to both sides to keep the engine OS-neutral, that way devs wouldn’t have to choose between using their engine or losing support for the de facto largest market.Why shouldn't they buy the engine dev?
ok, it seems you are 100% about that...why keep coming here and debate or telling the same thing over and over?!Apple is not interested period
Welp, I guess it's just a matter of time before all games from Mac are gone once Roshetta 2 stop supporting in 5~7 years. I feel bad about it as I have a lot of games on Steam.Directstorage is not just about high SSD speed which you clearly dont know. Do you really think PC does NOT have fast SSD? And does Apple has DirectX in similar performance? Ray tracing still works in many games which you clearly ignored, DLSS is better than nothing and yet Apple doesn't even have one.
I already answered, forget it. Mac gaming is already doomed as Apple is focusing on mobile game division, not Mac gaming. Both Alien Isolation and Genshin proves it. At this point, I dont see any point of having conversation about this.
Apple is not interested period
Someone’s salty. What games are you sad about not having access to, and have you tried asking your parents for a gaming PC?Then too bad, they are focusing on mobile gaming so you already got your answer because they wont do anything.
Because a lot of Mac users still being delusional believing that Mac gaming will be outstanding and yet it never was. Apple truly cares about mobile gaming and that's all. The market share already decreased on steam.ok, it seems you are 100% about that...why keep coming here and debate or telling the same thing over and over?!
There are so many people that still game in macs...intel and apple silicon.
Apparently they missed that Overwatch was unofficially put on life support mode while Overwatch 2 was being developed. Which is probably also on hold while they try to dodge the harassment lawsuits.are you the game director? he already told that they are porting arm version for the macOS later after the initial release
All blizzard games are under rosetta, WoW its even native because of the popularity
Overmatch has some issues with the macs back in the days and was not ported for macOS
As a game developer (game studio with one person) this is my thinking. My resources and initial budget is being spent on Windows. Why? Bigger marketshare. It’s that simple. And I have said it in a few posts already, but my game as it is currently runs on a 2011 Windows laptop with integrated graphics. Think of the requirements of Stardew Valkey or Terraria or Factorio. So any Mac can play it. Just not my focus to QA and optimize it for Mac.As a game developer why would you make a PC game for Mac? So you want to market a game to someone who likes PC games but doesn't have a Windows PC? You will spend the same amount of money making it for maybe 10% of the sales (Yes that's extremely optimistic) compared to the Windows version?
There is also something to be said about not having games on my work machines.I do pretty much the same. Everything but gaming is on my Mac. The only thing I do on my Windows PC is gaming. I prefer macOS so much more than any version of Windows!
How is this an argument? Lots of Windows games are based on Direct X 10 and NOT 12. Heck I have some that are on Direct X 8. Does that mean we can’t count those on the PC side?Pal, most of them are relying on Rosetta 2
Do you really want to compare Mac to PC? Apple doesn't really care about compatibility for a long time while PC does. They even still supports 32 bit games. Since Apple removed Rosetta 1 before, I dont think Apple will keep using Rosetta 2. Not only that, Rosetta 2 is a translator while PC doesn't really need that unless you are using ARM on x86.How is this an argument? Lots of Windows games are based on Direct X 10 and NOT 12. Heck I have some that are on Direct X 8. Does that mean we can’t count those on the PC side?