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GrumpyCoder

macrumors 68020
Nov 15, 2016
2,126
2,706
Do you have any evidence or links from game devs and from Apple that point to both of your claims? (Lack of dev support and no interest from Apple).
Randomly grabbing these from a release list...
  • Sons of the Forest
  • Forspoken
  • Saints Row
  • Scorn
  • Starfield
  • Stalker 2
  • A Plague Tale: Requiem
  • Ark 2
  • Avatar: Frontiers of Pandora
  • Babylon's Fall
  • Blood Bowl 3
  • Company of Heroes 3
  • Dead Space Remake
  • The Lord of the Rings: Gollum
  • Diablo 4
  • Everwild
  • Frostpunk 2
  • Galactic Civilizations IV
  • Ghostwire Tokyo
  • Gotham Knights
  • Gothic Remake
  • Grid Legends
  • GTFO
  • Hellblade 2
  • Hogwarts Legacy
  • Kerbal Space Programm 2
  • Knights of Honor 2
  • Overwatch 2
  • Park Beyond
  • Path of Exile 2
  • Pharaoh: A New Era
  • Prince of Persia: Sands of Time Remake
  • Redfall
  • Roller Champions
  • Shadow Warrior 3
  • Syberia: The World Before Anfang
  • Skull and Bones
  • Star Wars Knights of the Old Republic Remake
  • System Shock Remake
  • The Outer Worlds 2
  • Uncharted: Legacy of Thieves Collection
  • Vampire: The Masquerade - Bloodlines 2
  • Warhammer 40K: Darktide
  • Witchfire
All these games have one thing in common, Windows but no Mac support. Note Diablo 4 and Path of Exile 2, they've dropped Mac support after D3 and PoE supported Mac natively. I'd say there is a lack of dev support. Not a total lack, there is still support, but nowhere near what it could be. As far as Apple goes, they only care about making money and the usual mobile type game that is cheap an offers any form of DLC / in-game purchase option is what they're after.

Their support is bad, really bad compared to Nvidia. When I run into a problem on the Nvidia side I can get support right away, Nvidia will also invite me to come over, bring my team along and solve problems together. With Apple not so much anymore. It used to be the case back in the PPC and early Intel days. If Apple is giving support today, than it's for marketing purposes only, something they show off on stage during a keynote. Otherwise it's asking for support and hope to hear back from them with an actual solution. Apple today reminds me a lot of Nintendo support back in the SNES, N64 and GC days, it was a nightmare to request dev support with Nintendo back then (I have no idea if Nintendo changed later on as I've not done anything on Nintendo hardware in ages).

To sum it up, not many studios care about bringing games to the Mac. And support from Apple could be much, much better as well. For some reason they showed interest in porting Tensorflow over for compute, that went south quickly however. Now they jumped onto the Blender bandwagon, we'll wait and see how that will go. I've yet to see such effort (even if they drop it) in the gaming world. The last massive gaming effort I've seen from Apple directly was the introduction of SpriteKit.
 

orionquest

Suspended
Mar 16, 2022
871
791
The Great White North
Listen, if the lists of available games on Steam and other online stores that are for mac and for PC don't convince you , nothing will.
Don't feed them, they also have no gaming experience, basically a noob shooting off their mouth.
Also they seem like a rabid Apple Fan boi who can't be convinced no matter how damming the evidence is.
 
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GrumpyCoder

macrumors 68020
Nov 15, 2016
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Haven't heard someone say neogaf in a looooooong time.
Isn't it a thing anymore? Where do people go these days to discuss games? Back in the CompuServe days we had our forums, which was nice. But we also had print magazines back then. At some point IGN was a thing, then things moved to gametrailers which was later sold or closed (I can't remember) and neogaf was somewhere in between. I used to go there every few months for Diablo 4 updates. But I don't follow the gaming scene too closely anymore. I just have no time and energy to deal with the drama (in addition to the drama here ;)). I just want to play a game every now and then and focus on online games like Trackmania, Diablo/PoE, Tarkov/Apex to play with old friends every now and then and story-driven games like Uncharted, Tomb Raider, Assassins Creed and the like, which I usually play through and then put them on the (virtual) shelf.
 
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orionquest

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Mar 16, 2022
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The Great White North
To sum it up, not many studios care about bringing games to the Mac.
Ding Ding Ding... just as the Steam List proves.

I've already stated this previous in this thread. Hardly anyone is interested in bring games to the Mac. It's never been a hardware problem. M1 series etc going forward will do nothing until Apple embraces gaming, the culture, the dev's etc. Also with out Nivida forgetaboutit.
 
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droplink

macrumors regular
Dec 7, 2014
166
136
Don't feed them, they also have no gaming experience, basically a noob shooting off their mouth.
Also they seem like a rabid Apple Fan boi who can't be convinced no matter how damming the evidence is.
Cheers, yes the arguments from that side have become dumber and dumber.
 
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jav6454

macrumors Core
Nov 14, 2007
22,303
6,264
1 Geostationary Tower Plaza
Randomly grabbing these from a release list...
  • [...]
All these games have one thing in common, Windows but no Mac support. Note Diablo 4 and Path of Exile 2, they've dropped Mac support after D3 and PoE supported Mac natively. [...]

To sum it up, not many studios care about bringing games to the Mac. And support from Apple could be much, much better as well.
You summed it up perfectly. Your list proves the whole point; furthermore, look no other place like Steam. While Apple's M-Series chips are good, the lack of a dedicated GPU architecture and same binaries used in either AMD or Nvidia, this is going to be a tough sell beyond those indie developers for iPhoneOS. I am not saying those games are bad, just those aren't the AAA titles that draw in gamers to the Mac platform.

The Mac is not a gaming platform nor has Apple ever advertised it for such exclusive purposes. Apple has touted media creation as the main issue. Heck the M1 Pro, Max and Ultra have hardware acceleration features to that specific effect, not gaming.
 

diamond.g

macrumors G4
Mar 20, 2007
11,438
2,665
OBX
Isn't it a thing anymore? Where do people go these days to discuss games? Back in the CompuServe days we had our forums, which was nice. But we also had print magazines back then. At some point IGN was a thing, then things moved to gametrailers which was later sold or closed (I can't remember) and neogaf was somewhere in between. I used to go there every few months for Diablo 4 updates. But I don't follow the gaming scene too closely anymore. I just have no time and energy to deal with the drama (in addition to the drama here ;)). I just want to play a game every now and then and focus on online games like Trackmania, Diablo/PoE, Tarkov/Apex to play with old friends every now and then and story-driven games like Uncharted, Tomb Raider, Assassins Creed and the like, which I usually play through and then put them on the (virtual) shelf.
maybe it is still a thing? Honestly I cannot say as I had avoided it like the plague....

I know reddit is all the rage these days...
 

Homy

macrumors 68030
Jan 14, 2006
2,510
2,461
Sweden
That's odd. Not how I remember things. This one started off as such, sure. But most new threads I read are how great M-series Macs are in gaming and how the whole gaming world is going to focus on them. From how 50% of gaming machines will be Macs in 3 years (more like 1 1/2 now), to "look BG3 got a port, not everything will be ported" up to the return of x86 and how Apple will team up with Sony, bring back Nvidia in the process and that combination will save the gaming world because Sony will sell gaming PCs running macOS. And don't forget the 3D graphics and animation software, because of that top secret Apple/Nvidia project no one knows about and how this is going to revolutionize the 3D graphics world for creatives. 🤷‍♂️

Well, many people own PCs in addition to Macs. I do too, because I simply can't get things done using Macs only. And this is the "Mac and PC Games" forum, so why not come here to talk about games? I'm not a hardcore gamer hanging out on reddit oder neogaf. I read there every now and then, but I'm not really active there. I'm sure many more are like me.

It's not like Linux doesn't suck for gaming. But as far as gaming goes it wouldn't be my first choice either. If anything, I would see a little more people playing games on Macs now than before AS, simply because people can't Bootcamp Windows anymore. So instead of booting into Windows on their Macs, some will try to play a Mac version of a game. Now the whole Bootcamp thing was a bumpy ride, but it allowed people to use Windows. With Linux, there was never a problem. Dual boot with any hardware into Windows has never been an issue, so even if someone is running Linux, they most likely used Windows to play games. I personally don't see any reason to play games in Linux unless you want to avoid rebooting and therefore I'm surprised the number of people playing games in Linux is as high as it is.
I already answered your question by writing "I speak for myself and few others I know and yes I'm fine with the selection of Mac games because I'm a casual gamer and have a backlog for the next decade or two. At the same time Macs have very capable HW and developing SW now more than before so that's the reason for the optimism. My personal opinion about my gaming habits doesn't represent the whole Mac community and other people's gaming habits. What's hard to understand?"

Yes, there are threads by Mac users about their hope and optimism about a change in Mac gaming market with Apple Silicon but as I said there are as many threads against Mac gaming by pc guys. You admitted this is such a one. I have read and commented several others. This thread as you can see was also merged with yet another similar one started again with the same arguments, hence the changed title "Mega thread".

I think you have a strange way of discussing and I'm not even sure what you want to say. You take one individual's opinion (my) and apply it to the whole Mac community. So because I think I'm fine with the selection of Mac games due to lack of time for playing you think others shouldn't have optimism for a change and better situation and their claims are false? There's no connection between those two. It's not like I'm the president of Mac gaming community and dictate the direction of Mac gaming market and the discussions on this forum.

Yes, there are many people owning both Macs and pcs but you can easily feel the excessive negative tone in many comments and threads and tell if people even own a Mac or not. Some examples are:

- "Gaming on macs is terrible. End of it."
- "you've just proved how pathetic Mac AAA gaming is"
- "Ahhhhhhh discussing gaming on mac.......is like wasting time on discussing a time wasting waste of life!"
- "AA/AAA never happening on mac"
- "It is doomed and that's why macOS is less than 2% out of all PC game market. You probably need to face the fact and truth."
- "Mac is already doomed for gaming. Dont expect too much about it especially since the market share for gaming on Mac is extremely low."
- "Doomed for all gamings. macOS is the worst platform for gaming"

All this despite the fact that Mac gaming is much bigger than Linux gaming, there are currently 34272 Mac games (Linux 22175) and 1453 upcoming (Linux 1033).

I mean I don't go to Linux forums and brag about Mac gaming being more than twice as large as Linux on Steam. So why despite having 96% market share do pc gamers feel the need to do that on Mac forums? People that are happy with their lives don't act like that in general. It's similar to bullying. Bullies have always deeper problems and insecurities in their lives which they project on other people. But sure if it makes them feel good I guess as a Mac community we can offer them some therapy sessions.
 
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Homy

macrumors 68030
Jan 14, 2006
2,510
2,461
Sweden
Randomly grabbing these from a release list...
  • Sons of the Forest
  • Forspoken
  • Saints Row
  • Scorn
  • Starfield
  • Stalker 2
  • A Plague Tale: Requiem
  • Ark 2
  • Avatar: Frontiers of Pandora
  • Babylon's Fall
  • Blood Bowl 3
  • Company of Heroes 3
  • Dead Space Remake
  • The Lord of the Rings: Gollum
  • Diablo 4
  • Everwild
  • Frostpunk 2
  • Galactic Civilizations IV
  • Ghostwire Tokyo
  • Gotham Knights
  • Gothic Remake
  • Grid Legends
  • GTFO
  • Hellblade 2
  • Hogwarts Legacy
  • Kerbal Space Programm 2
  • Knights of Honor 2
  • Overwatch 2
  • Park Beyond
  • Path of Exile 2
  • Pharaoh: A New Era
  • Prince of Persia: Sands of Time Remake
  • Redfall
  • Roller Champions
  • Shadow Warrior 3
  • Syberia: The World Before Anfang
  • Skull and Bones
  • Star Wars Knights of the Old Republic Remake
  • System Shock Remake
  • The Outer Worlds 2
  • Uncharted: Legacy of Thieves Collection
  • Vampire: The Masquerade - Bloodlines 2
  • Warhammer 40K: Darktide
  • Witchfire
All these games have one thing in common, Windows but no Mac support. Note Diablo 4 and Path of Exile 2, they've dropped Mac support after D3 and PoE supported Mac natively. I'd say there is a lack of dev support. Not a total lack, there is still support, but nowhere near what it could be. As far as Apple goes, they only care about making money and the usual mobile type game that is cheap an offers any form of DLC / in-game purchase option is what they're after.

Their support is bad, really bad compared to Nvidia. When I run into a problem on the Nvidia side I can get support right away, Nvidia will also invite me to come over, bring my team along and solve problems together. With Apple not so much anymore. It used to be the case back in the PPC and early Intel days. If Apple is giving support today, than it's for marketing purposes only, something they show off on stage during a keynote. Otherwise it's asking for support and hope to hear back from them with an actual solution. Apple today reminds me a lot of Nintendo support back in the SNES, N64 and GC days, it was a nightmare to request dev support with Nintendo back then (I have no idea if Nintendo changed later on as I've not done anything on Nintendo hardware in ages).

To sum it up, not many studios care about bringing games to the Mac. And support from Apple could be much, much better as well. For some reason they showed interest in porting Tensorflow over for compute, that went south quickly however. Now they jumped onto the Blender bandwagon, we'll wait and see how that will go. I've yet to see such effort (even if they drop it) in the gaming world. The last massive gaming effort I've seen from Apple directly was the introduction of SpriteKit.

While I agree to some degree it's worth mentioning that by a quick look you can see that some games on that list haven't even announced their supported platforms. Some of the games have never had Mac ports either so it's highly unlikly that they would get a port now. I mean Dead Space Remake? The game has never been ported to Mac and that's the case with many EA games.

Also Mac support is not mentioned many times in the beginning until the game is released and has done well and the developers find time and money to add further support, like the popular Valheim. They didn't even consider Mac but after their success they bought their first Mac in November 2021 and has assigned a programmer for the Mac port and changed the Mac port status to "very likely". Borderlands 3 is another example where no Mac port was announced but all of a sudden after a short time they released a Mac port out of the blue. Frostpunk is another example. It was first released for Win 2018 but for Mac three years later last year.

It's always been like that so just because games don't support Mac at the time of release it doesn't mean developers have totally abandoned Mac. So I wouldn't be too quick to make major conclusions based on a shortlist of unreleased games.
 
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orionquest

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Mar 16, 2022
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It's always been like that so just because games don't support Mac at the time of release it doesn't mean developers have totally abandoned Mac. So I wouldn't be too quick to make major conclusions based on a shortlist of unreleased games.
I would say that list is pretty decent and would be considered large in the mac gaming perspective. Say if 1/3 of those games did get ported to the Mac, the mac gaming community would think it is a win, where as the rest of the gaming market would be like meh?

Also are any of the big studios interested in the Mac gaming market, Sony, Microsoft, 2k (R*), Ubisoft etc?

As this discussion rolls on, I got to thinking, is there even 1 gaming studio/developer creating games for the Mac, not ports. Even back in the day the only 1 I could think of was Bungie with Marathon, then Halo.
 

Irishman

macrumors 68040
Nov 2, 2006
3,449
859
I already answered your question by writing "I speak for myself and few others I know and yes I'm fine with the selection of Mac games because I'm a casual gamer and have a backlog for the next decade or two. At the same time Macs have very capable HW and developing SW now more than before so that's the reason for the optimism. My personal opinion about my gaming habits doesn't represent the whole Mac community and other people's gaming habits. What's hard to understand?"

Yes, there are threads by Mac users about their hope and optimism about a change in Mac gaming market with Apple Silicon but as I said there are as many threads against Mac gaming by pc guys. You admitted this is such a one. I have read and commented several others. This thread as you can see was also merged with yet another similar one started again with the same arguments, hence the changed title "Mega thread".

I think you have a strange way of discussing and I'm not even sure what you want to say. You take one individual's opinion (my) and apply it to the whole Mac community. So because I think I'm fine with the selection of Mac games due to lack of time for playing you think others shouldn't have optimism for a change and better situation and their claims are false? There's no connection between those two. It's not like I'm the president of Mac gaming community and dictate the direction of Mac gaming market and the discussions on this forum.

Yes, there many people owning both Macs and pcs but you can easily feel the excessive negative tone in many comments and threads and tell if people even own a Mac or not. Some examples are:

- "Gaming on macs is terrible. End of"
- "you've just proved how pathetic Mac AAA gaming is"
- "Ahhhhhhh discussing gaming on mac.......is like wasting time on discussing a time wasting waste of life!"
- "AA/AAA never happening on mac"
- "It is doomed and that's why macOS is less than 2% out of all PC game market. You probably need to face the fact and truth."
- "Mac is already doomed for gaming. Dont expect too much about it especially since the market share for gaming on Mac is extremely low."
- "Doomed for all gamings. macOS is the worst platform for gaming"

All this despite the fact that Mac gaming is much bigger than Linux gaming, there are currently 34272 Mac games (Linux 22175) and 1453 upcoming (Linux 1033).

I mean I don't go to Linux forums and brag about Mac gaming being more than twice as large as Linux on Steam. So why despite having 96% market share do pc gamers feel the need to do that on Mac forums? People that are happy with their lives don't act like that in general. It's similar to bullying. Bullies have always deeper problems and insecurities in their lives which they project on other people. But sure if it makes them feel good I guess as a Mac community we can offer them some therapy sessions.

Thank you!! Amen to that, brother! It’s like they’re so worried about losing their PCMR membership card if they don’t come to the most popular Mac rumors site on the web and belittle Mac gamers just for reasons.

It says more about their states of mind than it does the state of Mac gaming, their own insecurities about just how superior their Windows based setups are.

GrumpyCoder: I’m still hoping for more from you as far as elevating the discussion goes, not just dropping a random list of games with no context nor message other than Macs suck for gaming. I’m not going to fact-check your list, beyond saying that the vast majority are titles that I’m unfamiliar with, and to ask if you’re claiming that they’re all announced AAA games or if they all shipped AAA games?

There’s a difference, as you know.
 
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diamond.g

macrumors G4
Mar 20, 2007
11,438
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OBX
Thank you!! Amen to that, brother! It’s like they’re so worried about losing their PCMR membership card if they don’t come to the most popular Mac rumors site on the web and belittle Mac gamers just for reasons.

It says more about their states of mind than it does the state of Mac gaming, their own insecurities about just how superior their Windows based setups are.

GrumpyCoder: I’m still hoping for more from you as far as elevating the discussion goes, not just dropping a random list of games with no context nor message other than Macs suck for gaming. I’m not going to fact-check your list, beyond saying that the vast majority are titles that I’m unfamiliar with, and to ask if you’re claiming that they’re all announced AAA games or if they all shipped AAA games?

There’s a difference, as you know.
It is a mixed of already shipped games (like Galactic Civilizations IV) and future games (like Forspoken).
 
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Irishman

macrumors 68040
Nov 2, 2006
3,449
859
It is a mixed of already shipped games (like Galactic Civilizations IV) and future games (like Forspoken).

And like I said to GrumpyCoder, I’m not going to fact check his list, but since you seem to know more about it than I do, are all of them AAA games (the topic of this thread), because, if not, they’re not what this thread is about, right?
 

diamond.g

macrumors G4
Mar 20, 2007
11,438
2,665
OBX
And like I said to GrumpyCoder, I’m not going to fact check his list, but since you seem to know more about it than I do, are all of them AAA games (the topic of this thread), because, if not, they’re not what this thread is about, right?
From a budget standpoint, maybe a third to half the list makes the cut.
 
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Homy

macrumors 68030
Jan 14, 2006
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I would say that list is pretty decent and would be considered large in the mac gaming perspective. Say if 1/3 of those games did get ported to the Mac, the mac gaming community would think it is a win, where as the rest of the gaming market would be like meh?

Also are any of the big studios interested in the Mac gaming market, Sony, Microsoft, 2k (R*), Ubisoft etc?

As this discussion rolls on, I got to thinking, is there even 1 gaming studio/developer creating games for the Mac, not ports. Even back in the day the only 1 I could think of was Bungie with Marathon, then Halo.
I try to say this with a cool and calm Johnny Depp voice; Are you trying to move the goalposts? :) So it’s not enough to just mention Mac ports to prove that Mac gaming is not dead and doomed, now we have to find a studio that makes only Mac games to prove it can be profitable? In the PPC era there were several Mac/PPC only games but that changed with the transition to Intel. Why would that be important now? It would be a lousy business strategy that only Apple could pull off but not without losing a ton of money like Epic and that’s not their business model. For smaller studios it would be suicide to ignore 96% of the gaming market unless they wanted to minimize their profit and not be able to fund their future games. There’s no pride in that.

Funny though that Bungie in the beginning before Microsoft bought them focused on the Mac market ”because it was smaller and easier to compete in”. Today with around 120 million Steam users the number of Mac gamers should be about 3 million (2.55%). That’s like a small country. Developers should also think about long-term revenues and not short-term profits. Tomb Raider series has sold 88 million copies to this day.

Decent list in what way? You could add 1000 more titles to it but it doesn’t tell the whole truth about the ”doomed” Mac market because it’s build on a wrong premise. Sadly it’s another example of what’s wrong with threads like this, people rather want to be right than factual. The premise of that list is that Mac gaming is doomed because new and unreleased games aren’t ported to Mac. As I said that’s not how porting games to Mac works. It takes months or years for Win games to come to Mac. Mac ports are rarely announced or released at the same time with Win games. It’s more rule than exception.

The list is full of newly released games, unreleased upcoming games, franchises that never have existed on Mac or developers that have never released Mac games before. Of course such a list becomes a self-fulfilling prophecy proving that the writer is right. I mean Feral just released Warhammer III for Mac. Do you expect them to spit out WH games every other month? I could also claim the opposite by saying that Warhammer 40K: Shootas, Blood & Teef is coming to Mac later this year. There’s even a demo for it.

I just gave three examples before of how the porting usually works. I can give another one, also regarding a studio that is interested in Mac gaming market, 4A Games. They’ve made only 4 games of which three have been ported to Mac, i.e. Metro trilogy. Exodus was pc and Epic only in Feb 2019, no words about a Mac port. So back then it could also be on that list as a proof. In Feb 2020 they released it on Steam, still pc only and no words about Mac. In Nov 2020 they suddenly announced it for Mac, Linux, Xbox X and PS5. Finally it was released in April 2021 on Mac after two years. Then last summer at WWDC21 Apple revealed that 4A and Larian had asked Apple for help for optimizing Exodus and BG3 for Apple Silicon and Metal and Apple had happily helped them for free, showing Apple is interested in gaming but on their on terms.

So despite being a ”decent” list it is still misleading and premature. Big studios like Microsoft and Sony are first and mostly interested in promoting their own HW/SW. They want to increase their market share by selling Windows/Xbox, PS and their subscription services. It took Sony 17 years to release God of War on Windows. So maybe in 2039 they release it on Mac. :) As for Ubisoft they have no interest in either Mac or Linux.
 
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EntropyQ3

macrumors 6502a
Mar 20, 2009
718
824
Ok, you guys got me lost…


So what you’re saying is, you’re fine with the number and selection of titles available for the Mac and accept that? But why do we have a new thread every 2 days that keeps going and going and tries to convince us that the future of Mac gaming is bright and many more titles will show up, because the Mac is now much more gaming friendly than it ever was before?
I honestly don't see such threads. And the other side of that coin is pointing to the AAA category of games, and then extending that to ”Macs have no games”.

I just bought ”Songs of conquest” (a delightful homage to the HOMM series), letting it keep Baldurs gate 3 company on my Mac Studio.
I could have bought both these titles for my gaming PC, but I simply think my Mac is a nicer platform. Starfield and Avowed will be bought for the PC though. Since they are both from Microsoft owned studios, it would surprise me greatly if they were released for the Mac. And Breath of the Wild 2 will be bought for the Switch, of course.
It is an unfortunate trend that developers/publishers of AAA titles are being gobbled up by platform owners.

But if we want games to be produced for MacOS, we need to buy them for MacOS and whine along with the PC customers on the early access forums, not here on MacRumors. 😀
Once there is a decent chunk of money on the table in a market with low competitive pressure, I would be surprised if more publishers weren’t prepared to take a risk.
 
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Unregistered 4U

macrumors G4
Jul 22, 2002
10,610
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I don’t know if there’s a simple way to break it down. Maybe, like, Apple, the company, CAN’T do AAA gaming? It would be interesting if a company with that much money couldn’t do something. I’d say Apple the company can’t do AAA gaming in the same way that Apple the company can’t do wireless routers. Or website authoring programs. I’d say it’s more that Apple doesn’t have to do those things and aren’t actively developing those solutions. If the time ever comes that, in order to survive, Apple has to start releasing cross-platform AAA games, I’m sure they could do so (remember, releasing a AAA game doesn’t mean that the game has to be successful, just released. i.e. Anthem). I just don’t think that time will ever come.

Apple’s Mac hardware and macOS.. can THEY do AAA gaming? Well, it appears the raw power is there to do it, but “doing” AAA gaming requires two parts. Hardware that’s capable of it AND the actual AAA software that runs on it. If the discussion focuses on “AAA games being released today”, then it appears that as long as a user is willing to put in the effort to get Windows executables to run under macOS, then the “CAN” question would be a yes… with a bunch of footnotes.

For those where running the Windows executable is seen as a burdensome proposition, then it’s not so much “can Apple do AAA gaming?” and, instead “can my macOS system run (AAA game) in a way that is most convenient for me?” which is a MUCH different question. Because, the “can” at that point is being controlled by the publisher such that the answer can be found by checking to see if the publisher has released (or licensed for release) the “AAA game” above. If they haven’t, then if the workarounds for Windows executables aren’t included in “convenient for me”, then it can be said that the answer, specific to that application, is no.
 

GrumpyCoder

macrumors 68020
Nov 15, 2016
2,126
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At the same time Macs have very capable HW and developing SW now more than before so that's the reason for the optimism.
There’s a difference between optimism and wishful thinking though. Is this optimism based on the HW and SW of Macs? I’d think so. But why is it not based on what’s actually happening inside development studios, particularly on the analytics and finance side of things? In the end, that’s where decisions are made and there, nothing has changed for expensive titles, it even got worse in comparison to the past.
- "Gaming on macs is terrible. End of it."
Well, compared to what? Compared to the Windows gaming market it is terrible. The whole market is in a terrible state. This is not a subjective thing, it’s measured in $ for studios. The lucky ones are Apple getting a cut for every transaction made via the AppStore.
So why despite having 96% market share do pc gamers feel the need to do that on Mac forums?
Again, people own multiple hardware and are here anyway. People are very emotional when it comes to this for whatever reason. No one is trying to rain on your parade. Emotions should be for the games, not when talking about market analytics. I’ve used Macs since the 1980s, took a short break with DOS/Windows/Linux and came back to the Mac as my daily driver with the PPC. I developed my first games on the C64, then Amiga, then PC (DOS, later Windows), followed by “everywhere”. I was among the first who got access to the SDK for iOS development of a project in cooperation with Apple, before it was publicly released later. I’ve owned most of the major game consoles since the 8-bit days - Atari, Nintendo, Sega, Sony, MS, Panasonic, SNK, NEC and developed for some of them. Some of the stuff I developed (graphics applications for healthcare and research purposes) was even Mac exclusive for a while, because it was the best market fit. I’ve been a fanboy here and there, but yet I have no problem calling a company out when they screw up or point out the flaws if there are any and that includes Apple. I made the decision to stop Mac support for larger projects which were Unity or Unreal based last year (it’s been a long time coming). It’s just not financially feasible, it costs more than it brings in. For smaller projects, it’s a different story.

While I agree to some degree it's worth mentioning that by a quick look you can see that some games on that list haven't even announced their supported platforms.
Which ones? I randomly took a few games out of a release list I have here. I did a quick check and they all have at least Windows as a platform listed (some more when counting consoles). I did not include games that have no confirmed target platform and also did not include games where the information is still under NDA for obvious reasons. So everything I’ve included should already be public knowledge. Which one do you think does not have a platform announced? I can double check in case I made a copy&paste error.
Some of the games have never had Mac ports either so it's highly unlikly that they would get a port now. I mean Dead Space Remake? The game has never been ported to Mac and that's the case with many EA games.
Not sure I understand. Are we only allowed to count games that previously had a Mac release? I thought this was about games in general and how attractive the Mac is for studios. Shouldn’t every game count then (leave out console exclusives)? I mean, if the Mac is a promising platform for gaming, then it will catch studios attention and they will port a game to it, no matter if they’ve previously done it or not.

And yes, EA like many others have little interest in the Mac, because they’d lose money that way - at least for bigger titles. This is all done by analysts looking at the financing. And before you get a green light for such a project, you get a yellow light for a detailed tech evaluation. So anything happening on a Mac starts before it’s actually green-lit. At least for big studies, the indie developer sitting at home is a different story.
It's always been like that so just because games don't support Mac at the time of release it doesn't mean developers have totally abandoned Mac. So I wouldn't be too quick to make major conclusions based on a shortlist of unreleased games.
It’s really not always been like that. Such a decision is directly influenced by the technology stack. The rest comes down to simple math. How long does it take to port a game to the Mac and how many people are needed? That includes the port itself, testing, QA, maintenance, etc. Then some analyst is making a prediction on expected sales. If $ sales - $ port > 0 it’s a go (well, more like a much larger number than 0). If not, no go. It’s actually fairly simple with the usual uncertainty involved as no one can predict exact sales numbers, not for games, not for movies, not for anything. The problem here is that really expensive games are hard to port because of proprietary engines or 3rd party tools or even high level of optimization (hello Path of Exile). And by hard to port I mean expensive, to the point it’s not financially feasible.

For simple games, it’s a whole different story. And by simple I mean the engine, lack of optimization (sometimes because it’s not needed), levels of graphics and so on.

Let’s look at Valheim. It’s using Unity, so that’s a big plus for a port. If not using 3rd party tools it could be as simple as a switch of a button. You still need to test, do QA, etc. But such a port can be straight forward. The graphics look very dated, very simple to port. The graphics are not why people buy this game though. It is understandable they made the decision to port it, based on the “little” work (compared to some other AAA titles). I probably would have done the same.

Borderlands 3, UE4 which is ok, not as easy as Unity, but still ok (UE5 is much more problematic). As for the graphics, it’s not cel-shaded (which are really simple to do), it’s mostly hand drawn textures with simple lighting models and pre-baked light maps. In other words, there’s little effort. It’s a artistic decision though.

For Frostpunk there’s always been a macOS version because the engine supported it from the start. They just didn’t bother releasing it and do the additional testing. That decision was made later on, due to the simple port. The‘ve also decided to go UE4.

You can add Baldur’s Gate 3 too. It’s a very simple to port game, the graphics are fairly simple and there’s nothing in the game that requires a high level of optimization for any specific platform. The majority of the development cost was eaten up by the game logic, which is platform agnostic.

To sum it up, the simpler a game is, the easier it is to port it. There are actually metrics for such things. And that’s why from the very beginning it’s somewhat easy to tell if a game might receive a port to the Mac or not at least from a financial view.

Also are any of the big studios interested in the Mac gaming market, Sony, Microsoft, 2k (R*), Ubisoft etc?
Any game studio would port to the Mac if it’s cheap and remains cheap. It’s simple, if it costs $1M to port and maintain over the next x years and the sales generate $10M, you have a winner and a port. If it costs $30M to port and you only make $10M with it, then hell no. As I said before, it all comes down to money in the end. And if it isn’t for simple games that are cheap to port, no major game studio will even think about it. You don’t even have to talk to the people making these decision. Go to a game conference for developers or maybe even SIGGRAPH and talk to the people making these games. The Mac is treated as “can we make a few extra bucks with it?”, but not with any priority. I’ve done the math somewhere in a much older thread for an actual $100M+ project that had Mac support. The next part of that game series is in the list I posted and won’t get Mac support anymore. It’s also using a custom engine with no intention to ever make it portable. A decision based on money and nothing else. Now if Apple comes around the corner, puts $100B on the table to buy them, that might change… but what are the chances?
GrumpyCoder: I’m still hoping for more from you as far as elevating the discussion goes, not just dropping a random list of games with no context nor message other than Macs suck for gaming. I’m not going to fact-check your list, beyond saying that the vast majority are titles that I’m unfamiliar with, and to ask if you’re claiming that they’re all announced AAA games or if they all shipped AAA games?
The point is not being familiar with the games or if they’re shipped or in development, I could have picked many other games. The point is, if the Mac is so attractive to studios (and developers*) and if Apple has such great support for games, then why are so few games (going by the overall numbers of games) ported to Macs? Shouldn’t everyone release their games for Macs when everything is so great and the future is so bright? The simple truth is, it is not. That doesn’t mean we won’t see games on the Mac, but not enough choice for the mainstream market to establish a larger user base playing games and not enough for the gaming freak. The casual gamer already picks some games from the AppStore. In other words, same old, same old.

* as for developers… I’d say developers like Macs in general. As a developer I’d love to do everything on a Mac. Apps, graphics, research, 2D/3D simulations, AI, you name it. It a great platform developing for when you put hardware and software aside. As someone responsible for the success of projects and the millions of $ put into these, it’s not so easy. The problem is, the hardware is not there yet for all use cases. We’ll have to wait and see what the real Mac Pro replacement brings and if it can compete with NVidia DGX stations and similar systems from Dell, Lenovo and HP (and clusters of course). And then there is of course NVidia with Cuda and all those tools (hello Omniverse) that make life so much easier. It’s so much cheaper going that way. Now no single company/research group needs all of these tools, only a subset, but what are teams working in research, medical field, AI, games, etc. supposed to do? Hire 500 to 1000 additional people to port the stuff they need the next 5 to 10 years? Sure it can be done, but this is where we go in circles. It all comes down to money, how much does it cost to use a specific platform and tools and how much can be made with it.

I’d love to hear other stories though. What are the experiences with projects in the $5M to $10M range over a period of 3-4 years. What’s the return on the Mac side? What about projects in the $10M+ range or even cheaper ones?
 
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GrumpyCoder

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I just bought ”Songs of conquest” (a delightful homage to the HOMM series), letting it keep Baldurs gate 3 company on my Mac Studio.
I could have bought both these titles for my gaming PC, but I simply think my Mac is a nicer platform.
Why not buy via Steam? You have both version then and can still play on your Studio. I did the same with Path of Exile and played on the Mac a long time until I couldn’t handle the bad port anymore and installed it in Windows where it runs like a charm. 🤷‍♂️

If it’s ever fixed for the Mac I’ll play it there again, but given the history (patch notes) I have my doubts.
 

EntropyQ3

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Why not buy via Steam? You have both version then and can still play on your Studio. I did the same with Path of Exile and played on the Mac a long time until I couldn’t handle the bad port anymore and installed it in Windows where it runs like a charm. 🤷‍♂️

If it’s ever fixed for the Mac I’ll play it there again, but given the history (patch notes) I have my doubts.
Bought via GoG. So yes, I have access to both versions (and cross-saves). Nice bonus, and I appreciate it! You never know when it'll come in handy.
 

Bodhitree

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While I wouldn’t say Mac gaming has the greatest market, there are some prospects. We might see interest from AAA in the broader M1 platform, we might see games coming over from iPhone and iPad now that there are a good number of compatible Macs and a really low threshold to cross.

Something like Genshin Impact might be interesting to play on a Mac. Or Divinity - Original Sin 2, which just got an iOS release. I’m sure there’s a ton of stuff which might work well and generate extra revenue for the developers.
 

Unregistered 4U

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Something like Genshin Impact might be interesting to play on a Mac. Or Divinity - Original Sin 2, which just got an iOS release. I’m sure there’s a ton of stuff which might work well and generate extra revenue for the developers.
I think that the reason why Genshin Impact isn’t on Mac is due to the separate support that would be required for a mac version. Even if the core code is the same, there are UI affordances that are only for macOS.

Now, considering that this is a gacha game, that makes me think that, they feel that the development effort/cost required to support macOS would be greater than the amount of money they’d make back in micro transactions on that platform. Or, perhaps while they may see a profit in it, it’s not “enough” profit to make it worth their while. It would be really interesting to know what set of data these companies use to make these decisions. :)
 

Irishman

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The point is not being familiar with the games or if they’re shipped or in development, I could have picked many other games. The point is, if the Mac is so attractive to studios (and developers*) and if Apple has such great support for games, then why are so few games (going by the overall numbers of games) ported to Macs? Shouldn’t everyone release their games for Macs when everything is so great and the future is so bright? The simple truth is, it is not. That doesn’t mean we won’t see games on the Mac, but not enough choice for the mainstream market to establish a larger user base playing games and not enough for the gaming freak. The casual gamer already picks some games from the AppStore. In other words, same old, same old.

* as for developers… I’d say developers like Macs in general. As a developer I’d love to do everything on a Mac. Apps, graphics, research, 2D/3D simulations, AI, you name it. It a great platform developing for when you put hardware and software aside. As someone responsible for the success of projects and the millions of $ put into these, it’s not so easy. The problem is, the hardware is not there yet for all use cases. We’ll have to wait and see what the real Mac Pro replacement brings and if it can compete with NVidia DGX stations and similar systems from Dell, Lenovo and HP (and clusters of course). And then there is of course NVidia with Cuda and all those tools (hello Omniverse) that make life so much easier. It’s so much cheaper going that way. Now no single company/research group needs all of these tools, only a subset, but what are teams working in research, medical field, AI, games, etc. supposed to do? Hire 500 to 1000 additional people to port the stuff they need the next 5 to 10 years? Sure it can be done, but this is where we go in circles. It all comes down to money, how much does it cost to use a specific platform and tools and how much can be made with it.

I’d love to hear other stories though. What are the experiences with projects in the $5M to $10M range over a period of 3-4 years. What’s the return on the Mac side? What about projects in the $10M+ range or even cheaper ones?

Well, both Homy and Diamond.G have challenged the relevance and legitimacy of the list you provided in response to my question to another poster.

Is it true that an unknown number of titles on your list haven’t announced their supported OSes yet?

And is it further true that among the titles, between a third and a half would qualify as AAA games?

And, while true that you could have come up with any number of games to make your point, you chose the ones you chose to make your point. And, even though I’m not fact-checking your list, you really should have before you posted it here.

You can imagine our unwillingness to give you all the benefit of the doubt.
 
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GrumpyCoder

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Well, both Homy and Diamond.G have challenged the relevance and legitimacy of the list you provided in response to my question to another poster.
You can question all you want, this list is directly from the studios.
This is the typical Mac-fanboi behavior, read the quote from the Myst review I posted several times. It's spot on. Adam Savage made it famous:

tumblr_mg16xqyNz21qa1kkvo1_500.gif

Funny how things are constantly moved towards, Macs are gaming machines and Apple can't do no wrong. M1 is the savior, but as soon as games are pointed out, we're moving to 32-bit games that are not supported anymore and can't even be run on current hardware. 🤷‍♂️

The only things that are accepted are those that say "all hail the Mac, all hail gaming on the Mac". In psychology it's called selective acceptance/rejection and it speaks volumes.

Is it true that an unknown number of titles on your list haven’t announced their supported OSes yet?
Please tell me. I've quickly checked all titles and for each one I found announced platforms. I didn't check in online stores, the info is directly from press releases of the studios. They should know. I'd be happy to double check, which one do you think does not have a confirmed platform?

And is it further true that among the titles, between a third and a half would qualify as AAA games?
Give me a hard definition for AAA and I'll tell you. Careful though, it's much more likely that non-AAA games are coming to macOS, because they're cheap to develop and easy to port, so it's much more likely there will be a macOS version.

Another question is, does it really matter? If support from Apple is so good and games are so attractive for devs to bring over, then why do these or any other non-macOS game not get a port? Studios should line up and port titles and yet that's not the case... Why don't you post a list of Mac-exclusives? You can handpick the games if you want. Just stick to desktop vs desktop and mobile vs mobile. Doesn't make much sense to compare a mobile game with a desktop game.

And, while true that you could have come up with any number of games to make your point, you chose the ones you chose to make your point. And, even though I’m not fact-checking your list, you really should have before you posted it here.
I fact checked my list, thank you. Not from some website, but actual information from the source. I did not chose these games to make my point, I picked them randomly out of a much larger list. I'd think as someone who ported or developed so much software for macOS the concept of "randomization" is clear. Maybe not? How many titles in what budget range have you ported? Did you get Apple support for it?

I find that claim interesting though. Apple used to have great support back in the day. I could pick up my phone and speak directly to the people who created the software on Apple's side. Whenever I was in Cupertino or at WWDC people were always open. Things changed though, the support is basic these days. Nowhere near what Nvidia offers or even Microsoft. Is there support for developers when Apple presents sofware/games at a keynote on stage? Of course, it's for PR reasons. I've provided software that Jobs used on stage for benchmarking back in the older days. What do all the other studios do that don't get to show their stuff on stage at an Apple event? They have to live with basic support. Remember the Touch Bar? Apple supported that as well, they pushed it massively. They brought devs on stage and showed off how great the Touch Bar is, it's the future, the best thing ever. Just like they showed off some gaming content more recently. What happened again to the Touch Bar (RIP)? Fast forward 6 years... "what happened again to gaming?" is that what we're in for?

In any case we're going in circles. Those who desperately want games on the Mac will always claim it's going to happen, even if studios and their financial analysts say something else. So do devs at conferences. You probably won't have access to the former information (unless you have a NDA), the latter is easy, visit conferences and talk to the people. That doesn't mean there won't be games for Mac, but the selection will always be very limited until massive changes are made (higher sales). Money rules the world, some accept it, other don't.

You can imagine our unwillingness to give you all the benefit of the doubt.
I'm not asking for it. Think what you will, dream up whatever you want. I'm sticking by doing actual projects myself and talking to people who do the same at other companies in the industry.
 
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