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Can anyone explain:

Why would you want wireless earbuds with Vision Pro anyway? It’s a bulky device strapped to your face. Might as well just use wired earbuds. A headphone jack seems still the easiest and superior solution. Zero latency.

Just make earbuds with very short cables.

Reminds me of nasa spending years to engineer a pen that would work in zero gravity. Russians just used a pencil. There’s already a good solution. No need to complicate things.
BTW - the Russian pencils were problematic because they shed particles of conductive graphite that got into electronics. Turns out the NASA pen was a real solution to a real problem. But the Russian pencil story sounded better for standup monologes.
 
That would be an inefficient way for Apple to make money, because the Vision Pro is going to be a niche product that sells in very small numbers its first few years.

I’m guessing Apple is still working on Vision Pro features, including lossless audio, and they have found a solution that requires newer antennae. They updated the APP 2 with USB-C and took that opportunity to add the new hardware so they’d have compatible headphones for Vision Pro at launch. This was almost certainly not worked out yet when the Lightning APP2’s were being designed.
Maybe we could all refer to these as the APPC? 😉
 
Huang revealed that the H2 chip in the USB-C AirPods Pro supports the 5GHz band of wireless frequencies for ultra-low latency and less interference, while the H2 chip in the original second-generation AirPods Pro with a Lightning case is limited to the 2.4GHz band. Apple says it is this 5GHz support that enables the updated AirPods Pro to support lossless audio with the Vision Pro, which is slated for release in the U.S. in early 2024.
Makes sense. 5 Ghz bands support faster transmissions. Glad I didn't replace my AirPod Pros with the original second-generation AirPods Pro using Lightning connector case. I wonder how this pertains to other devices, like latest APTV4k 3rd gen for lossless audio with AirPods Pro's?
 
This minor feature has no impact on any other shipping product. It won’t do anything until the Vision Pro ships and it won’t be usable with any other Apple product until they decide to add this 5GHz Bluetooth band to other products. It just doesn’t merit a name change or new product number. It only came up as a side note in an interview with a product manager.
You just gave a perfect reason to more clearly distinguish this model.

I’m still hoping he simply misspoke in the informal nature of the interview, though, because otherwise this is a terrible direction to take.
 
Makes sense. 5 Ghz bands support faster transmissions. Glad I didn't replace my AirPod Pros with the original second-generation AirPods Pro using Lightning connector case. I wonder how this pertains to other devices, like latest APTV4k 3rd gen for lossless audio with AirPods Pro's?
It probably doesn’t pertain to them. I suspect that this is strictly a “Wireless Personal Area Network” thing like Bluetooth. I think 5GHz Bluetooth-like connections tend to be very short (in part due to the power output of small battery powered radios at 5GHz). Besides, I’m sure Apple would, hope beyond hope (on their part), rather you buy a Vision Pro and use THAT for home cinema functions*. I just had a brainwave, this lossless is probably actually akin to Dolby Atmos (and the AirPods’ Spatial Audio feature), but probably using even more data about positioning thanks to the headset.

* Honestly, I live in a fairly small apartment, and TV isn‘t that important to me. I could see the value in something like Vision Pro for that (though I’m not inclined to spend on the order of $3500** to get into it).

** Which yes, I totally realize is actually very low end prices for home cinema setups.
 
I’m sure Apple would, hope beyond hope (on their part), rather you buy a Vision Pro and use THAT for home cinema functions*.

Vision Pro as a cinema setup looks incredibly isolating. Where the big joy of cinema is watching with friends and/or family.
 
Can anyone explain:

Why would you want wireless earbuds with Vision Pro anyway? It’s a bulky device strapped to your face. Might as well just use wired earbuds. A headphone jack seems still the easiest and superior solution. Zero latency.

Just make earbuds with very short cables.

Reminds me of nasa spending years to engineer a pen that would work in zero gravity. Russians just used a pencil. There’s already a good solution. No need to complicate things.
My guess is that Apple is trying to leverage on devices that users likely already own. It's kinda like how you can FaceTime from your Apple TV while using your iPhone as a webcam. Some people might ask - why not just include a usb port for webcam connectivity? The idea is to let your Apple devices work together in new ways without needing additional accessories. And I am guessing there will be more people with AirPods than wired usb-c headphones (I don't think the vision pro comes with a headphone jack?).

I can also argue that because the vision pro already looks so bulky, all the more I don't want any more wires or cables hanging off my face.

It's quite clever when you think about it. Between the Apple Watch, AirPods and vision pro, Apple is basically bent on owning every single piece of real estate on your body (wrist, ears, eyes). Powered by the iPhone, it's shaping up to be one formidable ecosystem the competition simply won't be able to crack.
 
The thumbnail for this article is both creepy and unnatural. It screams “posed” and clearly doesn’t represent a real person using it in a real situation.
 
It's quite clever when you think about it. Between the Apple Watch, AirPods and vision pro, Apple is basically bent on owning every single piece of real estate on your body (wrist, ears, eyes). Powered by the iPhone, it's shaping up to be one formidable ecosystem the competition simply won't be able to crack.
I might be more inclined to apply the terms “draconian” and “dystopian” than “clever” and “formidable.”

The overall question is whether people generally want to live inside an Apple created reality? Do people really want to be slave to iPhone, Apple Watch, iPad, AirPods, MacBook, CarPlay and Vision Pro? When is your digital life TOO invasive? When does it IMPOSE on your life rather than enhance it?

I continue to believe that Vision Pro is a step too far. An iPhone helmet presents no mass appeal in my opinion. It appears to be isolating, alienating and ultimately elitist given the price of entry. We’ll see by this time next year, but from here it looks like Apple has a major flop on their hands.
 
The chip is the same, you can add 5GHz support by updating, most likely the antennas are different.
With an iPhone, they will still work at a frequency of 2.4Ghz, because 5 Ghz is less resistant to interference and there may already be problems with sound interruption a few meters from the iPhone.
 
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Vision Pro as a cinema setup looks incredibly isolating. Where the big joy of cinema is watching with friends and/or family.
That’s fair. I’m also single and largely a media non-consumer, so that colors my perspective. The isolating nature of smartphone screens doesn’t stop people from hyper focusing on them, though, so it’s probably a safe bet that some people would appreciate it as a cinema device. My roommate is far more of a media consumer than I am, and he does a fair bit of media consumption by himself, for instance.
 
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That’s fair. I’m also single and largely a media non-consumer, so that colors my perspective. The isolating nature of smartphone screens doesn’t stop people from hyper focusing on them, though, so it’s probably a safe bet that some people would appreciate it as a cinema device. My roommate is far more of a media consumer than I am, and he does a fair bit of media consumption by himself, for instance.

There’s no 1:1 between a screen you hold in your hand and one that you wear on your face like a helmet. The inherently isolating and alienating nature of these kinds of systems are exactly why they have not and will never achieve mainstream acceptance.
 
There’s no 1:1 between a screen you hold in your hand and one that you wear on your face like a helmet. The inherently isolating and alienating nature of these kinds of systems are exactly why they have not and will never achieve mainstream acceptance.
That assumes that people never want to watch something on their own. My spouse and I have very different tastes in television and movies so we only occasionally watch together. We have other ways of connecting. I know other people who live alone and would not be bothered by the supposed isolation. VP doesn’t seem so terribly isolating unless you let it be so but it does look useful as a virtual display.

Perhaps when it actually launches we will see more of how people use it in real life.
 
That assumes that people never want to watch something on their own. My spouse and I have very different tastes in television and movies so we only occasionally watch together. We have other ways of connecting. I know other people who live alone and would not be bothered by the supposed isolation. VP doesn’t seem so terribly isolating unless you let it be so but it does look useful as a virtual display.

Perhaps when it actually launches we will see more of how people use it in real life.
Imagine a house where a couple resides, where each uses a Apple VP for entertaining themselves and you wouldn't even know if they are alive in each room, because neither one is making any audible noise. I think most are OK with being in different rooms if you can faintly hear their presence. Who knows VP could increase the divorce rates? :eek::D
 
Imagine a house where a couple resides, where each uses a Apple VP for entertaining themselves and you wouldn't even know if they are alive in each room, because neither one is making any audible noise. I think most are OK with being in different rooms if you can faintly hear their presence. Who knows VP could increase the divorce rates? :eek::D
Actually, by providing folks an opportunity to get “away” without leaving, could decrease the divorce rates! LOL He gets a he cave, she gets a she cave and they don’t have to expand the house/apartment/etc.
 
Like a smartphone (or even a television, for that matter), VR probably is what you make of it. It can be a tool, or you can be slave to it. As a device you put on during your work day, all this is moot. In terms of free time usage, VR is probably as isolating as you let it become. (For some people, social media on a smartphone is already very isolating and isolated.) I’m personally not in the market for it, but the whole infinitely large infinitely many display aspects of it seem like they’d be useful for some people.
 
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Like a smartphone (or even a television, for that matter), VR probably is what you make of it.

There’s a hole in that theory. A computer, an iPad, a television, a Macintosh… none of these are on your body and more importantly none of them are mounted on your head. Therefore the system itself is inherently isolating from the outside no matter what you do.

It can be a tool, or you can be slave to it. As a device you put on during your work day, all this is moot.

It’s highly unlikely that the VP will be used in any significant numbers in enterprise environments. It’s very obviously aimed primarily at consumers.

In terms of free time usage, VR is probably as isolating as you let it become. (For some people, social media on a smartphone is already very isolating and isolated.)

And again, I think there’s a significant difference between holding social media in your hand and sticking your whole head into your iPhone via a goggle/helmet device.

Furthermore, AVP doesn’t offer you ANY view of the real world, just a video feed, so it may feel like AR but the system is pure VR. An isolating paradigm that simply isn’t suited to person to person interaction.

I’m personally not in the market for it, but the whole infinitely large infinitely many display aspects of it seem like they’d be useful for some people.

Except that it won’t be that. Because these “displays” will be virtual windows of varying resolutions depending on their sizes. And there’s no possible way that they will be available in infinite number. The processing power isn’t there. VP will have limitations on the number of virtual “monitors” you can have open at once.

And honestly, as a designer, it’s clear to me that this would never integrate into a pre-press or motion graphic workflow. There’s a reason designers like me use 4k monitors that can be accurately color calibrated. VP won’t be able to replace a monitor for that kind of work. Spreadsheets? Sure.
 
It’s highly unlikely that the VP will be used in any significant numbers in enterprise environments. It’s very obviously aimed primarily at consumers.
As you see by this article that is pretty much on point. The learning and training aspect of using a Vision Pro seems the most likely usage initially.


Who is the target audience and what are the use cases?

I think the target audience is the consumer. And it is the prosumer who will use the headset in their enterprises in the flow of work. The audience will grow beyond that as new generations of the headset may improve the form factor taking it closer to the style of glasses and to a lower price point helping the vast audience of enterprise and industrial employees in their flow of work.

I think use cases will span media and entertainment, games, collaboration and design, in addition to education, training, learning and development.

If you consider XR (and more specifically) VR over the last few years, there has been increasing traction in the enterprise. Learning and training have probably been the biggest use-case across industries, with sports, retail, logistics, healthcare and, more recently, financial services leading the way. If users are more likely to spend time in the headset, this should further accelerate training, learning & development use-cases for enterprises.

We will see the positive impact of a rising tide when it comes to content development. Creators are excited to build for Apple. There is this other inflection point with Generative AI that is enabling content creation to become not just more accessible but to be accelerated at a much lower cost. I believe that there is going to be increasing excitement around 3D apps and content development, which will raise the tide around content development for all platforms and headsets like Meta, Pico, HTC
 
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As you see by this article that is pretty much on point. The learning and training aspect of using a Vision Pro seems the most likely usage initially.


Who is the target audience and what are the use cases?

I think the target audience is the consumer. And it is the prosumer who will use the headset in their enterprises in the flow of work. The audience will grow beyond that as new generations of the headset may improve the form factor taking it closer to the style of glasses and to a lower price point helping the vast audience of enterprise and industrial employees in their flow of work.

I think use cases will span media and entertainment, games, collaboration and design, in addition to education, training, learning and development.

If you consider XR (and more specifically) VR over the last few years, there has been increasing traction in the enterprise. Learning and training have probably been the biggest use-case across industries, with sports, retail, logistics, healthcare and, more recently, financial services leading the way. If users are more likely to spend time in the headset, this should further accelerate training, learning & development use-cases for enterprises.

We will see the positive impact of a rising tide when it comes to content development. Creators are excited to build for Apple. There is this other inflection point with Generative AI that is enabling content creation to become not just more accessible but to be accelerated at a much lower cost. I believe that there is going to be increasing excitement around 3D apps and content development, which will raise the tide around content development for all platforms and headsets like Meta, Pico, HTC

Strivr is a VR company. I’d hardly call them an objective source.
 
Strivr is a VR company. I’d hardly call them an objective source.
One would think this part of the industry would be familiar with all types of VR/AR technology developments. Not that their business would bias their perspective to a great degree. The comments I highlighted certainly are not VR only, even if they mention VR. Their article was lot more objective then all the press trying to describe the future of Apple's headset. :D
 
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