Ray tracing itself does require additional functional hardware blocks, and AMD has confirmed for the first time that RDNA2 includes this hardware. Using what they are terming a ray accelerator, there is an accelerator in each CU. The ray accelerator in turn will be leaning on the Infinity Cache in order to improve its performance, by allowing the cache to help hold and manage the large amount of data that ray tracing requires, exploiting the cache’s high bandwidth while reducing the amount of data that goes to VRAM.Word on the street is AMD RT implementation is different then nvidia.
I wonder if a Apple Core is the same as a Shader Engine for AMD.
source: https://www.anandtech.com/show/1620...-starts-at-the-highend-coming-november-18th/2