So no RT on Macs (so far) either.
Are they trying to hide the RAM type?
Yeah, I think so. I'm pretty sure this is dual channel LPDDR4X. Compare the image you saw today to this image of the A12X:Are they trying to hide the RAM type?
That should mean the comparison is against the 96 EU Tiger Lake part. Yet somehow I don't think that's what they used. An 8 core Apple GPU would probably squeak by a 96 EU Xe tuned to 28W, but it would be close.You can read the footnotes/fineprint on the GPU for performance comparisons:
MacBook Pro
MacBook Pro with M3, M3 Pro, and M3 Max chips. Up to 22 hours of battery life. The world’s best laptop display. Now in a new color: Space Black.www.apple.com
"Testing conducted by Apple in October 2020 using preproduction 13-inch MacBook Pro systems with Apple M1 chip and 16GB of RAM using select industry-standard benchmarks. Comparison made against the highest-performing integrated GPUs for notebooks and desktops commercially available at the time of testing. Integrated GPU is defined as a GPU located on a monolithic silicon die along with a CPU and memory controller, behind a unified memory subsystem. Performance tests are conducted using specific computer systems and reflect the approximate performance of MacBook Pro."
The definition basically excludes Ryzen APU's since the Ryzen chiplet is on a separate silicon die from the CPU and memory controller
"Testing conducted by Apple in October 2020 using preproduction 13-inch MacBook Pro systems with Apple M1 chip and 16GB of RAM using select industry-standard benchmarks. Comparison made against the highest-performing integrated GPUs for notebooks and desktops commercially available at the time of testing. Integrated GPU is defined as a GPU located on a monolithic silicon die along with a CPU and memory controller, behind a unified memory subsystem. Performance tests are conducted using specific computer systems and reflect the approximate performance of MacBook Pro."
I'm not even sure about that. It said the product was tested in October 2020 with commercially available at the time of testing. I don't believe the 96 EU Tiger Lake part was availableThat should mean the comparison is against the 96 EU Tiger Lake part. Yet somehow I don't think that's what they used. An 8 core Apple GPU would probably squeak by a 96 EU Xe tuned to 28W, but it would be close.
I believe you are correct. They weren't available yet - heck, Tiger Lake 15W was barely shipping in October 2020 and it said "at the time of testing" which could have been October 1st!Ahaha, sneaky Apple marketing Yeah, we desperately need some benchmarks. It's probably a 15W Tiger Lake, since I don't think 30W parts are commercials available?
That should mean the comparison is against the 96 EU Tiger Lake part. Yet somehow I don't think that's what they used. An 8 core Apple GPU would probably squeak by a 96 EU Xe tuned to 28W, but it would be close.
I believe you are correct. They weren't available yet - heck, Tiger Lake 15W was barely shipping in October 2020 and it said "at the time of testing" which could have been October 1st!
I wouldn't expect it. Right now RT is only available on mid-to-high end GPUs (of which have ridiculous TDP and cost nearly as much or more than these new Macs). Expecting Apple to come out with a laptop SoC with competitive RT is unrealistic.So no RT on Macs (so far) either.
What’s the form factor of RT capable laptops nowadays?I wouldn't expect it. Right now RT is only available on mid-to-high end GPUs (of which have ridiculous TDP and cost nearly as much or more than these new Macs). Expecting Apple to come out with a laptop SoC with competitive RT is unrealistic.
Are they trying to hide the RAM type?
They are hiding a lot of hardware details: clocks, RAM type, TDP... RAM will most likely be LPDDR4/5 with some sort of wide multi-channel configuration. Probably around 80GBps bandwidth, something that will be plenty for a chip of this spec.
Memory type: | LPDDR4X-4266 LPDDR5-5500 | Max. Memory: | 16 GB |
Memory channels: | 2 | ECC: | No |
Where did they get the info like the frequency from? Do they have a preview model?
Yep. As we said before, the A12Z is already faster than the 28W Intel Xe at 3DMark Wild Life. The M1 should beat any competing laptop iGPU with ease.Based on other indirect evidence (flops, comparisons to previous models), I'd expect the highest-performing M1 (estimated 15W) to be a bit faster than the 30W Tiger Lake Xe in synthetics, and 30-50% faster in real-world gaming.
So no RT on Macs (so far) either.
Yeah I saw that in the presentation. Sadly none of the 3dmark benchmarks that support RT work on the Mac or iOS so ??♂️. I doubt GFXBench will ever add RT support but would love to be surprised.Interesting observation: Apple does claim RT support in Metal for M1, but I doubt that it has dedicated RT support hardware. Some limited RT for basic shadows etc. would still be possible in games, would be interesting to run some benchmarks. This is a similar approach Chrysis Remastered uses, only that Metal has some advanced shader support to make it happen (like recursive shader functions etc.)
Did they? I missed it, where is it in the video?Yeah, I too wonder why Apple specificaly mentions ray tracing in their M1 video. If ray tracing is just implemented in compute shaders, how is it different from any other current Mac and AX GPU?
It's not. I mean, A14 might be slightly more efficient with recursive shader invocation and async compute that one needs for this functionality, but as I mentioned before, I won't expect any fixed-function intersection hardware.Yeah, I too wonder why Apple specificaly mentions ray tracing in their M1 video. If ray tracing is just implemented in compute shaders, how is it different from any other current Mac and AX GPU?
Did they? I missed it, where is it in the video?
OH, ok, I thought I missed something yesterdayTech Talks - Videos - Apple Developer
developer.apple.com
At 2:40
It's not. I mean, A14 might be slightly more efficient with recursive shader invocation and async compute that one needs for this functionality, but as I mentioned before, I won't expect any fixed-function intersection hardware.
It's important to stress however that DX12 and Nvidia raytracing is also implemented in compute shaders — they just have some dedicated hardware to find ray-geometry intersection faster.
Tech Talks - Videos - Apple Developer
developer.apple.com
At 2:40
is supposed to isolate RT performance from regular rasterization performance. I think Quake RTX and Minecraft RTX are also able to approximate RT performance while minimizing rasterization performance differences.New 3DMark test measures pure ray-tracing performance
Find out more at benchmarks.ul.combenchmarks.ul.com
of course none of these are currently available on macOS so I dunno how one can test the RT abilities.