Isn't that specific to MSAA? Is FXAA or SMAA less costly on Apple GPUs?
MSAA isn't as frequent as it used to be.
Yes, it's specific to MSAA. But since MSAA on Apple GPUs is programmable, I wouldn't be surprised if you can use it to implement more advanced modern temporal AA techniques. Can't really comment too much here since it has been years I last looked how modern AA shaders work
It also makes me wonder, why SSAO and Shadows aren't free (or very low cost) on TBDR as well.
Apple gives you low-level control over how GPU does rendering, so you can do a lot of interesting things to make things more efficient and/or faster. One problem though is that many of these techniques are limited to processing a single tile at once. If you need to examine neighborhoods of pixels, like in the SSAO techniques, it might introduce artifacts on tile boundaries. Not sure.