DEFINITELY lossless if file size isn't an issue. You won't have to rerip down the road.
I Agree, ALAC and any other 'lossless' format is just a joke (for non professionals) eating out extreme large chunks of HD space. Probably the bit-rate of lossless will even change during the coming years and all your precious 'lossless' becomes worthless.
I Agree, ALAC and any other 'lossless' format is just a joke (for non professionals) eating out extreme large chunks of HD space. Probably the bit-rate of lossless will even change during the coming years and all your precious 'lossless' becomes worthless.
^I Agree, ALAC and any other 'lossless' format is just a joke (for non professionals) eating out extreme large chunks of HD space. Probably the bit-rate of lossless will even change during the coming years and all your precious 'lossless' becomes worthless.
Yeah, man! Lossless is just a way for the hard drive/computer industrial complex to control us, man! Think about what you wrote. "Lossless" is, by definition, lossless. In other words, it's pretty much all there and probably can be converted to this "lossless" you speak of in the future. Or are you from the future? If so, I apologize for everything I said.
File size does not matter to me; I am going for the best possible quality.
Unless you have the original master recording, technically nothing is lossless. All audio cds are not even that good of quality, the standart is 16 bit and 44 khz, while many recordings sessions are in 192 khz and 24 bit.
I Agree, ALAC and any other 'lossless' format is just a joke (for non professionals) eating out extreme large chunks of HD space. Probably the bit-rate of lossless will even change during the coming years and all your precious 'lossless' becomes worthless.
"Lossless" refers to the conversion from whatever you have. You can't convert from what you don't have.
No think about what you wrote. Audio lossless != true lossless. Since there's only a (very) limited amount of data that can be stored on LP's, CD's, HD's it's impossible to store the sound at any given time in a certain realistic time interval (the smallest difference in time we now think exists is know as the planck time, and there fit about 10^43 of those in one second ...). Secondly, there is an under limit for length (thus also for wavelength differentiations) namely the planck distance. There fit 10^40 possibilities in wavelength in the reach of 1 Hz to 44.1 kHZ (reach of WAV). Care to explain how they fit 3.6x10^3x10^43x10^40 (= 3.6x10^86) bits on a disk only cable of storing 7x10^9 bits (a CD)? Super compression?
Well that's why they invented sampling. Currently standard WAV has 44100 samples per second, with every sample limited to 16-bit. That's how. Ow, wait? Isn't this a simplification? Darn, it is! And that's also why lossless audio has indeed a bit-rate. I wouldn't argue you over you'd still hear the difference between true true audio and the current lossless, but then again how many people are capable of hearing the difference between 320 kbps AAC and a 16-bit sampled WAV? Maybe some minors and that extremely 'gifted' audiophile, and is that even true (or just in our head)? How capable is our hardware in delivering us that 'pure sound'. Most people even toy around with there equalizer, so what's the point in extremely precise sound, if it itself doesn't even suffice your hearing needs.
Third, it was even a first-page post here on macrumors. There are rumors of 24-bit sampled audio offered in the iTunes Store. In the past they used 8-bit sampled. So there is still an evolution on going within lossless audio. Maybe you wouldn't hear the difference, but just like in photoshop (64-bit colors ipv 32-bit, while the human eye can't even see the difference between all the 32-bit colors), these higher bit sampling result in less quality loss when editing the sound.
16-bit CD is ALWAYS going to be 16-bit. 24-bit audio requires a different format - SACD, DVD-audio, etc. CD is always going to be 16-bit, period. You cannot record the music on a CD into 24-bit and get anything other than 16-bit audio - it's like saving an image at a higher resolution. It just makes the file bigger but doesn't do anything to make the image better. The change to 24-bit audio is a completely different beast than you are making it out to be. That goes back to the original masters as the source because that's the only way you'll hear any differences and improvements.No think about what you wrote. Audio lossless != true lossless. Since there's only a (very) limited amount of data that can be stored on LP's, CD's, HD's it's impossible to store the sound at any given time in a certain realistic time interval (the smallest difference in time we now think exists is know as the planck time, and there fit about 10^43 of those in one second ...). Secondly, there is an under limit for length (thus also for wavelength differentiations) namely the planck distance. There fit 10^40 possibilities in wavelength in the reach of 1 Hz to 44.1 kHZ (reach of WAV). Care to explain how they fit 3.6x10^3x10^43x10^40 (= 3.6x10^86) bits on a disk only cable of storing 7x10^9 bits (a CD)? Super compression?
Well that's why they invented sampling. Currently standard WAV has 44100 samples per second, with every sample limited to 16-bit. That's how. Ow, wait? Isn't this a simplification? Darn, it is! And that's also why lossless audio has indeed a bit-rate. I wouldn't argue you over you'd still hear the difference between true true audio and the current lossless, but then again how many people are capable of hearing the difference between 320 kbps AAC and a 16-bit sampled WAV? Maybe some minors and that extremely 'gifted' audiophile, and is that even true (or just in our head)? How capable is our hardware in delivering us that 'pure sound'. Most people even toy around with there equalizer, so what's the point in extremely precise sound, if it itself doesn't even suffice your hearing needs.
Third, it was even a first-page post here on macrumors. There are rumors of 24-bit sampled audio offered in the iTunes Store. In the past they used 8-bit sampled. So there is still an evolution on going within lossless audio. Maybe you wouldn't hear the difference, but just like in photoshop (64-bit colors ipv 32-bit, while the human eye can't even see the difference between all the 32-bit colors), these higher bit sampling result in less quality loss when editing the sound.
No think about what you wrote. Audio lossless != true lossless. Since there's only a (very) limited amount of data that can be stored on LP's, CD's, HD's it's impossible to store the sound at any given time in a certain realistic time interval (the smallest difference in time we now think exists is know as the planck time, and there fit about 10^43 of those in one second ...). Secondly, there is an under limit for length (thus also for wavelength differentiations) namely the planck distance. There fit 10^40 possibilities in wavelength in the reach of 1 Hz to 44.1 kHZ (reach of WAV). Care to explain how they fit 3.6x10^3x10^43x10^40 (= 3.6x10^86) bits on a disk only cable of storing 7x10^9 bits (a CD)? Super compression?
Well that's why they invented sampling. Currently standard WAV has 44100 samples per second, with every sample limited to 16-bit. That's how. Ow, wait? Isn't this a simplification? Darn, it is! And that's also why lossless audio has indeed a bit-rate. I wouldn't argue you over you'd still hear the difference between true true audio and the current lossless, but then again how many people are capable of hearing the difference between 320 kbps AAC and a 16-bit sampled WAV? Maybe some minors and that extremely 'gifted' audiophile, and is that even true (or just in our head)? How capable is our hardware in delivering us that 'pure sound'. Most people even toy around with there equalizer, so what's the point in extremely precise sound, if it itself doesn't even suffice your hearing needs.
Third, it was even a first-page post here on macrumors. There are rumors of 24-bit sampled audio offered in the iTunes Store. In the past they used 8-bit sampled. So there is still an evolution on going within lossless audio. Maybe you wouldn't hear the difference, but just like in photoshop (64-bit colors ipv 32-bit, while the human eye can't even see the difference between all the 32-bit colors), these higher bit sampling result in less quality loss when editing the sound.
All these people who claim they hear the difference make me laugh.
I bet my whole who life saving no one here can hear the difference between 320 AAC and ALAC on any equipment.
It's all placebo.