Well I equate iOs/iPadOS with MacOS but I agree, but the caveat being the fact they have been allowed to sell their products from physical stores and other retailers that are separate from the online store.
You do realize that games can't make it physical store shelves without the developer forking over 30% and being subject to all licensing restrictions. Developer develops, publisher submits the game to the console manufacturer, and the console manufacturer then distributes. Retailers have to have their own agreements on the purchase and sale of the video games. I'd be more then happy to be corrected.
I'm not saying that discounts aren't available on retail sales, heck, eShop, PSN store, and Xbox online discounts are even a thing. But, console manufactures are 100% in control, on approval, pricing, and distribution just like Apple. Developers aren't avoiding fees, percentage cut, content restriction, nor are developers or consumers able to metaphorically "sideload" any content or games though retail distribution.
If someone who actually owns or runs a Best Buy, GameStop, etc wants to comment and educate me - I'm happy to learn. But, to my knowedge any discounts are at the retailers own expense, because the distributor has literally lowered the MSRP, or otherwise blessed the discount.
I'd be *really* happy to learn that digital distribution on eShop, PSN store, or XBox marketplace provide a discount to the publisher / developer for the lack of physical distribution, I don't think so.
And Xbox at least allow side loading.
Color me skeptical about xbox allowing sideloading - I'm sure it is limited and constrained in a number of ways. That is sideloading "-can-" happen on an xbox. Just like how, even before the EU DMA, Apple has for years allowed sideloading.
They had the right from day 1 to charge developers for using Xcode or listening the app in their store. But not for distributing it outside the AppStore.
Then why are console manufacturers allowed to lock their hardware? Or Apple? Arguments I've heard revolve around: "No questioned the practice. / No one told them, no" "They're allowed to recover the price subsidy offered to consumers on the hardware" "They're not 'essential' hardware like a mobile phone is"
The, "not for distributing it outside the AppStore" -- that's very much not true and rather an after the fact desire. It's been a very heavily litigated matter. In the US, at least, 3rd party development was legally enshrined by early litigation dating back to the late 70's early 80's where Atari wanted to assert that only they could develop for their own video game hardware.
It's not that I can't see the "it's the principle of the matter" -- The "it should be exactly PC 3rd party software sales" viewpoint. But, they're not actually equivalent markets. And, like it or not, there are consumer benefits.