Nope, it is the same problem. The exact same problem. Both are antithetical to the Apple Silicon strategy, and require walking back on that strategy to allow them...all at worse performance than what integrated SoC offers. For storage perhaps that matters less. But it's still the same problem.
This makes sense if you commit to the view that Apple fully opposes any notion of expandability. I think this would still be a bit premature.
Just for the sake of an argument, let’s assume that Apple does not per se oppose expandability, but doesn’t want to compromise on their architectural vision either. Storage expansion needs PCIe, driver infrastructure, and protocol support. All of this is already supported today. And just 4x PCIe lanes give you the amount of bandwidth that will be more than enough for anything you can do with that kind of machine anyway. If Apple wants, they could easily add a few ports with this kind of utility in mind.
GPUs are different because they need much higher bandwidth to satisfy guarantees offered by the rest of Apple Silicon platform. Not to mention that AND GPUs don’t support some stuff that Apple really wants pro apps to use, plus they need other kind of optimizations. I mean, Nvidia gave their new superchip a 900GB/s CPU/GPU interface. How would that work in a modular setting? It simply wouldn’t.
Two very different problems. One is easily solvable, another not.
I don't get why you are claiming AMD was cooking the FP32 numbers.
Everyone is advertising the best possible (often theoretical) scenario for their GPUs, but AMD might be a bit more disingenuous than others here. For RDNA3, they claimed doubling the FP32 compute throughput per CU. The reality is a bit more interesting. Their ALUs can indeed perform two operations per clock via a new packed instruction, but only under very specific circumstances. That’s why the actual measured performance has been less dramatic.
Before the RTX4090 (A6000), Octane was smoking fast on the 2019 Mac Pro with 2 W6800X Duos installed; well it is still smoking fast. That is all FP32.
Except an M2 Max is already much faster than W6800X duo in Blender.
It's more like, no one who needs this is waiting around for Apple to release it. They are all using whatever is available on the market right now, because no other consideration matters other than production and compile times.
Sure, but it’s not about now. Apple plays the long game.