Yesterday's example appeared to support this concept. However, this thing is only close together at the virtual "nose", which is where our human eyes are also closest together. At the other end near the virtual "temple" I suspect each lens is further out than the outer edge of our human eyes. I'm looking at that picture and wild guessing but I bet the outer edge of each lens is probably somewhere between about 6.5" and maybe 8" or so wide.
I picked up some sunglasses as a point of comparison. The inner edges are pretty close together- like how this lens looks- and the outer edges are pretty far out- like how this lens looks. Slip on the sunglasses and look towards my nose or far out and I see lens in the full view- as I would expect video shot with this thing to look at the extremes towards my nose or far left & right.
So to me- unlike yesterdays Canon example- these look like there is
plenty of room to fit in even widely-spaced eyes and still catch what is further left & right in the periphery. Nevertheless, I'm going to guess the Canon model works fine too- just not at this resolution... which will obviously max out the view for Vpro.
Where I'd really like to see this go is full 360˚, high resolution capture so that Vpro and similar user could basically look wherever they want and see what is there. As is, everything is basically capturing what is out in front but there are cheaper 360˚ videos all over YouTube and similar where one can click and drag to look up down, left, right and even behind... like this one...
I didn't check this one but others like it when viewed with iPhone or iPad will let you simply rotate the device around to see other views (presumably the gyros sense you "rotating to what you want to see"... which would be akin to turning your head in Vpro to look over there, or back there, or up there, etc. To me, this would be the
ultimate destination for Vpro video. Slip on the goggles, look anywhere you want and there is captured views there.
I presume that's much more robust video capture technology in spite of the presumably cheapie capture examples like that example I shared. Nevertheless, I'd like to see this go there where some kind of ball camera could capture 360 degrees at the same time so viewer is not limited to mostly 180 degrees out front.