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It's the opposite of what you're saying. You want the lenses farther apart when shooting things farther away. The only reason I'd want the lenses closer together than average human eyes would be to do close up photography of smaller items.
I was mostly thinking about consumer cameras with very close-together lenses where you're (I assume) going to get a compressed sense of depth for mid distances.

I guess my error is starting from the perspective of "if you want the reproduced image to look the same as what a human would perceive, then anything other than similar to a human pupillary distance would cause distortion in depth perception". I wasn't taking into account whether that's actually what someone generating 3D video wants, and the fact that not all video is shot to replicate a person just standing there looking at things at "normal human vision" distances, or with lenses that exactly replicate human-eye "zoom" level.

I'm assuming, optically speaking, if you shoot something far away and use lenses farther apart, you're going to record more of a sense of depth than a human viewing the same scene would actually get in person. I guess it makes sense you might want to do that--an enhanced version of reality (or from a more imaginative perspective, you're seeing the scene as if you were a giant).

I do get how it's a necessity for very close objects--humans can't even focus properly on very small objects, and certainly not in a useful binocular-vision way, so having lenses closer together lets you show something as if the viewer were shrunk down to a smaller size.

I assume there are also interactions with magnification I'm not fully understanding or taking into account; in the same way the depth-of-field changes hugely on a 2D camera depending on the length of the lens, not adjusting the distance between lenses accordingly at different focal lengths in 3D could generate depth perception that's wrong, weird, or at least different than you intend.
 
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There are some new sport samples in the Immersive Video section on Apple+ - basketball, football -
They are only a couple seconds long, but pretty spectacular. For football, I don't know how well it would work for a whole game, since the experience is so much more impressive when up close. Maybe more for sideline cams for showing replays. Could be pretty good using the skycam, but - vertigo?
I'm not the market at all, so it's entirely possible people this is actually targeted at want it, but for American football I feel like taking advantage of "in the action" immersivity would take away most of what I enjoy about watching the sport.

In that: I like football more than any other sport because of the tactical design of it--highlighted by skycam shots, the wide angles where you can see the entire play unfold. TV cameras already show a better and more interesting (to me) view of much of the game than the best seats in the stands do, and heck, even better than someone standing directly on the sidelines or the players and refs of the field themselves.

A replay of an endzone catch as if you were standing right beside the goal post? That would absolutely be cool, and add (literally) a dimension to watching the game. But I absolutely don't want to watch the vast majority of plays as if I was standing on the sideline, I want to be an eye in the sky who sees the whole tactical layout of the field as it evolves.

It's basically the difference between playing an FPS game and an overhead-view RTS game--I enjoy football as an RTS, so trying to watch it like it was an FPS wouldn't work, and VR games are at their best with FPS and other "immersive" experiences.

And yes, you could certainly put an immersive camera (even a full 360° one) on a skycam mount, which conceptually would be pretty cool... but MAN does that sound like a recipe for motion sickness unless it were completely static, which would be unappealing for other reasons.
 
Mr. Peanuthamper?
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I'm not the market at all, so it's entirely possible people this is actually targeted at want it, but for American football I feel like taking advantage of "in the action" immersivity would take away most of what I enjoy about watching the sport.

In that: I like football more than any other sport because of the tactical design of it--highlighted by skycam shots, the wide angles where you can see the entire play unfold. TV cameras already show a better and more interesting (to me) view of much of the game than the best seats in the stands do, and heck, even better than someone standing directly on the sidelines or the players and refs of the field themselves.

A replay of an endzone catch as if you were standing right beside the goal post? That would absolutely be cool, and add (literally) a dimension to watching the game. But I absolutely don't want to watch the vast majority of plays as if I was standing on the sideline, I want to be an eye in the sky who sees the whole tactical layout of the field as it evolves.

It's basically the difference between playing an FPS game and an overhead-view RTS game--I enjoy football as an RTS, so trying to watch it like it was an FPS wouldn't work, and VR games are at their best with FPS and other "immersive" experiences.

And yes, you could certainly put an immersive camera (even a full 360° one) on a skycam mount, which conceptually would be pretty cool... but MAN does that sound like a recipe for motion sickness unless it were completely static, which would be unappealing for other reasons.
I can relate to everything you’ve said. Saying that, the AVP allows you to have all of that around you and you can pick the view that suits you at the time. The next step would be to use the stereoscopic views and have multiple views and cameras around the stadium at the same time. They already do this with Hawkeye and person tracking.

Of course the new 180° view would be killer. I’d be like having a genuine seat at the 50 yard line.
 
If anyone balks at the price. You never ever EVER have been near professional video production at all... Yes, this is promising and absolutely crucial. So far most stereoscopic systems are specialized hyper expensive custom jobs. This is as far as I know the 1st standardized camera in a professional ballpark. This will absolutely make it easier to make stereoscopic films and shorts.

They will likely sell a decent amount of these.

I think Apple probably didn’t have enough experimental rigs and found it a bottleneck in the creation of Immersive Video content, and did a deal with Blackmagic to say that, if you make this we will buy the first 50 camera’s from you.

If you are going to produce sports content and concerts and so on you need professional tools, and partnering with a high-end tool maker when you have money to fund the purchase is a good bet.

I expect to see the creation of Immersive Video content accelerate.
 
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I think Apple probably didn’t have enough experimental rigs and found it a bottleneck in the creation of Immersive Video content, and did a deal with Blackmagic to say that, if you make this we will buy the first 50 camera’s from you.

If you are going to produce sports content and concerts and so on you need professional tools, and partnering with a high-end tool maker when you have money to fund the purchase is a good bet.

I expect to see the creation of Immersive Video content accelerate.

except this doesn't do immersive video which is more of spherical design.. you can look way up, or way down, or side to side in immersive. I like what Blackmagic is doing, but it's more like a panorama.. side to side. to get full on immersive you need a bank of cameras and the software to stitch them together... At least thats what I have read.
 
Ya, just like 3D television 🙄
The 3D Blu-ray introduction was a masterclass on bad marketing and bad timing, but one of the main complaints I heard for 3D TV was the need to wear 3D glasses. I find it extremely hard to believe that any of those people would be more inclined to wear a full headset. That said, those people that are wearing a headset do not need to add glasses just to get 3D.

It is nice to see the option to film and watch in VR, even if it doesn't appeal to everyone. If they set their market penetration goals reasonably, it could make a difference, but if they assume everyone will want one, then this will likely do about as well as 3D TV did (and I say that as an owner of a collection of 3D Blu-rays.)
 
except this doesn't do immersive video which is more of spherical design.. you can look way up, or way down, or side to side in immersive. I like what Blackmagic is doing, but it's more like a panorama.. side to side. to get full on immersive you need a bank of cameras and the software to stitch them together... At least thats what I have read.
Two spherical lenses can do full VR180, in my experience. Considering that Apple is doing it with the two much smaller lenses on the iPhone and considering Blackmagic's reputation, I expect this to be fairly impressive.

360 degree 3D is where you get into complicated, multi-camera arrays.
 
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Two spherical lenses can do full VR180, in my experience. Considering that Apple is doing it with the two much smaller lenses on the iPhone and considering Blackmagic's reputation, I expect this to be fairly impressive.

360 degree 3D is where you get into complicated, multi-camera arrays.

Yep, I apologize, I think I got confused by semantics... I had it in my mind "immersive video" was like the shows they put out or the environments. I completely agree that two lenses can do amazing things with spatial pictures (and video).
 
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Yep, I apologize, I think I got confused by semantics... I had it in my mind "immersive video" was like the shows they put out or the environments. I completely agree that two lenses can do amazing things with spatial pictures (and video).
Yeah, it's not like the marketing makes this stuff any less confusing!
 
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Is mounting the camera on a robot, and hiding the crew in a bunker, a strategy? Just curious. That's the first thing I would have tried to work out, if I were faced with this.
The crew can certainly leave the room and hide somewhere, but there's no need to mount the camera on a robot, because moving the camera in 360° will make a non-trivial percentage of viewers in headsets sick. But it's not just the lack of movement that's missing — you can't edit in the same way at all. No cutaways to show reactions or cover edits, no close-ups. It's hard to tell a narrative story when most traditional filmmaking techniques have been taken away.

There's certainly room for 360° in non-narrative production, where you want to encourage viewers to look around, but for many filmmakers, story is everything.
 
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The crew can certainly leave the room and hide somewhere, but there's no need to mount the camera on a robot, because moving the camera in 360° will make a non-trivial percentage of viewers in headsets sick. But it's not just the lack of movement that's missing — you can't edit in the same way at all. No cutaways to show reactions or cover edits, no close-ups. It's hard to tell a narrative story when most traditional filmmaking techniques have been taken away.

There's certainly room for 360° in non-narrative production, where you want to encourage viewers to look around, but for many filmmakers, story is everything.
Ironically, I would say that if you want to try to use 360° to tell story, it is going to have to be so heavily directional audio driven to guide the viewers' attention and focus that it will lean closer to a radio play than a video. It is so non-traditional, that at this point I can only see it working for a real-time story, but I guess the standard shorthand we now easily recognize in film had to be learned over the last century, so it probably isn't insurmountable. Perhaps someone will come up with a completely new vision that fits the tool, as it is so different as to pretty much require a new paradigm (and, wow, I always hated it when people used that expression, but for once I think it actually applies in this case.)
 
If only Apple allowed to consume adult material in the Vision Pro…

No shortage of sources. So I hear.

They are out there.

it's actually hard drinking from a glass while wearing the headset

Straws exist

 
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They are out there.






It’s not often you see pornography and straws discussed together… makes one think 🤔
 
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The crew can certainly leave the room and hide somewhere, but there's no need to mount the camera on a robot, because moving the camera in 360° will make a non-trivial percentage of viewers in headsets sick. But it's not just the lack of movement that's missing — you can't edit in the same way at all. No cutaways to show reactions or cover edits, no close-ups. It's hard to tell a narrative story when most traditional filmmaking techniques have been taken away.

There's certainly room for 360° in non-narrative production, where you want to encourage viewers to look around, but for many filmmakers, story is everything.
Live news, documentaries, all sports, action footage, guided tours, and live music all lend themselves incredibly well to stereoscopic 360 footage. Agreed on traditional film and studio produced content; that content has been tailor made for a rectangular screen, and that medium has been perfcted.
 
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They are out there.





That’s nice and all but a missed opportunity. Apple should make their own straw. With slick features and a high price tag
 
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