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Hmm....

It's been out a while, but have you ever checked out "World of Goo"?

http://2dboy.com/games.php

It's another game that's coded natively to run on a Mac, including non-Intel based machines. Great puzzle platform game, that I suspect is more fun and inventive than Braid, really.

I *highly* recommend it.


Wow, a Windows port that doesn't require an Intel Mac to run! Fascinating. I'll have to seriously consider getting this, I've heard great things about this game.
 
It is very slow in White MacBook (Intel GMA X3100)

Not on mine it isn't seems to be running great up to world 3 now, runs perfectly no glitches nothing, smooth as ever. I also think the graphics of the background in the game are nice. Running it on vsync 1280x800
I'm definitely thinking about buying this game, but enjoying the demo for now!:D
 
Wow, a lot of philistines in this thread.

Braid is a really good game. "it looks bad".. ? Tell that to all of the magazines and sites that have made it one of the highest rated indie/downloadable titles in recent memory.

Next you'll be saying Cave Story is bad because it's not 3D. Don't look a gift horse in the mouth. This IS a really nice title..

As is World Of Goo.. As is Plants Vs Zombies (Which has an osX version, but the steam/windows version also runs full speed in Parallels on a recent MBP or iMac)
 
3D is not the issue. I think 3D is constantly overdone. 90% of all gaming software are 3D shooters which amounts to Doom V.2,000,094. It gets OLD. Almost all of them are IDENTICAL except for the graphics. Shoot this. Grab ammunition. Shoot that. Grab MORE ammunition and a bigger gun. Shoot some more. Open door. Shoot. Shoot. Shoot. Brainless, repetitive garbage.

The Star Wars FPS games were a breath of fresh air because suddenly you could interact a lot more with the game. Being able to pick bad guys up and throw them off cliffs was a novelty, but where are the sequels? Some of the best games I've ever played (whether it be on Intellivision, Colecovision, the Commodore 64 or the Commodore Amiga were mostly all 2D games). What happened to the old Lucasfilm Scumm games? With the exception of Grim Fandango (Monkey Island 4 kinda stunk due to how bad the 3D looked), they were all 2D games. Why are the all the good games abandoned in favor of more 3D war shooters?

But here the problem is not 3D versus 2D but rather it is simply that platform games need joystick support. No one wants to play a platform game with a keyboard. Add joystick support and more people will buy the game. It's that simple.

As for fairly recent Intel Macs having trouble playing the game, I can't help but point out to those that say PPC chips are ancient and crappy how smooth this game plays on my "ancient" G4 at high resolutions even running the latest version of Leopard (which definitely seems to be the most stable Leopard yet here on my PowerMac). Maybe they're not as old or crappy as some seem to think. Clearly, the GPU is the biggest stumbling element on computers in the past several years, not the CPU.
 
Slow news day, huh?

Yeah this is 2nd page news at best. I wouldn't think that a puzzle game release for the mac would be front page news and I am skeptical about this game being very popular on the xbox since I've never heard of it. I guess very popular relative to the other super popular puzzle games on xbox360.
 
Here's what I heard back from HotHeadGames.

We have certainly heard feedback from people that want this, so we are definitely considering adding it in an update. In the meantime you can use ControllerMate. I have attached a config file for it that should work well with Braid. While this is not officially supported, it may satisfy your controller needs for now.

Looks like it might be a while. I've attached the config file he sent me.
 

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I've finished the demo! Spent quite some time on the last hunt and also the puzzle on the right side of the very last level of the demo.

Awesome, mind-twisting game. Going to buy it (just don't know when).

Now I'm also going to try Plants vs Zombies, thanks for mentioning it. Finished World of Goo already, that one was great too.
 
What IS this!!! I thought this site stopped all rumors that didn't deal with the iPhone, iTablet, or the Palm Pre.

This is certainly off topic even if the site's name is MacRumor.

Let's get back to talking about the fabled MicroSoft phone now.
 
I wonder if those having problems need updated graphics card drivers (i.e., make sure the OS is updated).

--Eric
 
On my 2.4 (late 2007 or so?) iMac, when I press Shift it's so slow it even goes backwards and then I also experience ghosting on my screen.

Seriously though, I just bought the game and found the first non-demo levels to be very frustrating. More of the trial and error platform thing. (The level Irreversible is what I'm talking about here.)
 
Seriously though, I just bought the game and found the first non-demo levels to be very frustrating. More of the trial and error platform thing. (The level Irreversible is what I'm talking about here.)

I got though that one after literally 2 hours of trying all sorts of different strategies. The game can be very frustrating but the sense of accomplishment I got from figuring each puzzle out was great! The tricky thing is that once you think you've figured out how the game is using time travel the next world comes along and knocks you on your ass. Whether you find that frustrating or wonderfully devious seems to be the dividing line for people.
 
I tried the mentioned "World Of Goo" and it seems more interesting offhand, but maybe since it's designed to use a mouse it just seems easier to pick up. That ControllerMate option people keep talking about isn't helpful because it isn't free. I'm not paying $15 just to be able to play a $20 game with a joystick. That's ridiculous. It almost doubles the price of the game.
 
ControllerMate is useful for a number of things. For one game, yes it would be silly, but I use it for several games and even some non-game uses. It's nice to have around.

--Eric
 
Pretty ridiculous that this doesn't have even generic USB joypad support, it's a platformer! Still, I enjoyed the demo, I might get around to buying it at some point.
 
Back in my day...

Back in the '80s, we couldn't just press the shift key to reverse time. No, if we saw death awaiting one of our game characters, we open the door on the floppy drive just in the moment before the golem/titan/giant slammed the life out of my level 1 wizard! Sure, sometimes you didn't make it in time, and that meant your wizard died. No bringin' him back! Butchya know what, we liked it.....
 
It threw up an error saying I don't have Open GL?

my GPU is the standard Radeon 7500 that came with my mac in the AGP slot:-

ATI Radeon 7500:

Chipset Model: ATY,RV200
Type: Display
Bus: AGP
Slot: SLOT-1
VRAM (Total): 32 MB
Vendor: ATI (0x1002)
Device ID: 0x5157
Revision ID: 0x0000
ROM Revision: 113-91701-222
Displays:
SyncMaster:
Resolution: 1280 x 1024 @ 75 Hz
Depth: 32-Bit Color
Core Image: Software
Main Display: Yes
Mirror: Off
Online: Yes
Quartz Extreme: Supported
Display Connector:
Status: No Display Connected
 

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I only downloaded it for the hell of it, never mind.

I was thinking of getting a used FX5200 on eBay at some stage for Core Image support but even that wouldn't be enough I guess. I've seen the Radeon 9800 mac edition for just over £30 though, maybe that would be an option?
 
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