Become a MacRumors Supporter for $50/year with no ads, ability to filter front page stories, and private forums.
The demo is not running on my MacBook.... the computer is just 3 months old....

Are there any tricks???

Can you update the video card?

For some strange reason, the game just started running on my PowerBook :confused:

No software updates or anything. The only thing I "changed", I think, was using it on battery. Perhaps it changed some of the energy saver settings, I'm sure they were on "highest" when I plugged in though.

I don't know if it will help, try playing the game on battery or fiddling around with the energy saver settings in system preffs.

Sorry, you can't update the graphics in Macbooks.

Good Luck.
 
Hi All,

My name is Edwin and I work at Feral, I thought I would answer a few myths and questions for you all.

1.) 70% demo code

The PC demo was made before the game was finished and the code was only 70% complete. When we ported the demo we ported this same code so we left in the same warnings that the PC demo had.

2.) Engine sounds all the same

All of the engines have individual and real sounds, if you have the full game and have the settings turned up you can easily tell between a Audi Quattro S1 with its big turbo and waste-gate and a naturally aspirated Mini!

3.) Poor Physics

The physics is one of the original developers strongest assets, in fact their games are well known for good physics and from the PC reviews this version is no different.

"Always a master technician when it comes to physics engines and simulation..... built from the ground up with a superb physics engine, and an attention to detail that's hard to match in almost any racing game." (IGN 9.1/10)

I believe all 4 wheels are independently calculated to give added realism. And I know that if you drive a FF, 4WD and FR car (or even just change the tyres on your car) while in career mode you can tell the physics is quite detailed, but everyone has their own opinion.

4.) OS Support

The game supports 10.4 and 10.5. It does not support 10.3 as the OpenGL in this version of the OS does not have the ability required to run the game correctly or at speed.

5.) GMA950 (MacBook)

The Macbook card has no hardware support at all for Vertex shaders and only has one hardware pixel shader as such it is vastly less powerful than any other machine with at least a 1.6Ghz CPU. As such the game just cannot run on the card. It is not that the game will run slowly it is the game just won't run.

If the game runs under spec we allow it (normally with a warning), we only block you from loading the game if the card/cpu/OS is so under spec the game will not load at all and/or crashes.

6.) Buying the game

The Feral store has been shipping for some weeks now, other stores (like Amazon) might take longer to get stock in but stock is making it's way through the supply chain from our distributors to the resellers and most sellers should have had stock for a while by now.

Feral online store offers free shipping worldwide and this normally takes about 7 days (but it can take less) we say 7 days (can be up to 14) as increased worldwide security means sometimes packages get stopped and x-rayed at customs and this can sometimes delay a package for a week.

It is fairly rare but this is why we do warn everyone that is can take 7 days.

7.) 5200 Card

This card is supported in 10.4 and 10.5

I think that should answer most questions, hope you all enjoy the game or the demo,

Cheers,

Edwin
 
Cheers for that Edwin!

I am so happy Feral makes the effort to bring racing games to the Mac, especially as a UB app, and not just Intel only.

Just like when the F1 CS 2000 port was available, I am very pleased this gr8 game also makes it to my Mac.
Having super fun with the demo, and will be getting this game this weekend!

Keep up the good work, Feral! :cool:
 
What kind of graphics settings are people using? I've got some problems with performance on my MBP (the first C2D edition). For example, sometimes the game simply halts for half a second or so and then comes back (with the car usually already in the ditch). Furthermore, the super special stages at the ends of rallies tend to be painfully slow.

I've lowered the resolution to 1280x800, draw distance and aniso. filtering to level 5 but I still get some slowdowns. I mean the graphics aren't that smashingly great (compare to e.g. Need for Speed Carbon) so I'm a bit disappointed.

Despite the minor graphics snags this is definitely the best rally game available on the Mac.
 
I've lowered the resolution to 1280x800, draw distance and aniso. filtering to level 5 but I still get some slowdowns. I mean the graphics aren't that smashingly great (compare to e.g. Need for Speed Carbon) so I'm a bit disappointed.

If you have FSAA on turn it off this makes a big difference to the amount of VRAM that is used, also what apps do you have open in the background?. I don't think you should have any stutter on that Mac at all so it appears to hint at a underlying problem.

Also what OS revision are you running?

If you continue to have issues let us know at our support system/email.

Best Regards,

Edwin
 
Thanks for clearing some of that up Edwin. :)
Another question, do you know how well the game will run on the first gen 1.6Ghz G5 with stock Nvidia 5200 card - at 1280x1024? I might be picking one of those up.
 
Thanks for clearing some of that up Edwin. :)
Another question, do you know how well the game will run on the first gen 1.6Ghz G5 with stock Nvidia 5200 card - at 1280x1024? I might be picking one of those up.

Your machine should be find although the 5200 Nvidia card is not of the better cards you can have inside a G5 Tower. Although as long as you have a fair amount of RAM you should get good performance but not the best graphics settings as the machine you might be getting is the min spec for the game so it will not be as smooth as a brand new iMac for example.

Cheers,

Edwin
 
i am sorry but i fail to understand why this game won't run on a gma. I have personally played this game via bootcamp under windows XP and windows Vista successfully and if you don't beleive me here is a video of someone else doing it.

http://www.youtube.com/watch?v=V19-5QWLKy0&feature=related

can you please explain why you have blocked the ability for macbook and mac mini owners to play a game that was released for Windows in September 2004 and has a lot less steeper PC requirements?
 
i am sorry but i fail to understand why this game won't run on a gma. I have personally played this game via bootcamp under windows XP and windows Vista successfully and if you don't beleive me here is a video of someone else doing it.

http://www.youtube.com/watch?v=V19-5QWLKy0&feature=related

can you please explain why you have blocked the ability for macbook and mac mini owners to play a game that was released for Windows in September 2004 and has a lot less steeper PC requirements?

The GMA was designed, and drivers written and developed for Windows. The GMA on a Mac has Mac drivers which are different to the PC ones as they are designed for a different OS and rendering method so performance on PC and Mac with the same card depends on drivers and OS as well as the program code.

The PC version of the game did not officially support the game on the GMA card, when we started to port the game we aim at all graphic cards but once we had managed to get the game running well on OpenGL and OS X (which turned out to be quite a task) the GMA did not have to support the OpenGL methods we are using to get the game to run.

We then are stuck in a dilemma do we try and get the game to run on a card that was not supported on the PC or do we disable the card and ship the game for everyone else.

We have not blocked the ability to play the game on a GMA we have just stopped the game from starting on MacBooks with GMA cards. The reason is if we did not add in this check people on GMA cards would get a pile of random triangles flickering on the screen and that's it. Instead of allowing users to load a game and have it crash or just random textures appear we placed a warning and stopped the game before it got that far.

The game demands on the PC and Mac at least a dedicated 64MB graphics card with full hardware T&L support. On the PC the software fallback and drivers mean that you might be able to get the game to run on some integrated cards but this does not mean it is necessarily easy or possible to get it running on a Mac.

Rest assured we want to get games on the GMA as it is a big market if we can't it is not because as you have said "blocked the ability for macbook and mac mini owners to play a game" rather it is because we genuinely had issues that stopped us from supporting the card. As most games don't support the card on the PC (you might or might not get lucky with integrated cards) it is hard for us as a Mac publisher to support hardware that was not supported or designed for on the PC originals.

Their is nothing more I can say apart from we are trying to get as many games on the GMAs as we can but sometimes games cannot give the performance levels required for us to support them on these integrated solutions.

Sadly as you know Colin was one such example.

Edwin
 
I just picked up the game and happen to be a MacBook owner. It states quite clearly on the back of the box that it does not support the GMA950, but I picked it up anyways so that when I eventually purchase a Mac with a decent graphics chip, i'll have the game to play. I loved the 2nd game and was happily surprised to see a version come out for the Mac. Hopefully Apple will put a decent graphics chip in an affordable system next month (Mini or MacBook). Does anyone have any impressions to share of the full game?
 
Register on MacRumors! This sidebar will go away, and you'll see fewer ads.