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For the "we want to be able to use Flash apps/game"-people, let's not forget these:

http://www.apple.com/webapps/

Most of them may look very simple (compared to sophisticated Flash apps/games you are used to on your PC/Mac), but here's the trick: on smartphones with flash, ONLY very simple Flash apps/games are ACTUALLY usable. So we're "even". Or not, 'cause non-flash webapps are also lighter for the CPU and battery.
 
It's also inferior to the iphone/ipod touch, because it's too big to be carried around in your pocket everywhere you go.

This is subjective.

The larger screen means its superior for internet, games and media consumption.

Anyone used to toting a laptop will find it super easy and nice to carry around.

For the "we want to be able to use Flash apps/game"-people, let's not forget these:

http://www.apple.com/webapps/

Most of them may look very simple (compared to sophisticated Flash apps/games you are used to on your PC/Mac), but here's the trick: on smartphones with flash, ONLY very simple Flash apps/games are ACTUALLY usable. So we're "even". Or not, 'cause non-flash webapps are also lighter for the CPU and battery.

The thing that's forgotten in the whole "Flash is mouse-centric and therefore would suck on the iPad" argument is that its easy to program finger-friendly Flash environments which would shine on the iPad, should it support Flash. Apps would be programmed specifically for the iPhone/iPad much in the same way that the Web Apps link is for html apps programmed specifically for the iPad/iPhone. The larger screen would eliminate the need for panning, which is one of the major hurdles, ie. how do you register scrolling vs panning.
 
The thing that's forgotten in the whole "Flash is mouse-centric and therefore would suck on the iPad" argument is that its easy to program NEW FROM SCRATCH finger-friendly Flash environments which would shine on the iPad, should it support Flash.

(I added the red part to stress the point)

The main argument of flash-endorsers is the PRE-EXISTENT material already on-line. (but they're not aware of the fact that most of it is unusable anyway on a touchscreen or any smartphone-like-powered devices)

If we have to go through the "NEW from scratch" route, let's use LIGHT and NON-PLUG-IN (and non-proprietary) tools, like the one showed in this thread.

If we have to go through the "NEW from scratch" route, we're "even" again, there's no "pre-existent" advantage for Flash. There's no "headstart". There's no reason why AAPL should HELP another private company to sell its product.
 
(I added the red part to stress the point)

The main argument of flash-endorsers is the PRE-EXISTENT material already on-line. (but they're not aware of the fact that most of it is unusable anyway on a touchscreen or any smartphone-like-powered devices)

If we have to go through the "NEW from scratch" route, let's use LIGHT and NON-PLUG-IN (and non-proprietary) tools, like the one showed in this thread.

If we have to go through the "NEW from scratch" route, we're "even" again, there's no "pre-existent" advantage for Flash. There's no "headstart". There's no reason why AAPL should HELP another private company to sell its product.

I'm focusing on video, as that's what's holding me back from purchase. I don't care about what most flash-endorsers want as that's a nebulous group. I think the majority of demand is for video playback because there are already a lot of html versions of flash sites.

Lets use Hulu as the example. Their back-end is already in place. The video is already set to stream in flash format. All they would need to do is code a new front-end, which is simple compared to converting everything over for h.264 playback. From a cost analysis, that is far more palatable than converting your entire library over tho h.264 (YouTube doesn't even do that and they have a dedicated app).
 
I'm focusing on video,

You were talking about the "mouse-centric flash stuff on touch devices" problem and I answered you ABOUT THAT.

Videos are another problem and I don't think the real problem of flash videos is touch-friendliness (which is trivial to achieve, as you said), instead:
- power/quality ratio (HD flash videos stutter even on netbooks)
- battery
- if you support flash, you support it ALL (so even if videos are OK, people could also surf on unusable non-video flash sites; I know this looks "over protective", but one of Apple's laws is to create "disaster-free" situations)
 
"Harmony" HTML5 drawing app:

http://mrdoob.com/lab/javascript/harmony/




(via Daring Fireball RSS feed)
Wow really awesome! Can't wait to use this on the iPad.

My very first drawing on my iPhone:

94315481.jpg
 
Wow literally 20 seconds on that 2advanced site from the time it starts loading until you click anything.

Reminds me of the good old days of 300 baud modems.


Someone might want to convey the menu that Google uses page load time as part of their tools for ranking the usability of a site.

Taking 20 seconds before you can actually do anything on a webpage is pretty much going to score them a zero on that scale.

Unless their business is making big annoying flash web sites, that is a horrible website for a business.

Could it be user connection? 5 secs here and I am on DSL.
 
That will be excellent on the iPad!

Wow really awesome! Can't wait to use this on the iPad.

My very first drawing on my iPhone:

94315481.jpg

This already exists on the iPad: http://itunes.apple.com/us/app/livesketch-hd/id364888269?mt=8
Video: http://www.youtube.com/watch?v=pp8h97oCrX4&feature=related

What's funny is that a lot of people thought it was a fake and the sketcher was just erasing the top layer to reveal the sketch.
 
I do not get the purpose of this thread

Is it inferiority complex or what? Am attempt to prove that iPhone OS users still can find some dynamic content on the Internet? Does everybody realize that other users (say, Android - if not today then in a few days) can watch/access everything you can and then some (a very big some)?
 
Is it inferiority complex or what? Am attempt to prove that iPhone OS users still can find some dynamic content on the Internet? Does everybody realize that other users (say, Android - if not today then in a few days) can watch/access everything you can and then some (a very big some)?

1) Flash sucks on most phones anyway, and about tablets look at the JooJoo...you're wildly overestimating the percentage (very big some) of Flash contents PRACTICALLY USABLE on an average phone. People think you can watch every flash content on a flash enabled phone, but Adobe itself show demos of "guess the distorted photo" games on its site.....wow. In real life, you CANNOT use 90% of flash DESKTOP contents on a flash-enabled phone. Banners works good though :rolleyes:. So shut up with the "very big some". As usual, a lot of TALK about Flash on phones but no REAL USE experience. Just being happy of POTENTIALLY having it....cool... (whereas we often get the REAL DEAL thanks to official appstore apps)

2) Safari mobile is particularly good at this html5/ajax stuff, don't assume every phone is equally good at it.

3) This thread show people that every kind of flash content can be replaced, not only video streamings as somebody believe
 
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