Not necessarily. It could be used as a wireless multitouch trackpad, with some hotkeys on the side. Or to simply mimic a basic gamepad:
[url=http://www.freakgeeks.com/wp-content/uploads/2011/02/joypad.jpg]Image[/URL]
The most expensive game controller in history. That's really gonna make the competitors squirm.
That totally changes the gaming experience the iDevices currently offer though and puts them head to head w/'traditional' gaming device and in a head to head battle the iDevices lose, IMO.Not necessarily. It could be used as a wireless multitouch trackpad, with some hotkeys on the side. Or to simply mimic a basic gamepad:
That totally changes the gaming experience the iDevices currently offer though and puts them head to head w/'traditional' gaming device and in a head to head battle the iDevices lose, IMO.
Lethal
There is a big difference though between looking at 'soft controls' overlaid on the screen you are interfacing with and looking at TV while trying to operate soft controls by muscle memory. At that point you are just using the iDevice as a controller so you might as well be using a real controller (which costs less and does more).I disagree that it would totally change the experience. Many iOS games already use a gamepad-like setup, with virtual d-pad/analog on the right and buttons on the left. So these controls wouldn't have to be altered much if at all. A trackpad is a natural stand-in for adventure, RTS, and other so called "point and click" genres. And of course you would still have the tilt sensor for the racing genre and other games that use it.
The iPhone and iPod touch are already compared with, and generally seen by the core gaming community to be inferior to, gaming handhelds from Sony and Nintendo.
There is a big difference though between looking at 'soft controls' overlaid on the screen you are interfacing with and looking at TV while trying to operate soft controls by muscle memory. At that point you are just using the iDevice as a controller so you might as well be using a real controller (which costs less and does more)
Well actually I meant that the game would produce a cursor. I know it can be done, since the classic mode in "The Secret of Monkey Island: SE" has one. It functions just like an ordinary trackpad-driven cursor. There is a lite version, so if you like you can go check it out.With w/regards to point and click based games, Battle Hearts let's say, how do I look up at the TV and control the game at the same time when there's no cursor in iOS and no concept of hovering? It's not like a track pad in a desktop OS where I can move a mouse around and then click on the things I want to interact with. iOS was specifically designed to remove that abstraction layer and have the user interface directly with device as opposed to using a mouse, keyboard, or stylus as a middle man. Maybe someone could make an interface where just touching the screen displays a cursor and you need to double tap to interface w/game elements but that just sounds clunking and limiting.
There are games that are great for touch interfaces and their are games that aren't so great for touch interfaces just like there are games that are great with controllers and games that aren't so great with controllers. I like it when companies stick to their strengths.
My dark horse candidate for Apple getting into the traditional console market is partnering with OnLive and iDevices supporting blue tooth controllers.
Lethal
If Apple is serious about getting into the gaming console market, they will kick everyone's a$$ no problem.
How? Anyone who's serious about gaming would choose a platform that already has an amazing catalogue of games. Apple has a great mini game platform in iOS, but for real gaming they are the last choice.
I feel like I'm shouting at a wall, there are a lot of great games for ios more complicated than the "Cut the Angry Birds Rope" variety. I've posted many. Including simulations, rpgs and strategy.
Yeah, but none really compare to pc or console games from even 5 years ago. Is there anything close to Diablo II? Oblivion? COD? The touchscreen is horrible for serious gaming, nothing compares to a good gamepad or keyboard/mouse setup.
EDIT: I went back and looked. You only posted one. That's not lot's.
Yeah, but none really compare to pc or console games from even 5 years ago. Is there anything close to Diablo II? Oblivion? COD? The touchscreen is horrible for serious gaming, nothing compares to a good gamepad or keyboard/mouse setup.
EDIT: I went back and looked. You only posted one. That's not lot's.
Apple will not do it because there is no clear path to it be profitable. It requires a huge upfront investment and then loses for years to come. Sony ate losses for a while with the PS year after year. It took time for it to start turning a profit.
MS flat out said that it was looking long term with the Xbox and best case for them to break even was 10 years. It only been in the last year years that the Xbox devision has been turning a profit. MS went in knowing that it was going to be a VERY VERY long term investment to break into that market and they have done it and using it as a tool for other things.
Apple just will not do it because it has no short term path to profitability. Also would require them playing nice with the major game developers which Apple does not have a good history of playing nice with others. They do it is my way or the high way set up.
How about "The Longest Journey"? That's a 10 year old game and is there anything like it on iOS yet?
What is wrong with wanting to make a profit? Does the fact that Sony took a loss for sometime make them a white knight in shining armor? Sony is a large corporation with several business units so they could afford to take a loss on the gaming unit. But Sony had to rely on the cash generated from other product lines in order to be able to subsidize its gaming unit. Same with Microsoft.
Frankly, I see nothing wrong in wanting a product line to be profitable from day one. Despite what you may think, a business that eats losses on product lines is not a noble thing. Maintaining an unprofitable product line is not sustainable.
I'm fine with you wanting to criticize Apple, but back it up with some facts. Apple routinely signs multibillion dollar component deals with suppliers. So I think they would have no problem making the required upfront investment for a gaming console line.
The main question that any business should ask itself before entering a particular market is: How do I convince my potential customer base to buy my product over competitors' products?
what do you think...
i really don't think apple is that much interested into the console gaming market...
but if they were going to... do you think Apple could make a great gaming console that can rival the ps3, 360, wii etc. etc.
If you want proof that Apple doesn't have a clue when it comes to gaming, look at that pointless anomaly on your phone called the Game Center.
“iOS is the most popular gaming platform on the planet.”
50 million unique game center users.
For years, Nintendo's Gameboy / DS line was dominating portables. I think iOS... with their 99¢ (and often free) games ...has changed the way portable gaming works.
At the last World Wide Developer Conference, Apple stated...
and...
How is it pointless to build a gaming network with millions of users... IN LESS THAN A YEAR?
I'm really really interested in what you have to say and I'ma let you finish, but people do tend to have more than one gaming console. If everyone had to choose one console and one console only, I'm pretty certain that they'd be only *LTD* playing games on iOS. As ten minutes of angry birds whilst waiting for the bus, isn't that necessary. Or at least not as necessary as the two hours playing Call of Duty on a console whilst relaxing after a days work.At the last World Wide Developer Conference, Apple stated...
and...
How is it pointless to build a gaming network with millions of users... IN LESS THAN A YEAR?
I'm really really interested in what you have to say and I'ma let you finish, but people do tend to have more than one gaming console. If everyone had to choose one console and one console only, I'm pretty certain that they'd be only *LTD* playing games on iOS. As ten minutes of angry birds whilst waiting for the bus, isn't that necessary. Or at least not as necessary as the two hours playing Call of Duty on a console whilst relaxing after a days work.
I'm really really interested in what you have to say and I'ma let you finish, but people do tend to have more than one gaming console. If everyone had to choose one console and one console only, I'm pretty certain that they'd be only *LTD* playing games on iOS. As ten minutes of angry birds whilst waiting for the bus, isn't that necessary. Or at least not as necessary as the two hours playing Call of Duty on a console whilst relaxing after a days work.
Yeah, but none really compare to pc or console games from even 5 years ago. Is there anything close to Diablo II? Oblivion? COD? The touchscreen is horrible for serious gaming, nothing compares to a good gamepad or keyboard/mouse setup.
EDIT: I went back and looked. You only posted one. That's not lot's.
As far as iOS gaming goes, we are waaay past Angry Birds.
If you actually kept up with gaming developments on iOS your comments would be more in touch with reality. Take a look around the iPad App Store the next time you fire up your iPad. And this is barely a year and a half after the iPad's debut.