This was on the 18 beta.
Interestingly enough, when I took an actual HD project with a simple noise reduction on it, the mac pro beat the mac studio WAYY off, by factor 4x.
This is interesting and one of the things that I don't find 'all that great' about the Rocket Science test (and similar tests).
While I set up 'Rocket Science' myself, it is based on, and a strict carryover, of the 'Standard Candle' HD benchmark that we have a lot of data from.
Way before I finally provided the clip and the node setup for Rocket Science, I tried to convince some of the more experienced colorists over at Lift Gamma Gain, to take part and agree on a more realistic, but still demanding, node setup; perhaps a few stages of grades, qualifiers, noise reduction and maybe two or three popular effects.
As always, people were pulling in a few different directions and it ran out in the sand. I think I did such a setup for myself but didn't include it in Rocket Science, since I wanted it to be familiar to all who already knew Standard Candle.
Ultimately, I think it would make more sense now to have a Resolve benchmark with realistic grade setups, varying between just primary grades, something in the middle, and a heavy setup. Then you could add a render test since that is separate from the real-time grading and we know that the new Macs might struggle more in real-time (compared to multi RTX setups), but be very quick on export. That should be reflected as well.
This way people could look at that and realize "oh, I mostly do assembly cuts and primary grades—Resolve would be a great option for me".