I'm actually not assuming that the only part of the console hardware that matters is the GPU. That's not at all what I'm saying. You read the completely wrong thing into what I was saying.
Apparently two can play at that.
They have performant enough hardware to compete with consoles today.
But most consumers are not aware of this.
They support using existing industry standard controllers on ALL of their platforms (excluding watchOS for obvious reasons).
But most consumers are not aware of this.
These are controllers that have already been adopted by gamers and developers alike.
But most consumers are not aware of this.
Saying that Apple's only drawback here is a killer controller is completely missing the point.
Heres where you read into my post wrong. A killer controller from Apple is a gimmick. Something to gain attention if done right. Apple's problem is that no-one knows the Apple TV is a games console. For one thing, it has TV in the name so its not obvious there. Most people probably think its a subscription streaming service (Because it sounds almost exactly like an actual subscription streaming service, especially when people get bored of saying the full name of the service half way through and drop the 'plus' from the end).
Most consumers don't know the AppleTV box exists. Only a small subset of the ones that do, know its any good for games. A smaller subset of those know it can use adequate games controllers (Consoles have controllers in the box right? Wouldn't be much good without them!)
If Apple wants it to work as a console they probably ought to change its box to something bigger with flashing RGB lighting on it and a couple of games controllers in the box. At the very least a bolt-on-type controller so you can use your iPhone or something. Maybe they could get Phone carriers to push these bundles with phone contracts? Throw in an iTunes gift card to buy a few titles for good measure.
There is no consumer awareness of the AppleTV box at all, let alone of it being a decent console. Because Apple still calls it a hobby. Or did the last time they even bothered to mention it anywhere at all.
Meanwhile, this has been happening for years:
Apple's problem is software. Developers need to develop Apple's way in order to make games sing on an Apple TV, let alone an Apple Silicon Mac. Developers begrudgingly do this on the iPhone because it makes up such a large percentage of the mobile market and they do it for the iPad because the iPad ~98% of the tablet market. But there's no such incentive to do this on the Apple TV and now that Apple is effectively leaving the common processor architecture (x86), making GPUs that don't operate the way GPUs do on PCs, Intel Macs, consoles, there's not much incentive to get AAA gaming on a Mac, especially when Mac and PC users alike keep bashing the idea of gaming on the Mac. Plus, at least OpenGL was an industry standard, unlike Metal which is Apple proprietary. These things matter to the developers that would make the games. Not the controller.
This doesn't make a lot of sense. Games that run on iPhone will run on AppleTV without much modification no?
The modification comes down to the controller. I think I mentioned controllers somewhere before....
Developers will make the best games they can when they have a lucrative enough market to build for. Apple users spend more money. When iOS games can be played on Macs too, they will embrace the whole system and make their games scalable across all devices.
Epic started the current fight. But they started it due to Apple's (and Google's) in-app purchase fee structure which, if you are a developer, is not insubstantial.
Its not but when you can charge £10-100 x several thousand users for a set of shiny pixels that took a couple of people a few days work to make, and do that every week, sometimes multiple times per week, 30% off the top doesn't seem like something you should bitch about too much.
Anyway, who started it and why is beside the point. Apple kicking off the Unreal Engine for pretty much every platform they have in response to that fight will cost them in the gaming arena and they can't really afford to be losing battles there. It will further the notion that anyone needing a Mac for most high-end purposes should look to Windows instead.
I'm with you as far as the idea that kicking Unreal altogether is a somewhat risky move, but the last sentence is a rather bizarre stretch. Doesn't seem even vaguely relevant really.
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