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I've got a 2.8Ghz Core2duo iMac (4Gb RAM, ATI Radeon HD2600 pro /256). Runs like a dog at even the very lowest settings (at native resolution of 1920x1200, I don't even bother playing games at lower res because they look all fuzzy...).
 
I've got a 2.8Ghz Core2duo iMac (4Gb RAM, ATI Radeon HD2600 pro /256). Runs like a dog at even the very lowest settings (at native resolution of 1920x1200, I don't even bother playing games at lower res because they look all fuzzy...).

Are you getting a better framerate than I am (around 15-16 FPS)?
 
Played the beta all weekend, and it was awesome!! Can't wait for the 15th. Demon Hunter by far my favorite class!

Running great on my iMac (late 2009) 3.06ghz 12gb ram, frame rate about 18-23
 
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It seems to run fine on my macbook air.
The first time I tried it was pretty laggy, so I turned all the settings down/off and changed resolution a bit lower. It was still laggy tho, so I figured it wasn't the settings.
The second time I got on it was smooth.
The third time I decided to turn it up to full resolution and high textures and it still ran fine!
Not sure what my fps was tho, I'll try to check that next time.

I know I won't be buying it anytime soon, maybe it'll go on sale around Christmas time, like when Starcraft 2 was half off last year.

Torchlight 2 looks awesome so far, and would much rather spend $20 on that when it comes out.
 
Note: My work computer is a 21.5" iMac 3.06GHz Core2Duo with the NVIDIA 9400M 256MB and it sucks/pretty much unplayable at 1920x1080. I knocked it as low as 1280x800 or whatever to make it run decently.

Image

So iMac with the 9400M and it was pretty miserable. Playing at almost half res and everything on Low/Off and still wasn't even totally fluid in OS X. My personal Mac is an ancient machine, but I plan on probably building a gaming rig or a Windows laptop with a decent GPU in the next few months.
 
I have a 2011 Mac Mini with a dual core 2.7 i7 CPU, a dedicated AMD Radeon HD 6630M GPU with 256MB of VRAM, 8GB of 1333Mhz DDR3 main RAM and a 7200RPM hard drive.

I've been playing it mainly at 1344 X 756 resolution but also at 1600 X 900 with the following settings.

On full screen.
No letterbox.
No Vertical Sync.
No Anti Aliasing.
Texture quality on high.
Shadow quality on low.
Physics on low.
Clutter density on low.

With that I get around 35FPS on the lower of the two resolutions and around 30 on the higher one. If I have everything on medium to high then it dips to around 15FPS to 20FPS which while not really acceptable I can play it on.

I will probably play around a bit more with the settings when I get the full retail game. I didn't want to waste too much time on that right now as the open beta is only for the weekend. I've tried out three of the characters and got to the first boss the Skeleton King on two of them.

I haven't installed Windows using Bootcamp yet although I do have Windows 7 Home. I may well do that as there are one or two other Windows only games I want to play as well. I've heard there may be slightly better performance on the Windows side due to more current drivers.
 
Running great on my iMac (late 2009) 3.06ghz 12gb ram, frame rate about 18-23

You call 23fps great ? I call that just bearable. Great is 60fps+ in my book with 30fps as an absolute bare minimum to be playable. Not that I'm criticising your machine, it's faster than mine.
In any case, if I can't get a constant 30fps at least, I'm not gonna play the game...

Anyway, back to minecraft :D
 
The game is near unplayable on my system and I suspect many others, but I have an idea as to one cause.

To verify, you are going to need to modify your AGPM.kext info.plist to log the g-state of your card. Once done, use a kext tool to redo the cache and reboot.

What this does for you is show what "state" or speed your gpu is in at any one time. Each time it switches to a faster or slower speed there will be a corresponding line in your log.

On my system, which is a MBP 5,5 (9400m) the game is barely playable. It obviously jumps around and gets bogged down at times, but without any real connection to the number of items on the screen. Then a second later it is running much better with near 0 lag even if the FPS is still very low.

I looked at the logs and the g-state is switching back and forth from 1 to 0, then to 1 then to 0 every few seconds. 0 is full speed in my case (450mhz) and 1 is power savings (350mhz).

The thing is, it should not be doing that while playing. I loaded up the gl diagnostics in Xcode and the gpu is running constantly at 100%, with some free memory left. That means something, either a lion bug or a bug in diablo 3 is causing it to go crazy and cycle.

I would post this on the diablo forums, but only official beta members can do that. If anyone here is official, you might want to enable the logging and see if you get the same issue. If so, report away.

The only fix, that I can think of, is to force the system to only use g-state 0 by modifying the agpm.kext even more. I haven't done that yet though I might. I wish there was a better explanation for how the agpm variables worked, because I don't like monkeying with it without understanding really what I am doing.
 
Damn! I missed the beta, anyone tried it on the 2.7GHz i5, with the 6770m graphics card?
 
Well I went in and adjusted the AGPM settings. The high and high_v state zero was set to 100, which I believe should force the system to stay in 0 once there.

I think it caused the system to overheat though as it would still drop to 1 after a while of running but it was nowhere near as slow as previously. Temp was up to 90C as measured by nvclock. Looks like I need to redo the paste.
 
Well I went in and adjusted the AGPM settings. The high and high_v state zero was set to 100, which I believe should force the system to stay in 0 once there.

I think it caused the system to overheat though as it would still drop to 1 after a while of running but it was nowhere near as slow as previously. Temp was up to 90C as measured by nvclock. Looks like I need to redo the paste.

90C isn't overheating. 90C is still in the range of a pretty standard gaming temperature if you've been at it a while.
 
Damn! I missed the beta, anyone tried it on the 2.7GHz i5, with the 6770m graphics card?

Yes. 1920x1080, all high except shadows off, AA on, I get around 35-45 fps. In city 42fps. But it's much more fluid with vsync (fps is static 30).
 
Hello together,

Had a lot of fun playing Diablo 3 yesterday. Unfortunately i had only time for playing trough with Monk, Wizard and Demon Hunter.

Had most fun with the monk. Dashing from one enemy to other and fast combo moves looks bad ass. Had a quite good dmg output per second (20 dmg per sec. in my first run; my wizard had only 22 and was much more squishy). To bad i couldn't play as barb, cause i really would like to see a direct comparison to monk.
I am interested in a hero good for solo inferno mode when the game is released. Barb relief on high defence and great hp pool while monk on his dexterity which allows him to avoid a lot of hits. But he will probably have big time troubles against magical damage.
Demon Hunter was quite boring at low level. Low dmg output and no good are control skills except for his traps.
Also really like the new smithing system. Got a really good gear with it.
So i am still trying to decide between barb and monk. Any suggestions?

I played on my macbook pro (signature) on win 7. Good game experience when playing solo but when playing in a large group and fighting against tons a monsters it becomes pretty unplayable (fighting kind leoric runs pretty good, talkin about really big battles). Hope this will get optimized.
 
90C isn't overheating. 90C is still in the range of a pretty standard gaming temperature if you've been at it a while.

One would think, but that just doesn't seem to be the case. The GPU was at 90C but since nvclock cannot measure constantly (unless I setup a script to repeat it over and over) that is probably slightly under reporting the temp.

After setting the AGPM to not drop back to g-state 1, the game was stable for about 20 minutes or so, then would start to get a bit slow randomly. Looking at the g-state logs it was actually dropping back to 1 again. The only reason for that is protection from overheat.

So I found an old tube of thermal paste (generic stuff, can't find the tube I purchased about a year ago, will re-apply after picking up something better) and cleaned and pasted.

Now my gpu never gets above 75C at all during the game.

On the other hand, my CPU shows 95C at max and heatsink shows around 70C when fans are full on. Temperature monitor, using the installed cpu drivers to get internal temps, shows the cores at 104C and 88C, so obviously the cpu needs to be re-pasted again. Simila with the old dried up pasting so who knows. Either way GPU had a 15c+ difference confirmed in the same situation.

BTW, the game is now "playable" but not passable. Although it now works I would choose to use a different system for regular play. Fun game.
 
So i am still trying to decide between barb and monk. Any suggestions?

I think between these two, the Monk is the safer bet, if for no other reason that he/she can heal, which may be important in the harder levels. However, I think the Barbarian has a more satisfying feeling of just smashing things to bits.
 
I played with everything but the barbarian.

My favorite is the witch doctor, followed by the wizard. I usually like to play as magic casters in games.

I thought the wizard was easier than the witch doctor, I was slaying all kinds of stuff, but I still prefer the witch doctor.
 
color gamut suggestion

Just an FYI... I played this game over the weekend and found that the quality of the art looks MUCH better when I chose a RGB color profile.

I did not play this on any of my Macs, as I have a Windows 7 gaming PC for this stuff.
I played it on my Dell 24" monitor and I thought the game looked 'foggy' and generally out of focus. It just had a washed out look to it. I changed my monitor preset mode to RGB and it was MUCH better.

Sadly, the game isn't as great as I hoped it would be. Too many times I wanted to rotate to tilt my camera view. I also wanted to enjoy more of the atmospheric art work, but it seems I am so 'high up in the sky' that I can barely make out anything. I was pressing Z just to zoom in to look at someone.

Hopefully the actual game will have some impressive cinematic cut scenes. I still think Diablo II had some of the most amazing cut scenes for its time.

Because of the art work, it's hard to tell what objects can be destroyed and what is just background art. There also seems to be absolutely no animated light sourcing. Fireplaces and torches never flicker or change their light. I would think the light would add a wonderful ambience to the game.

Hopefully the actual game will be more in-depth and complex than this beta client was.
 
Ran the beta under windows xp in bootcamp with my x1600m 128mb and performed much better than I expected it to. Everything on low with slightly higher resolution ofcourse but the framerate was solid. A little slow down in the room with the 4 pillars.

All in all I love my x1600m, 6 years old and still going strong !
 
...

Because of the art work, it's hard to tell what objects can be destroyed and what is just background art. There also seems to be absolutely no animated light sourcing. Fireplaces and torches never flicker or change their light. I would think the light would add a wonderful ambience to the game.

Hopefully the actual game will be more in-depth and complex than this beta client was.

I noticed this too. I'm sure there are the Blizzard apologists that'll flip out over what I'm about to say but for a game with that long of development time, you'd think the graphics wouldn't be stuck in 2002.

Blizzard games, although generally fun, are overrated.

I did end up buying it though. It'll probably take me a year to beat because I don't have much time to play it.
 
I played with everything but the barbarian.

My favorite is the witch doctor, followed by the wizard. I usually like to play as magic casters in games.

I thought the wizard was easier than the witch doctor, I was slaying all kinds of stuff, but I still prefer the witch doctor.

I just saw this today - I think it must be the newest character video they released. Looks pretty sweet!

 
I dug out my old macbook pro 2008 model I put in my sig for now and played it in bootcamp this weekend.
at 1440x900 resolution
if i had textures on high and everything else on off or low i got quite a consistent 30fps not great but playable.

on my 2011 iMac it was flawless everything set to max full resolution.
 
You call 23fps great ? I call that just bearable. Great is 60fps+ in my book with 30fps as an absolute bare minimum to be playable. Not that I'm criticising your machine, it's faster than mine.
In any case, if I can't get a constant 30fps at least, I'm not gonna play the game...

Anyway, back to minecraft :D


I should have specified...I was on the highest settings and it was playable, so to me it's great.
 
Played on my Early 2008 Mac Pro with Radeon HD 4890 and it v-synced at 60FPS the entire time.

What I really hated about the beta is that it uses the retarded full-screen introduced with Mac OS X Lion, that makes all other screens go black. Really not what you want with a multi-monitor setup.
 
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Played on my Early 2008 Mac Pro with Radeon HD 4890 and it v-synced at 60FPS the entire time.

What I really hated about the beta is that it uses the retarded full-screen introduced with Mac OS X Lion, that makes all other screens go black. Really not what you want with a multi-monitor setup.

What you say here is simply wrong. I have an iMac with two aditional screens and you hav windowed fullscreen in Diablo three just as you have in Starcraft 2 and World of Warcraft. Actually I have my fullscreen diablo on my iMac and my browser on my third screen when I write this. My guess is you are telling it to go fullscreen and not fullscreen windowed.
 
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