Feel free to share the test data.
In which case you won't mind showing the working out, as my teachers used to say...
So let’s see the numbers.
Performing the same mouse-heavy task on both operating systems for any sustained length of time led to a consistent 20-40% difference in the amount of time required to complete it. And this was after a couple of practice rounds to adjust to the different acceleration curves.
An even better test, I later discovered, is the classic.mouseaccuracy.com web-based test. With a good mouse, (or even a trackpad) a score of 17 is doable in Windows. Good luck hitting that in OSX though. You can even try it yourself... unless you're too scared to know the objective truth.
This is a thread topical to the Apple announcement in 2005 to transition to Intel CPUs. Your grievances over pointer acceleration are topical here how exactly?
I believe it started on page 2, arising out of a discussion of computer productivity.
Are you arguing that there is a paradigm around pointer acceleration which should be quashed forthwith from pointer-based UIs? I can’t really come to another conclusion here, based on your persistent thesis.
Sigh. No. I never said that. Nobody did. Good acceleration is essential. Bad acceleration is counterproductive. No acceleration is even worse. I don't know how it is possible to be more clear.
This sounds like something particular to you that you've decided affects everyone. I'm reminded about the old saying that a poor craftsman blames the tools.
Does a poor craftsman blame a manual screwdriver for being slower than a power driver? No. In the same way, this is simply an example of a less efficient tool. Yes, it does work, and a good job can still be done with it. That job just takes longer to do.
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I'll also go out on a limb and say that even if you, individually, can show a difference, that's not sufficient to make the sweeping generalizations you have made. All that means is that Windows mouse acceleration works better for you. If a handful, dozens, hundreds of users in controlled tests reach the same result, you would have a basis to make the claim of it being universally better.
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It's glaringly and objectively obvious. I've already explained the test. It's replicable by anyone with a non-1:1 pointing device (that is to say, anything that isn't a touchscreen). I've shown the practical data and the theory behind it, but nobody has taken me up on presenting anything but conjecture and anecdotes to the contrary.
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As to your archived link-first of all, I'm pretty sure that "Ballistics" is just the term that MS uses, or at least once used, for their mouse acceleration algorithms. At least that's how I read that page. Second, is that your support for saying there's "serious research" behind it? I'm not doubting that MS spent a lot of time developing it and didn't just do it blindly, but that page just describes how it works, not the WHY of it working the way it does. I'm sure the "why" information exists, but understandably Microsoft probably doesn't want the details publicly known(although I'd be really interested in seeing them). Do you really think Apple hasn't UI studies to arrive at their current algorithms?
I think the "why" is that it allows users to operate pointing devices more precisely. It's really not more complicated than that. To answer your question, no, I don't think that Apple "studied" anything to arrive at what they have right now. They plucked some non-copyright-infringing default out of the bowls of the 1990s and torturously kept it alive.