I haven't seen that one before. I should note that I am NOT using the build script mentioned above; it doesn't seem to be necessary because I have everything working without it.
Project > Set Active SDK > Device (either Debug or Release should work).
Build > Build & Go
That should install it onto your device with no other intervention.
What is MobileInstallation patch? Do I need to install it to my iPhone 2.0 before installing my application?
Yes, you need to install it before you can copy your app across.
Well after installing MobileInstallation Patch, I am able install my application to iPhone.
I can see my application icon/name in the iphone, but when I click to open it says:
The application "myApp" cannot be opened!
This is because u need to install at least one app from iTunes. It can be free one.
I have more than 100 apps installed from iTunes
I have more than 100 apps installed from iTunes
Ok, I got this problem several times as well. It can be one of this:
U forgot to put that one line into Plist.info or maybe it's not being signed during building.Or maybe summing else...![]()
Well after installing MobileInstallation Patch, I am able install my application to iPhone.
I can see my application icon/name in the iphone, but when I click to open it says:
The application "myApp" cannot be opened!
I had that error once and it was due to not having the SignerIdentity pair in the Info.plist file. Check that you've entered it, and make sure that everything is spelt correctly.
I don't know whats happening but I am getting the following error, no matter I add that line in info.plist or not.
"0xE800003A (Your mobile device has experienced an unexpected error..)"
May be MobileInstallation patch is not properly installed and it might be creating problem!!
Good to hear that you have it working. Now, to give credit where it's due, a lot of the information that I've posted here is originally from Javacom over at hackint0sh.org. I couldn't have got this all working without his posts![]()
Hi guys,
I just came across this thread and saw the suggestions....
I've created my cert, added the build phase run script item, and edited my /Developer/Platforms/iPhoneOS.platform/info.plist file to change to two entries to NO.
I also edited my info.plist file and added the req'd key "SignerIdentity", as a Value: "Apple iPhone OS Application Signing".
Now, when I go to deploy, I get a 0xE800003A (Your mobile device has experienced an unexpected error, blah blah).
I've looked this up and it looks like it means I don't have a provisioning profile - which makes sense, since I haven't been accepted as a Dev yet...
Any suggestions? Obviously you guys have gotten around this? I'm on 2.1 jailbroken and running the 2.1 SDK.
Thanks,
Cemil
Hmmm, in another project I don't get that error now, but when I add the new build phase, I get a compile error saying:
Command /bin/sh failed with exit code 1:
Xcode: cannot find code object on disk
Without the extra build phase, the project builds & go just fine and puts the application on the iPhone. However, it won't run, giving me "Application cannot be opened." What might this be? I tried running codesign manually on the CodeSignature file and copying it back to the iPhone, but I only get "Application cannot be opened" again.
Help please?
Same with me... it says:
"Your mobile device has encountered an unexpected error (0xE800003A) during the install phase: Verifying application"
except I'm on 2.0.1, anyone know how to fix it?