Luckily that's just an assumption, though you state it as a fact. I'm also hoping for improved display support from the base M2. RAM and number of supported ports could also theoretically increase.It won't. The M2 Mini will be faster version of the M1 Mini; same assortment of cores, same display support, same amount of RAM, and the same ports.
It'll be interesting to see if Apple chases gaming in the future, now that the potential graphical prowess is there, and will likely improve faster than CPU performance with the M2 family. If the graphics keep improving dramatically, they might as well add in ray tracing support and try to snag themselves a bunch of customers they've left to Microsoft and PlayStation up until now.
It'll be interesting to see if Apple chases gaming in the future, now that the potential graphical prowess is there, and will likely improve faster than CPU performance with the M2 family. If the graphics keep improving dramatically, they might as well add in ray tracing support and try to snag themselves a bunch of customers they've left to Microsoft and PlayStation up until now.
I know the 'bus left' a long time ago, but it's only been a few weeks since M1 Ultra came out, and in a couple of years even the 'Pro' will be impressive... A company of Apple's scale can choose to drive gaming forwards on the platform from now on if they think it's worthwhile for them.That particular bus left a long time ago. Apple can scream about how cool Metal is, BUT...until it becomes as simple as "paint by numbers," game developers won't care. They will just continue to "paint by numbers" using Windows compilers.
I agree with you. I don't think they'll do it either, at least in the near future. I just think it's interesting that we're reached a point where they really could, now they're designing their own silicon.Apple will definitely have to add hardware RT sooner than later, but “chasing” the gaming market would mean actively getting into the game and financing game studios + maybe making a console. I don’t see them doing anything like that. The more realistic scenario IMO that they simple continue to deliver the hardware and the tools and leave the rest to independent devs.
Especially given it's faster than the MBP 16 i9. Jeeze. I've used native tools on mine for use with the GPU and found it's snazzy in comparison to my 16. Everything past bas M1 is massively more powerful and likely overkill for a lot of things.Do you really think the M1 is only suitable for office work, consumption and light content creation? You act like, this is a Intel Celeron. ?
…maybe making a console.
They'd really have to go all in on gaming to justify that development, and they probably won't.
Never is a long timeI'll see your "probably" and raise you to "definitely never will"
Never is a long time
I nearly bought a MBP for personal use, partly for the screen. On paper it sounded brilliant. But before pulling the trigger I went to an Apple store to check out the differences. I spent a full hour or more comparing the screens of all the modern MacBooks side by side. Aside from being brighter, I was unable to discern any other improvements, AT ALL. (This was soon after release, before Apple sorted out the problem of enabling the higher refresh rate in software.) In low light I bet the mini-led looks a lot better, but not in store.Of course the MBP gets all the nice extras of amazing screen...
I don't disagree with you... all I'm left with is hope ??True -- normally I'm a "never say never" guy..
But -- Apple has been consistently not caring about Mac gaming for decades
On this subject, I'll stick with "never" until proven wrong
But -- Apple has been consistently not caring about Mac gaming for decades
It'll be interesting to see if Apple chases gaming in the future, now that the potential graphical prowess is there, and will likely improve faster than CPU performance with the M2 family. If the graphics keep improving dramatically, they might as well add in ray tracing support and try to snag themselves a bunch of customers they've left to Microsoft and PlayStation up until now.
Here's the problem, Apple doesn't advertise games for the Mac at all. Not that there isn't plenty of Macs owners that aren't gamers. We had for a number of years a few game providers that sold some games on the Apple store, but most game companies need enough revenue to make it worthwhile. So because the Mac allows buying software games readily from cloud or download it locally, most game companies have switched to selling direct via web. I regularly play Blizzard games until they stop updating them. Run fine in Rosetta 2 the ones that still are supported on Macs.The problem isn’t the hardware. There has to be a sufficient market share to justify triple A games for macOS. There just aren’t enough Mac users to attract the big game studios. The only way we will get top quality Metal games is if Apple itself creates them.
Anyway the M1 Mac is decent hardware for streaming game providers, as long as you have a fast and reliable internet connection.
For normal office workers is more than enough the base M1, I was crazy enough to get the 8gb version wich was a mistake because now that I'm diving into some gaming and virtualization I'd like to have 16gb at least.
Anyway its been almost one year and a half so I guess I'd jump into the M2 base model with 16 gb as soon as its released