Considering it runs like a boiled turd on even high end hardware, the M1 iGPU hasn't got a chance running it locally.
Mac laptops have the potential to be much better gaming machines than PCs at similar noise level, weight and battery life.If they bothered writing an engine backend for Metal, I am fairly confident M1 would run Cyberpunk at low-med settings at 1650x1050 with acceptable framerates (40-ish). Actually, it would be a great publicity move for Apple sponsoring such a port
Mac laptops have the potential to be much better gaming machines than PCs at similar noise level, weight and battery life.
But I don't think Apple cares much about that type of gaming.
These Metal features are not specific to AAA gaming, AFAIK. They can be used for more casual games and pro apps.
Has Apple ever reached an AAA game studio to help them port a big title? [...] If Feral does the same (purely hypothetical), would Apple reach them and try to maintain Mac ports one way or another? I doubt it. They would simply let that happen and be content with the situation.
Precisely. If they don't do something radical like purchasing a major game studio before it's purchased by another big one, the situation won't change. You can't attract major developers with less then 10% of the potential user base, even if you have the best technology out there (which isn't even the case, I suppose D3D development tools are better than Metal ones).I don't think that Apple is known of actively encouraging or incentivizing *anyone* to bring apps to their platform. From my understanding, their stance is more along the lines "if we make a compelling products, others will join in". Don't get me wrong, I agree that sponsoring a company (or five) to bring some popular games to Mac would accelerate it's adoption as a platform for gamers, but that kind of operation is not really Apple's style...
I play most games on Nintendo or PlayStation, but a few games are simply better played at a computer, such as Civilization, Europa Universallis or Baldur's Gate.All of this hassle multiplied by hourly rate = cheaper to just buy an XBox, surely?
Because playing FPSes with controllers is barbaric.All of this hassle multiplied by hourly rate = cheaper to just buy an XBox, surely?
I disagree. If they didn't care about it, they wouldn't invest that heavily in gaming-specific features. I mean, this year they introduced some new frameworks for game controller support, and Metal got a lot of new toys as well. While Metal raytracing is not performant enough for games (although one can still use if for some limited stuff), there are some very cool things one can do with M1 that would be a massive PITA on some other GPU architectures.
And of course, if Apple didn't care about gaming, they would hardly spend time promoting Baldur's Gates 3 during the WWDC.
GeForce NOW plays it really well. right now $24 for 6 months. It also has years ahead of Stadia and others in compression and playing.How's Cyberpunk 2077? If not locally can it be played through browser on Stadia?
I work at a computer all day.Because playing FPSes with controllers is barbaric.
I play most games on Nintendo or PlayStation, but a few games are simply better played at a computer, such as Civilization, Europa Universallis or Baldur's Gate.
That said, I am not the least interested in game streaming services. Horrible idea.
How's Cyberpunk 2077? If not locally can it be played through browser on Stadia?
Frames Per Second (Higher is better) Min, Max, Avg
Pass 0, 0.354196, 47.955593, 30.179359
Pass 1, 3.199978, 35.364223, 23.195637
Pass 2, 1.318226, 41.583427, 26.351814
Pass 3, 1.379330, 41.467823, 30.206476
Pass 4, 0.836233, 48.314625, 24.471741
Time in milliseconds(ms). (Lower is better). Min, Max, Avg
Pass 0, 20.852625, 2823.298340, 33.135231
Pass 1, 28.277166, 312.502197, 43.111557
Pass 2, 24.048042, 758.594971, 37.948051
Pass 3, 24.115084, 724.989441, 33.105484
Pass 4, 20.697666, 1195.838379, 40.863461
Frames under 16ms (for 60fps):
Pass 0: 0/258 frames (0.00%)
Pass 1: 0/211 frames (0.00%)
Pass 2: 0/233 frames (0.00%)
Pass 3: 0/273 frames (0.00%)
Pass 4: 0/2675 frames (0.00%)
Frames under 33ms (for 30fps):
Pass 0: 144/258 frames (55.81%)
Pass 1: 35/211 frames (16.59%)
Pass 2: 88/233 frames (37.77%)
Pass 3: 168/273 frames (61.54%)
Pass 4: 598/2675 frames (22.36%)
Percentiles in ms for pass 0
50%, 31.00
75%, 44.00
80%, 47.00
85%, 56.00
90%, 65.00
91%, 66.00
92%, 70.00
93%, 72.00
94%, 82.00
95%, 90.00
96%, 96.00
97%, 99.00
98%, 119.00
99%, 193.00
Percentiles in ms for pass 1
50%, 41.00
75%, 52.00
80%, 55.00
85%, 59.00
90%, 70.00
91%, 71.00
92%, 74.00
93%, 76.00
94%, 83.00
95%, 86.00
96%, 88.00
97%, 98.00
98%, 103.00
99%, 160.00
Percentiles in ms for pass 2
50%, 36.00
75%, 48.00
80%, 52.00
85%, 56.00
90%, 61.00
91%, 63.00
92%, 68.00
93%, 73.00
94%, 76.00
95%, 81.00
96%, 85.00
97%, 96.00
98%, 118.00
99%, 147.00
Percentiles in ms for pass 3
50%, 30.00
75%, 35.00
80%, 38.00
85%, 42.00
90%, 49.00
91%, 50.00
92%, 57.00
93%, 60.00
94%, 88.00
95%, 109.00
96%, 164.00
97%, 167.00
98%, 173.00
99%, 309.00
Percentiles in ms for pass 4
50%, 41.00
75%, 51.00
80%, 54.00
85%, 59.00
90%, 65.00
91%, 67.00
92%, 69.00
93%, 71.00
94%, 74.00
95%, 78.00
96%, 82.00
97%, 88.00
98%, 98.00
99%, 119.00
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