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As for why use windows, if your only use case was for gaming, I'd agree.

I use Excel to print logbook pages, but I'm guessing I can migrate that over to Calc pretty easily. The guts of the logbook itself was written in ANSI C, so that'll be trivial to get running under Linux. Just gotta build another front end, although what I *should* do is get off my butt and actually write some code so I can print directly without having to dump a .csv into Excel first. ;)

I digress, but it'd be cool to simplify down to Linux and iOS. Maybe my product key stopping working will be the final little push.
 
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Valve has done an amazing job making Linux a reality for gaming. It's unfortunate that Apple and Valve just can't get along.
Everything I have read about Valve says that they’re hard to work with. The supposed Team Fortress 2 Adult Swim show comes to mind, with Valve never delivering a script and going radio silent on them. (Eventually the only script made was turned into “Expiration Date”)

If I were strategizing for Apple and I wanted to expand the lineup of games for the Mac, I would just go the route of using a compatibility layer like Proton to run existing titles (to stop the bleeding), and continue throwing money and dev resources to upcoming big releases (and not locking them to the Mac App Store).

At the very least this would improve the status quo until the goal of native ports could be achieved.

As it currently stands, Apple seems to be all-in on native ports or nothing. Which would be fine if they weren’t on the back foot, but right now I believe that even an imperfect solution is better than no solution.
 
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Everything I have read about Valve says that they’re hard to work with. The supposed Team Fortress 2 Adult Swim show comes to mind, with Valve never delivering a script and going radio silent on them. (Eventually the only script made was turned into “Expiration Date”)

If I were strategizing for Apple and I wanted to expand the lineup of games for the Mac, I would just go the route of using a compatibility layer like Proton to run existing titles (to stop the bleeding), and continue throwing money and dev resources to upcoming big releases (and not locking them to the Mac App Store).

At the very least this would improve the status quo until the goal of native ports could be achieved.

As it currently stands, Apple seems to be all-in on native ports or nothing. Which would be fine if they weren’t on the back foot, but right now I believe that even an imperfect solution is better than no solution.
Software development could use a whole psychology book written about it.

In 1990, I was working for a small software house that was sort of a business, sort of a dotcom business, but they were making money and products. People had cots toward the finish of one product. Somehow I got a free subscription to Game Developer magazine. I was reading an article about how Valve almost went out of business, due to Half-Life. Toward the end of the article, it was explained how they re-worked things and produced the Game of the Year Edition.

Imagine if Valve had not achieved better and there was no Steam.

I wish someone at Apple would recognize their cubby hole of a business might not last and do more.
 
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