Become a MacRumors Supporter for $50/year with no ads, ability to filter front page stories, and private forums.

three

Cancelled
Jan 22, 2008
1,484
1,225
Great concept you have there, I'll start the videos once I get back onto my mini. My MacBook Air's speakers don't work....
 

aaquib

macrumors 65816
Sep 11, 2007
1,496
1
Toronto, Canada
Wow, that's some really impressive work OP! How long did the video renderings take you?!?! Blender seems like a very complex app, just wondering what your motivation was to spend all that time creating that.
 

liptonlover

macrumors 6502a
Mar 13, 2008
989
0
Wow, that's some really impressive work OP! How long did the video renderings take you?!?! Blender seems like a very complex app, just wondering what your motivation was to spend all that time creating that.

Blender is about as complicated as any other 3D modeling software... Yes it's confusing but the other ones are as well. I used to be a blenderhead myself :cool:
 

lookoverthere

macrumors member
Original poster
May 22, 2009
31
0
Atlanta, GA
In the beginning

Wow, that's some really impressive work OP! How long did the video renderings take you?!?! Blender seems like a very complex app...

On my 2 year old MacBook Pro it took between 10 to 15 minutes to render 4 seconds of video (if I wasn't doing anything else). So in all, you're looking at several hours of rendering. Like liptonlover said above, Blender isn't any more complicated to use than many of the other 3D animation software out there. But, it has some niceties (like being FREE). These videos were rather simple (compared to other Blender projects) to make. It's really just a bunch of 2D images moving around in space. A nice Python Script was developed by another Blender user to make importing the hundreds of images I used easier.

...just wondering what your motivation was to spend all that time creating that.

I really want to see a fully functional Multi-Touch computer hit the market. I'm a little worried because I see many people get so caught up by these amazing handheld Multi-Touch devices that they think that's all Multi-Touch can do. The level of Multi-Touch we see on the iPhone and iPod Touch doesn't begin to compare the what Multi-Touch is capable of.

As I state on my first post (and on my blog) I became really frustrated with the keyboard and mouse setup because it prevented me from using my computer as my only source of notes in my BioChem class. BioChem notes are a collection of text and figures, and cannot be easily replicated with a mouse. I paid over $2000 to buy my Mac two years ago, and I feel I'm only using about $500 of it. That frustration caused me to daydream about what I would want in a Multi-Touch computer. Because I'm naturally obsessive, that daydreaming caused me to study Multi-Touch interface design. And after a year of research and dreaming here I am.

I have a past with studying interface design. My undergrad was in Research Psychology. Part of my interest back then was the Psychology of Computer Use. It's actually what led me to switch to Mac. So, I was already very picky about GUI interface design.

I honestly don't know what will come of all this. I got tired of sitting at home making videos, so I decided to share them with everyone. (but don't worry I'm finishing up four more videos now)

Thanks :apple:
 

twoodcc

macrumors P6
Feb 3, 2005
15,307
26
Right side of wrong
wow. it's nice to know a little about what motivated you to do this, and a little about your background. thanks for sharing! and i do hope that something becomes of this!
 

WickedRabbit

macrumors regular
Feb 17, 2009
153
0
I could actually care less for a full multitouch tablet type of device, but I would like to see Apple (or Logitech) ship a desktop keyboard with the multitouch pad from the Macbook's in place of the standard D-pad arrows.
 

lookoverthere

macrumors member
Original poster
May 22, 2009
31
0
Atlanta, GA
Upside down???

Over the past two days I had over 1000 hits on one of my YouTube videos. I was curious about this so I check the stats on my video. All those hits came from Brazil. I dug a little further and found that they where linked from a blog site registered in Rawalpindi, Pakistan (http://thegadgets.net/apple/macslate-apple-tablet-concept/).

It's amazing! A month spent on US-Europe focused sites and I can't get any major Mac News Site to pick up my idea. But two days from a Brazil blog registered in Pakistan and it gets over 1000 hits. LOL

Please feel free to submit my site ( http://macslate.blogspot.com ) to your favorite blogs and Mac news sites.

Oh! I'll FINALLY have three more videos up by Saturday night! Two on Slate gaming and one on Slate's Tabletop environments.

lol :apple:
 

lookoverthere

macrumors member
Original poster
May 22, 2009
31
0
Atlanta, GA
Finally!

Ok, sorry it took so long. Here are three more videos:

Tabletops

Games and Slate

Now with the gaming videos. I'm not too pleased with them. I had such a hard time trying to make the First Person Shooter video that I had to leave it out. But, you can get the gist of how it would work from the other videos. Here's a quote from the blog post:

Here’s my concept for gaming controls. Before I go any further, understand that this is not a polished concept yet. I am presenting two different control systems here. The second video covers my preferred gesture controls. However, these controls are a little awkward, so the first video shows another system. The system in the first video is not that great. The directional pad is way too intrusive. So, I have some polishing to do...

They key to these controls is that they are flexible and can be called up anywhere on the display. This way the controls adapt to you to make playing more comfortable.

One of the things that you’ll notice in the second video is that the gestures for turning your character are very subtle. That’s because our wrists can only rotate a limited degree in either direction. The OS would recognize which hand is making the gesture and would adjust the sensitivity accordingly.

I did not include a video showing the controls for a First Person Shooter. But, they are not much different. As you’ll see in the video you can use a one finger gesture to rotate the camera up and down as well as turn your character left and right. Just tap near that finger with your thumb to fire a gun.

One of the great features is when a message or control appears on the screen you can interact with that directly. If a message pops up asking with you’d like to pick up a gun you walked over, all you have to do is tap on it. Ever get frustrated when playing the original Halo and you accidentally picked up a health pack before you wanted to. With Multi-Touch you only pick it up when you tap on the Health Pack.

Not only did I post more videos but I also made several other post summarizing my concept. You can find the blog here:
MacSlate.blogspot.com

Let me know what you think :apple:
 

liptonlover

macrumors 6502a
Mar 13, 2008
989
0
Not bad :) they're both fairly creative, the second more so. I think the twisting to turn idea is good as long as the software is smart enough to handle it right.
I really am curious to see how this would look with an fps now, which has many more physical buttons than an rts, rpg, etc. which are typically more point and click based. You have crouching/prone, weapon switching, firing, reloading, chatting, running, walking, looking, leaning, extra things that various fps's ad, etc.
Nate
 

lookoverthere

macrumors member
Original poster
May 22, 2009
31
0
Atlanta, GA
Fps

I really wanted to get a FPS video out there, but my hand model isn't that robust. Some of the gestures I want to show with a FPS that hand model can't be posed in. Sad :(

Even though I did get a video done for FPSs these are things I had in mind...

Running or walking:
To walk you tap your fingers on the screen and push just a little bit up. To run push further up.

Aiming:
Use that 1 finger tap and drag gesture to aim your gun.

looking:
This is a cool one. Let's say you want to peek into a room without exposing yourself to the mobs inside. Just position your character near to doorframe or corner and use a two finger tap and drag gesture to cause your character to poke his head around the door/corner.

Jumping:
While standing still or running quickly release and tap with the fingers you're using to move your character and he will jump.

Crouching:
While standing still or running quickly release and double tap with the fingers you're using to move your character and he will crouch. Repeat the gesture to stand up straight.

Firing:
With the finger you're using to aim with, tap with another finger (thumb is best) to fire the gun.

Zooming with Sniper:
You could use a two finger pinch and spread gesture to zoom, or you could use a two finger rotate gesture. I like the rotate gestures because it simulates actually turing the lenses of a scope.

Reloading:
OK so I came up with two ideas for this: 1) double tap on the gun in your character's hand to cause a reload. 2) for a more challenging experience, tap and drag your characters hand up to the middle of the screen, then you have to tap and drag the old clip out of the gun and drag a new clip (from a clip icon at the bottom of the screen) into the gun, and finally, chamber the first bullet, then pull the hand back into place.

Weapon Switching:
At a corner of the screen you'll have an icon of your gun. Tap on it to activate weapon switching, then simply flip through the inventory of weapons (like using cover flow) in that corner. Double tap on the one you want.

Grenade Tossing:
There will be a grenade icon on your screen. Tap on that icon and flick. The grenade will go flying. The harder you flick the farther it goes. If you want to you can lightly flick to quietly roll it into the next room.

Chatting:
For text chatting you would have to double-tap on a text box and bring up a small keyboard. For voice chatting you would have a small button in the corner of the screen that you could quickly tap on to chat to your team.



:apple:
 

liptonlover

macrumors 6502a
Mar 13, 2008
989
0
I'm sorry I can't really think through it enough to figure this out... have you thought about how doing multiple things at once is going to work? In a real FPS people are doing a LOT of multitasking, in terms of reloading/aiming and shooting while running, swapping weapons, etc.
 

lookoverthere

macrumors member
Original poster
May 22, 2009
31
0
Atlanta, GA
multitask

I'm sorry I can't really think through it enough to figure this out... have you thought about how doing multiple things at once is going to work? In a real FPS people are doing a LOT of multitasking, in terms of reloading/aiming and shooting while running, swapping weapons, etc.

The main activities you could do at the same time (like move, aim, jump, and fire the weapon). Other activities you would have to momentarily stop aiming/firing (or if need be stop moving) to switch weapons, reload, toss a grenade, or chat.



:apple:
 
Register on MacRumors! This sidebar will go away, and you'll see fewer ads.