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Michael Goff

Suspended
Jul 5, 2012
13,329
7,422
Well Apple could fix it, which is the point I made with my OP.

I don't know why consumers settle for getting shafted by these companies. Seems that's why they're pushing these completely locked-down operating systems that give the user no control.

We've been able to play videos in the background for several decades without a problem, and suddenly it's a problem again with these 'mobile' OS. Why would Safari need to force pause/stop the video and not let it play in the background?

But if Google doesn’t want it, they’ll just break it again.
 

Altis

macrumors 68040
Sep 10, 2013
3,167
4,898
But if Google doesn’t want it, they’ll just break it again.

How could Google stop Safari from playing in the background? Safari just has to be able to play media while it's in the background, like it does on the desktop. No different than how it is on the desktop, where minimized windows keep running just the same.

It could even have to do with iOS's incessant memory-clearing, seeing as videos need to rebuffer completely if you leave the Safari, even for a second.
 

Michael Goff

Suspended
Jul 5, 2012
13,329
7,422
How could Google stop Safari from playing in the background? Safari just has to be able to play media while it's in the background, like it does on the desktop. No different than how it is on the desktop, where minimized windows keep running just the same.

It could even have to do with iOS's incessant memory-clearing, seeing as videos need to rebuffer completely if you leave the Safari, even for a second.

The fact that it works in the background of you pay Google kind of tells you that Google knows how to stop browsers from playing it in the background.
 

HDFan

Contributor
Jun 30, 2007
7,290
3,342
The culture at Google is completely different. I understand that groups of engineers focus on their various projects with not that much regard for the total system. If it becomes an actual product, design hasn't been as important part of the development process as it is at Apple. Apple's guidelines are for some too onerous. For those folks there are PCs and Android.

That is not to say that they are not concerned with useability. I recently was involved in a user interface review of a product on their campus. High tech interview room, lots of questions. I could see no indication that it was designed with knowledge of Apple conventions. I assume it they were Android conventions, but can't really say since I don't use it.
 

kazmac

macrumors G4
Mar 24, 2010
10,103
8,658
Any place but here or there....
I only use gmail, blogger, photos, docs and drive (the latter two ver minimally) from the web (logging in online; except for two different gmail accounts on my 7+ and iPP).

I do not want Google apps on any devices and will continue to log in from the web.

Blogger is particularly craptastic, if I have edit -goodness forbid it’s beyond the first 3rd of the screen on my iPhone or iPad- because I won’t be able to edit it unless I do so from my iMac.

I agree with the general consensus that gmail stinks on ice on Apple stuff.
 

brilliantthings

macrumors 6502a
Feb 13, 2011
873
408
I'd like to know why Apple leaves it up to developers to decide if they want to support multitasking. Why does Google get to decide that Gmail app doesn't support it? This is 2019.
 
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sracer

macrumors G4
Apr 9, 2010
10,405
13,290
where hip is spoken
I'd like to know why Apple leaves it up to developers to decide if they want to support multitasking. Why does Google get to decide that Gmail app doesn't support it? This is 2019.
Because iOS remains primarily a smartphone OS. Multitasking is an operating system feature in traditional desktop OSes. But in iOS, support for OS functions must be included in individual apps. Even support for screen resolutions must be added to the apps.

TL;DR: inherent limitations in the design of iOS.
 

Tsepz

macrumors 601
Jan 24, 2013
4,888
4,698
Johannesburg, South Africa
Because iOS remains primarily a smartphone OS. Multitasking is an operating system feature in traditional desktop OSes. But in iOS, support for OS functions must be included in individual apps. Even support for screen resolutions must be added to the apps.

TL;DR: inherent limitations in the design of iOS.

I don’t know much about app development, but I guess your answer also explains why many developers get lazy to start porting their apps from iOS to Android and sometimes take long? As they have to first focus on getting the iOS version absolutely bang on right with the support.
 

macfacts

macrumors 603
Oct 7, 2012
5,373
6,339
Cybertron
iOS could just have a option like this

screenshot_20190719-210711_settings-jpg.849085
 

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Zwhaler

macrumors 604
Jun 10, 2006
7,267
1,965
The culture at Google is completely different. I understand that groups of engineers focus on their various projects with not that much regard for the total system. If it becomes an actual product, design hasn't been as important part of the development process as it is at Apple. Apple's guidelines are for some too onerous. For those folks there are PCs and Android.

That doesn't really explain why Voice Search (or Assistant) works well on Android but iPhone X it was terrible. It was like Apple gimped it (made you press buttons on screen to start certain functions like a call) instead of just using voice to call, perhaps in order to make Siri better than Google on the iPhone? I know that's just one example, but it was a pretty glaring one in my experience. Not sure if it still does that but it sure did for awhile.
 
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