Become a MacRumors Supporter for $50/year with no ads, ability to filter front page stories, and private forums.

Cybertox

macrumors regular
Oct 25, 2020
130
234
Switzerland
"just buy two computers, easy peasant"

I only own one computer and its a custom built PC I have since 2014 which I have upgraded throughout the years. Its faster in games than any new Mac currently available. This is also the computer I use for productivity.
 

Serban55

Suspended
Oct 18, 2020
2,153
4,344
So I have a 2013 Macbook pro and have been pondering an upgrade since I'm overdue... Pretty much just use it for internet browsing and email but I do occasionally use the Adobe Creative Suite and do some moderate gaming (Steam Cities Skylines, etc). My old Macbook does surprisingly well but I have heard horror stories about the GPU performance of the newer integrated graphics Intel macs.

How do you compare the GPU performance of the apple GPU to a discrete card? All these 3X, 4X, 8X more powerful and faster figures seem hard to quantify when comparing to other discrete graphics cards?! If graphic performance is critical it's hard to go wrong with an intel mac with discrete GPU still?

Also any other Steam people concerned about all their games suddenly not working? Will Rosetta 2 magically make existing mac apps work or do you expect this to be a more painful transition than Apple is leading on?
Since you have an 2013 MBP, even if its an 15" and not the 13", the M1 is almost 3x or 4x better in GPU
The M1 has an iGpu compared to an dedicated gpu like amd 560 ! So you do the math
 

leman

macrumors Core
Oct 14, 2008
19,521
19,675
Here's an interesting point... apparently the new M1 Macs won't work with eGPU's.
So no chance of bolstering graphics power that way, like we potentially could with the Intel Macs.

As expected.

This is a definitely a drawback of Apple Silicon, but I don’t think there was a way around it. M1 brings unified memory and much improved GPU programming model with a set of assumptions you can rely upon. Third-party eGPUs would mess it up.

At the same time, it’s not too big of a loss in practical terms. The eGPU was most useful for people doing creative work and with advances in M1 you just dint need it anymore. Since there is no Windows support, gaming also pretty much falls out of the window (pun intended). The remaining target group is very small...
 
  • Like
Reactions: ascender

Serban55

Suspended
Oct 18, 2020
2,153
4,344
As expected.

This is a definitely a drawback of Apple Silicon, but I don’t think there was a way around it. M1 brings unified memory and much improved GPU programming model with a set of assumptions you can rely upon. Third-party eGPUs would mess it up.

At the same time, it’s not too big of a loss in practical terms. The eGPU was most useful for people doing creative work and with advances in M1 you just dint need it anymore. Since there is no Windows support, gaming also pretty much falls out of the window (pun intended). The remaining target group is very small...
whats your opinion from this very promising (in my point of view) M1 and the future of the next macs with even better M2 (probably, or maybe 2xM1 ) ?
 

leman

macrumors Core
Oct 14, 2008
19,521
19,675
whats your opinion from this very promising (in my point of view) M1 and the future of the next macs with even better M2 (probably, or maybe 2xM1 ) ?

My opinion is that we will see a big improvement in Mac GPU performance but less configurability or variability. The M1 brings entry-level GPU performance to that of contemporary entry-level dedicated GPUs, which is utterly ridiculous if you consider how little power these chips consume. We should expect similar relative improvements for future variants of these chips.

At the same time, since these are chips made by Apple, there will be less variants of them. Now, for example, you can buy the 16" with two different GPU chips (5300M/5500M or 5600M), where 5300M and 5500M are further differentiated by the number of enabled shaders/clocks. I expect the M2 (or whatever it will be called) to offer more streamlined configurations. We will get the 16" with whatever many shader cores the chip offers and that's about it. Maybe there will be two variants: one with couple shader cores disabled for binning...
 

Serban55

Suspended
Oct 18, 2020
2,153
4,344
My opinion is that we will see a big improvement in Mac GPU performance but less configurability or variability. The M1 brings entry-level GPU performance to that of contemporary entry-level dedicated GPUs, which is utterly ridiculous if you consider how little power these chips consume. We should expect similar relative improvements for future variants of these chips.

At the same time, since these are chips made by Apple, there will be less variants of them. Now, for example, you can buy the 16" with two different GPU chips (5300M/5500M or 5600M), where 5300M and 5500M are further differentiated by the number of enabled shaders/clocks. I expect the M2 (or whatever it will be called) to offer more streamlined configurations. We will get the 16" with whatever many shader cores the chip offers and that's about it. Maybe there will be two variants: one with couple shader cores disabled for binning...
Exactly my thoughts...i think the only mac that will be different is the mac pro...the rest like you said, you will have only RAM , SSD as BTO and thats all , even in imacs i suspect...but for mac pro...i think apple should offer for users more options, more gpu ram options and maybe, just maybe place the ram/gpu outside the SOC ?! but that is dead hope i guess
 

danmart

macrumors 68000
Apr 24, 2015
1,580
1,075
Lancs, UK
As a left-field observation - XCOM2 has just been released for iOS this week. Whilst this isn’t a super current, twitch game it is a game that my i7 Mini with 16GB RAM struggled to run without an eGPU. The iPad (2018 Pro) runs the full game, with quicker load times and high graphics fidelity versus the macOS version.

So, the optimisation available to the M1 could mean it far outperforms its on-paper specs.
 
  • Like
Reactions: Hoff

leman

macrumors Core
Oct 14, 2008
19,521
19,675
So, the optimisation available to the M1 could mean it far outperforms its on-paper specs.

That is the gist of it, yes. TBDR offers tremendous optimization opportunities because you can eliminate a lot of unnecessary data copies and better utilize your hardware. Again, the demo of BG3 was running with higher settings and more fluidly on the M1 than it runs on my 5500M, despite the later having better specs.
 

lezmace

macrumors regular
Jul 26, 2011
134
90
That is the gist of it, yes. TBDR offers tremendous optimization opportunities because you can eliminate a lot of unnecessary data copies and better utilize your hardware. Again, the demo of BG3 was running with higher settings and more fluidly on the M1 than it runs on my 5500M, despite the later having better specs.

Can you please link this demo where BG3 is running on Apple M1. Thanks
 

Yebubbleman

macrumors 603
May 20, 2010
6,024
2,616
Los Angeles, CA
So I have a 2013 Macbook pro and have been pondering an upgrade since I'm overdue... Pretty much just use it for internet browsing and email but I do occasionally use the Adobe Creative Suite and do some moderate gaming (Steam Cities Skylines, etc). My old Macbook does surprisingly well but I have heard horror stories about the GPU performance of the newer integrated graphics Intel macs.

How do you compare the GPU performance of the apple GPU to a discrete card? All these 3X, 4X, 8X more powerful and faster figures seem hard to quantify when comparing to other discrete graphics cards?! If graphic performance is critical it's hard to go wrong with an intel mac with discrete GPU still?

Also any other Steam people concerned about all their games suddenly not working? Will Rosetta 2 magically make existing mac apps work or do you expect this to be a more painful transition than Apple is leading on?

You have a bigger problem when it comes to Mac gaming. Catalina dropped support for 32-bit Intel binaries. So, if you haven't yet run Catalina on an Intel Mac, you'll find that most of your Steam library is dead in the water for Rosetta 2, let alone native Apple Silicon execution.


They were very clear these new Apple Silicon Macs allow for an immersive gaming experience.

...on the condition that developers have optimized their games for Metal. Without that, you're not necessarily going to get amazing performance. If you were early to having a 64-bit Intel Mac binary, that may not necessarily help you in terms of having one that will emulate well on Rosetta 2, let alone run natively on Apple Silicon.

Now it's a bit easier at least if these things are really as blazing fast as they say.

M1 Mac + Gaming PC and sharing a top notch KB, mouse and display between them.

I'm for sure considering. MBP for gaming has always been a bit of compromise with performance and especially the fans going crazy when stressed.

That said, I've really liked the 5K iMac for gaming, that had enough performance, thermals were handled better and the displays are amazing.
You're missing the point. Having two Macs, let alone with a top notch mouse, display, and keyboard between them is pricey. Otherwise, no one would give ten craps about the loss of Boot Camp because we'd all be rocking an M1 Mac and a Gaming PC.
 
  • Like
Reactions: senna95

leman

macrumors Core
Oct 14, 2008
19,521
19,675
...on the condition that developers have optimized their games for Metal. Without that, you're not necessarily going to get amazing performance. If you were early to having a 64-bit Intel Mac binary, that may not necessarily help you in terms of having one that will emulate well on Rosetta 2, let alone run natively on Apple Silicon.

Doesn't matter. The GPU in M1 is much faster than the intel models it replaces. Even if the game runs sub optimally, it will still run better.
 

Yebubbleman

macrumors 603
May 20, 2010
6,024
2,616
Los Angeles, CA
Doesn't matter. The GPU in M1 is much faster than the intel models it replaces. Even if the game runs sub optimally, it will still run better.

I'm pretty sure it won't run better on an Apple GPU if (a) it isn't written for Metal and (b) the app in question isn't optimized for their GPUs. That was the whole point of the WWDC20 videos I watched at least.
 
  • Like
Reactions: senna95

Broko Fankone

macrumors regular
Jun 14, 2020
231
225
It's funny how everyone is so riled up based on some "x5 x8 x10" numbers, of which none are actually explained as to what they are compared with, besides the number comparing to previous generations.

There is a reason AMD and nVidia release driver updates for every major game. The hardware alone is not enough without the proper optimization.

The gist I got from this presentation is that ARM performance has amazing potential when software is optimized properly for this architecture and big sur.
 

leman

macrumors Core
Oct 14, 2008
19,521
19,675
I'm pretty sure it won't run better on an Apple GPU if (a) it isn't written for Metal and (b) the app in question isn't optimized for their GPUs. That was the whole point of the WWDC20 videos I watched at least.

It will run faster, simply because Apple GPUs are faster. Performance does matter. Even if the application code is not optimal, running it on faster hardware will give you more performance. Besides, any OpenGL app will already be running on Metal since OpenGL on AS Macs is implemented on top of Metal.
 
  • Like
Reactions: Serban55

leman

macrumors Core
Oct 14, 2008
19,521
19,675
There is a reason AMD and nVidia release driver updates for every major game. The hardware alone is not enough without the proper optimization.

AMD ad Nvidia do this because it drives their sales. They use performance figures for poplar games to persuade gamers to buy their products. This is a long known controversy in gaming industry: drivers often contain hand-optimized shader code or even specialized driver paths for different games. There is a reason why these drivers come in absolutely ridiculous sizes.

Apple is not going to do any of that. They will just I've you a hardware and a set of optimal APIs to use that hardware. Besides, game-specific driver optimizations are less relevant with newer APIs since they are more low-level.
 
  • Like
Reactions: Serban55

OriginalClone

macrumors 6502
Jul 14, 2012
422
727
Why no transparency about clock speed? Does clock speed not matter anymore with this new design?
CE826B71-75A8-440E-9D2B-92F9B8559D4C.jpeg
 

Serban55

Suspended
Oct 18, 2020
2,153
4,344
And yet they specifically advertised Baldur's Gate.
And what wrong with that since that game requires
  • Processor: Intel i7 4770k / AMD Ryzen 5 1500X.
  • Memory: 16 GB RAM.
  • Graphics: Nvidia GTX 1060 6GB / AMD RX580.
  • DirectX: Version 11.
And here you can play it on an ultrabook
 

Serban55

Suspended
Oct 18, 2020
2,153
4,344
"Running the A14 through a series of benchmarks against a Risen 9 5950X and an Intel i7-1185G7, AnandTech calls the results "mind-boggling," noting that "the fact the A14 currently competes with the very best top-performance designs that the x86 vendors have on the market today is just an astonishing feat." Taking into account a graph of single-thread performance gains over the last five years, AnandTech suggests that Intel has increased its chips' performance by about 28%, while Apple has managed closer to 198% in the same period."
 

pshufd

macrumors G4
Oct 24, 2013
10,146
14,573
New Hampshire
"Running the A14 through a series of benchmarks against a Risen 9 5950X and an Intel i7-1185G7, AnandTech calls the results "mind-boggling," noting that "the fact the A14 currently competes with the very best top-performance designs that the x86 vendors have on the market today is just an astonishing feat." Taking into account a graph of single-thread performance gains over the last five years, AnandTech suggests that Intel has increased its chips' performance by about 28%, while Apple has managed closer to 198% in the same period."

I would consider this their low-end chip too. I have a 26-ounce air-cooler on my i7-10700 and they're sticking something with similar performance in a MacBook Air.
 
  • Wow
Reactions: Hoff

Serban55

Suspended
Oct 18, 2020
2,153
4,344
Of course is their low end mac chip...since from the macbook air you can go only up (since their is no longer an 12" macbook)
So the bigger macbook pro , imacs and mac pro will have better chips with custom made gpu
But again, the line here is, for an entry level mac chip is very impressive
 
  • Like
Reactions: pshufd
Register on MacRumors! This sidebar will go away, and you'll see fewer ads.