OK, great - can you please post your new technique? Thank you!
Lots of files to upload, bunch of procedures to write.. lol.. yeah, should all be up in an hour or 2
OK, great - can you please post your new technique? Thank you!
EDIT!!! 4 AM GMT+8! GOT IT FULLY WORKING WITHOUT CHAMELEON! X1600 with FULL graphics acceleration. Method up in a bit, doing some testings NO MORE KERNEL PANIC.
hooray!! This is promising. I am 0% hacker, so I think I'll wait a while to a) see if any major issues crop up and b) see what happens on the first update. If I need to spend time rehacking my computer with each update, then it may not be worth the hassle...
Is the MacBook4,1 able to run ML this way?
OK so then the above solution is not actually for this thread since it doesnt work on GMA950 machines, correct?
UPDATE: 7.13am GMT+8 a big unwelcome surprise. Mountain Lion is designed to use OpenGL 4.0. Those card that we have does not support it. So some animations works, the other doesn't. Anybody has any idea how to fix this?
...
4. OpenGL don't work. Surprisingly Core Image works.
sad.It does work, but without GMA950 drivers. Practically useless. Unless you can find a way to port linux drivers. [...]
UPDATE: 2/22/2012 The guide (see post #22) has been modified to fix "Kernals_CL" problem, and a compatible Mac is no longer required If there is any other issue, feel free to post below.
I own a Apple Mac dev license.. After downloading the 3.8GB DMG installer, I found out that 10.8 isnt compatible with my old MacBook White After few hours of work.. I manage to get OS X Mountain Lion to atleast boot on old MacBook White . (well, atleast it boots -.- The Intel GMA 950 was not recognize and Launchd is using 80% of RAM and CPU. Its currently unusable.. UPDATE: Now working perfectly fine on my MacBoom White '07, Mac Pro '06 and MacBook White '08
Heres a pic to prove =P Image
More pics
Image
Image
I can't use desktop capture.. (CMD+Shift+3) If i do that, it will crash the mac instantly.. (Kernal Panic, something to do with Launchd)
This sounds great. Excellent Job!
But what about the GMA 950?
Will my Macbook 2.1 Late 2006 be able to run ML in a bit?
So far so good. Whats not supported (confirmed)
- MacBook2,1 because of Intel GMA 950. Nothing you could do about it.
Actually, ML runs better on GMA950 macbooks than on GMA X3100!
It just gives a little work to install... http://3rr0rists.net/macintosh/inst...supported-mac-without-need-supported-mac.html
This method supports the 10.8 GM?
This method supports the 10.8 GM?
This method supports the 10.8 GM?
Hackerwayne,
I've been following the progress on these unsupported macs for a while. From what I've read, the GMAX3100 has been rigged to run ML through a 64-bit driver which was found in Snow Leopard 10.6.2. However, I've last heard that several graphics functions are missing (though I may be misinformed). Could this also be from the lack of Open GL 4.0 support??
Thank you
This method supports the 10.8 GM?
Hackerwayne,
I've been following the progress on these unsupported macs for a while. From what I've read, the GMAX3100 has been rigged to run ML through a 64-bit driver which was found in Snow Leopard 10.6.2. However, I've last heard that several graphics functions are missing (though I may be misinformed). Could this also be from the lack of Open GL 4.0 support??
Could i install ML GM in a late 2006 macbook with gma950 (macbook 2,1) and works good? if is possible how? thanks for all.
It worked on the first releases (actually it ran better on gma950 than x3100). Is it impossible to port those drivers and use them with the final ML release?GMA950 currently does not work. Not even frame buffer, completely hangs on boot up. (stuck at DSMOS has arrived)
It worked on the first releases (actually it ran better on gma950 than x3100). Is it impossible to port those drivers and use them with the final ML release?
In the guide you say that MacBooks with the X3100 graphics chipset have a problem with screen dimming. What exactly is the problem?