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I have no earthly idea about the game or what it is (my video gaming, more or less, ended with the C64 in 1986, and for a brief spell in 2002–03, when I dated someone who had a PS2, a Gamecube, and a Genesis), but… when @DCBassman said “GOTYE”, of course I was gonna go there.

The classic Unreal series (Unreal from 1998, Unreal Tournament from 1999 and later Unreal Tournament 2003 and Unreal Tournament 2004) were legendary games in their genre. They weren't just genre-defining games, they were just really good games, full stop. IMHO the gameplay and graphics still hold up today, and in retrospect exceeded their competitors (namely Quake 2 and Quake 3 Arena). The original Unreal and UT99 even have a Universal 2/Apple Silicon port. (You still need the data files to play them, which isn't as easy as it should be since you can't buy digital copies of them anymore.)

It all comes back to the perennial discussion about how the gaming industry is killing video game history and preservation for consumers. And this is for a game which you could still get through second-hand physical copies. How much more live service games into which customers have invested hundreds of hours and untold amounts of money? What about the "live service" games that people put years of work into, only to have it tossed in the bin in a matter of weeks?

Oh, and if you missed the references, just do yourself a favour and the read the lyrics instead of torturing yourself with that song again. :)
 
The classic Unreal series (Unreal from 1998, Unreal Tournament from 1999 and later Unreal Tournament 2003 and Unreal Tournament 2004) were legendary games in their genre. They weren't just genre-defining games, they were just really good games, full stop. IMHO the gameplay and graphics still hold up today, and in retrospect exceeded their competitors (namely Quake 2 and Quake 3 Arena). The original Unreal and UT99 even have a Universal 2/Apple Silicon port. (You still need the data files to play them, which isn't as easy as it should be since you can't buy digital copies of them anymore.)

It all comes back to the perennial discussion about how the gaming industry is killing video game history and preservation for consumers. And this is for a game which you could still get through second-hand physical copies. How much more live service games into which customers have invested hundreds of hours and untold amounts of money? What about the "live service" games that people put years of work into, only to have it tossed in the bin in a matter of weeks?

I can’t figure out why I never got into gaming… 🤔


Oh, and if you missed the references, just do yourself a favour and the read the lyrics instead of torturing yourself with that song again. :)

I’m someone who actually enjoys that song, but I can really only listen to it occasionally nowadays: one could not survive 2011–12 without hearing that track several hundred times, even if one never listened to commercial radio.

As for the gaming references, I imagine it could take me a while, especially without your synopsis, to catch up and piece together the significance of those events, such as Epic and digital copies and the like. It sounds like online/“free-to-play” game industry shenanigans.

It still boggles the minds of the kids I look after that there was a time when video games weren’t de facto downloaded, nor constantly push-updated with promotion gimmicks and in-game currency. They really don’t seem to understand how us Olds lived in the world.

From the mouths of babes…
 
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I've no idea why I have 2 copies of disc 2...
 
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As long as there's modern web browser support, 32-bit Haiku might be a viable upgrade path for Core Duo MacBooks and MacBook Pros stuck on 10.6 or with outdated 32-bit Linux installs. For a time I was really enthusiastic about Zorin 15.3 Lite, but I currently don't know of any easy to install modern Linux options that are still updated and have full 32-bit compatibility.
if you go in to Distrowatch and use Search, with Architecture set on i686 there's 41 of them. MXlinux has a good pre boot menu that's good on imacs. If that's not accommodating antix is a more bare bones version that may be faster, but is a bit more tricky to set up.
 
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I was at a number of early BeOS events on the east coast when it was first released. There was so much excitement around it. At the time Apple computers were the last mainstream alternative to DOS/Windows machines; Atari ST/TT/Falcon series had faded to obscurity, and the Amiga as well, although a year or two behind the Ataris. BeOS offered what the Atari and Commodore computers had, but which Apple and DOS/Windows machines did not; speed (and responsiveness). At the time Macs could barely play a single quicktime movie; on identical hardware the BeOS could run 4 or more movies simultaneously while projecting them onto the sides of a rotating square. Just hands-down fantastic. Then came the event when they announced "PC" compatibility for the first time (I was also at that event); the crowd was not happy with that announcement, and the writing was on the wall for the BeOS. Nice to see it living on in some form.
 
I was at a number of early BeOS events on the east coast when it was first released. There was so much excitement around it. At the time Apple computers were the last mainstream alternative to DOS/Windows machines; Atari ST/TT/Falcon series had faded to obscurity, and the Amiga as well, although a year or two behind the Ataris. BeOS offered what the Atari and Commodore computers had, but which Apple and DOS/Windows machines did not; speed (and responsiveness). At the time Macs could barely play a single quicktime movie; on identical hardware the BeOS could run 4 or more movies simultaneously while projecting them onto the sides of a rotating square. Just hands-down fantastic. Then came the event when they announced "PC" compatibility for the first time (I was also at that event); the crowd was not happy with that announcement, and the writing was on the wall for the BeOS. Nice to see it living on in some form.
Those must have been interesting times..and everything so unpredictable..haiku-OS was so close to being the Mac OS.
 
gee - some of those guys are running BeOS in Virtualbox on old Macs and Pentiums MMX 233 MHz:


..how does one compete with that ?!
 
Those must have been interesting times..and everything so unpredictable..haiku-OS was so close to being the Mac OS.
Crazy times back then. I remember the heady days of reading MacUser and MacWorld and seeing everyone go back and forth on whether or not Apple needed to just abandon Copland and buy out Be. MacWorld even had a feature article on the BeBox (a crazy machine in its own right with dual PPC 603s) and Be OS.

I honestly feel like the decision wasn't as close as some think it was. NeXTSTEP had the benefit of being a proven software platform with a solid technical foundation. Be OS was still relatively new, as well as unfinished and unproven for its time.
 
Hi all,

I was just wondering if anyone has looked at thermals running haiku on macbook pros?

PS. right now i'm testing / writing this on a 2009 asus 1101ha netbook ( atom z520 1.25Ghz ultra low voltage with hyperthreading ) with 2gb ddr2 ram and except for the webcam everything is working great with full display resolution

Best regards,
voidRunner
 
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Hi all,

I was just wondering if anyone has looked at thermals running haiku on macbook pros?

PS. right now i'm testing / writing this on a 2009 asus 1101ha netbook ( atom z520 1.25Ghz ultra low voltage with hyperthreading ) with 2gb ddr2 ram and except for the webcam everything is working great with full display resolution

Best regards,
voidRunner
Dunno. I found B5 unstable as hell on a Mac Mini 2009. Apps would either just crash or lock up on starting, the worst being Falkon bringing Haiku to its knees needing a reboot. I doubt that thermals are going to be fantastic.
 
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