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problem with HoN

hey when i get into the game, it seems like almost everything doesnt show up on my screen. my hero only shows a section of his body, most of the buildings are like half there, the towers only show the crystals at the top. its really weird. i tried poking around with my graphics settings but nothing worked, anyone have this problem? any solutions?

i have an iMac with ATI Radeon HD 2400, 2.20Ghz processor, 1G ram
 
Does anyone know why HoN on my mac book isn't working? When ever I click it, the screen becomes black like it's about to let me play but than, a little window pops up and says, "OpenGL 2.0 not available." It's really annoying and I would really appreciate if someone answers back quickly. Thanks:).

Search the HoN forums, but I'm pretty sure your GPU is incompatible.
 
Heroes of Newerth / DoTA

I know a lot of people played the Warcraft 3 custom game DoTA. It was pretty well known in a lot of gaming circles.

A standalone remake by S2 was developed known as Heroes of Newerth, currently in open beta. They have a great OSX client, something I was glad I didn't need to boot over to XP to play.

Awesome game, highly highly competitive by the way, not friendly to new players. But I suggest it to everyone.

Gorgeous RTS style gameplay, and for those who play/have played DoTA, you'll be able to pick it up right away.

Lemme know if any of you have it and what are your thoughts.
 
Although I don't like DotA for various reasons, I think I will like HoN.
I'd like to play the closed beta but I missed out, it looks interesting :p

I'm glad their is an OSX version :D
 
i play dota a lot and am not such a big fan of HoN. i feel that there is weak game balance, a needlessly complex UI, and they dumbed the game down through the removal of animation frames for attacking and casting

i like to compare the removal of animation frames to versus fighting games like street fighter, tekken, super smash bros, etc. imagine if a weak jab and power smash both animated instantly and took the same amount of time to activate. the game would be reduced to one move that trumps all others because you remove the depth of timing and reaction. HoN is alike in that respect, the instant animations removes the gameplay depth of timing, animation cancelling, movement, and unit collision and reduces it to "right click attack"
 
i play dota a lot and am not such a big fan of HoN. i feel that there is weak game balance, a needlessly complex UI, and they dumbed the game down through the removal of animation frames for attacking and casting

i like to compare the removal of animation frames to versus fighting games like street fighter, tekken, super smash bros, etc. imagine if a weak jab and power smash both animated instantly and took the same amount of time to activate. the game would be reduced to one move that trumps all others because you remove the depth of timing and reaction. HoN is alike in that respect, the instant animations removes the gameplay depth of timing, animation cancelling, movement, and unit collision and reduces it to "right click attack"

Totally respect your opinion, I know a lot of people who still prefer DoTA over HoN. But there are a couple wrong facts, and trust me I play both.

The UI is very complex + large, however, you can customize it now with add-ons. Removes pointless UI art blocking your view and so forth.

Also, I'm not sure where you got the idea of "instant animations."
All units have attack animations that are NOT instant, and can be canceled using S or H depending. Also, there are cast time animations that can be interrupted and canceled.

In case you don't believe me, there is an item known as Behemoth's Heart (remake of Heart of Tarrasque) that when equipped by any Intel hero provides them with a 15% reduction in cast time animation. Why would they have that if all animations were instant?

Honestly they've taken all of the things that make DoTA a fun and competitive game and fixed the problems.
-Rated accounts that record wins/losses + kills/deaths
-If you leave a game pre-maturely it will affect your standings and prevent you from joining certain games
-3 minute reconnection window if your comp crashes or have a internet connectivity issue.
-Stand-alone servers so that if they host d/c's the game continues as normal.

Way more stuff, but just wanted you to know about the animations and stuff, no idea where you heard that from, no one would play this game if that were the case.
 
Yeah I was just gonna comment on that, attack and cast animations are there, they're just running at a higher framerate than WC3's and you can still use S/H to animation cancel.

Some heroes even had their animation times ported EXACTLY, time Zeus' and Thunderbringer's animation, TB's looks much smoother and faster but they are actually the same length.

It's just one of the amenities of a newer graphics engine ;)

I've been playing this game for almost 6 months now and I can't get enough, it's a really fun game.

It is really bitter when you're learning, I almost quit during my first month but now I have a solid community to play with and I've gotten much better at the game so I'm past that phase, now it's all fun fun fun.

Matchmaking is being implemented pretty soon though so that should solve a lot of issues with the learning curve.
 
Like a key too!

Hi guys, I'd like to own a beta key too, since I'm used to testing a lot of games and have a lot of experience in RPG/MMORPG gaming I just can't wait to give my MacBook Pro a little piece of HoN!

Would be awesome if someone could offer me a key, thanks in advance. :)
- Marinus
 

ok, i don't mean instant attack animations. i've only played about 5 games of hon, but what i've noticed is that every hero i've tried has the same timings for the backswing and forwardswing, making them hit very quickly. in dota there is a lot of depth and mechanics in manipulating animation timings, which i have just not seen at all in hon, though this might be because of my inexperience. it is significantly easier to last hit in hon because of these animation timings

i have 6 beta keys and pmed the posters above, if anybody else wants an invite just pm me your e-mail address
 
The open beta is active right now, so beta invites are no longer necessary.

I just upgraded to the newest version after having not played for several weeks. Lots of new changes! New UI, matchmaking and tutorial.

Has anyone noticed any changes with 10.6.3? I played a game and it seemed a lot laggier than before, but it could have just been the HoN changes and not OS X.
 
The same here. Specially after the last update the mac client is really laggish and sluggish! I will try now the windows version and I'll report any differences. I use Vista 64 on bootcamp. Nevertheless I'm very disappointed because previously the game was flawless. Now even at low settings it's not playable! Why S2? I own a mbp with 8600 GT 512 KB and 2,5 Intel core 2 duo. Before the latest update everything was ok on highest settings!
 
I get a lot of lag, even on the 9600, but I'm almost certain it's related to S2's servers, not the graphics card.
 
same here guys, its been laggy for me ever since the new update or 10.6.3.. i have no idea why.. i used to be able to play on highest settings no problem, now whenever there's alot of heroes on the screen casting spells it becomes sluggish... anyone tried the windows side to see if it has same problem? tried searching on HoN forums, didn't find anything.. btw are you guys planning to buy the game at all?
 
it feels fine for me. the only lag when i cmd + f (minimize it)
 
yeah, i think it's apple's openGL drivers are way worse in Snow Leopard than leopard.. I used to be able to run HON maxed with 8AA and 1920x1200, now I have to drop the AA just to maintain constant 40 FPS..
 
hey guys,

I have the new base model mbp 15 and hon runs quite smoothly in os x. however my browser lags as hell with hon on.

Does anyone face this problem?
 
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