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Ya know what's funny, I'm actually thinking about selling my PS3. I'm just not that impressed with the games out and I think developers are trying to put too much detail rendered into the games. With too much detail I feel like I can't enjoy the games. COD 4 and Resistance are notorious for having too much detail. It almost takes away from the game play.

Besides, I can use that money from the PS3 to get an iPhone!!! ;)

since when is graphics and details a bad thing in games? cod 4 didnt even come out yet!
r6 vegas has awesome gameplay

id advise u to keep ur ps3 or u will regret it once the games start rolling out
 
since when is graphics and details a bad thing in games? cod 4 didnt even come out yet!
r6 vegas has awesome gameplay

id advise u to keep ur ps3 or u will regret it once the games start rolling out

i 2nd that about the ps3! dont do it! ur gonna have home, LBP, echochrome, uncharted, killzone 2, and other crap coming to it
 
Interview with Tim Sweeney Epic games...

I thought this was interesting as far as multiple processors...

http://www.evga.com/gaming/gaming_news/gn_100.asp


Q. How will Unreal Tournament 3 use multiple cores on a CPU? Does it take advantage of Quad Core CPU's? If so, how/what task is assigned to each core?

A. Unreal Engine 3 is a transitional multithreaded architecture. It runs two heavyweight threads, and a pool of helper threads.

The primary thread is responsible for running UnrealScript AI and gameplay logic and networking. The secondary thread is responsible for all rendering work. The pool of helper threads accelerate additional modular tasks such as physics, data decompression, and streaming.

Thus UE3 runs significantly faster on CPUs which support two or more high-performance threads. This includes dual-core Intel and AMD PC CPUs, the Xbox 360 (which sports 3 CPU cores and 2 hardware threads per core), and PlayStation 3 (with 1 CPU core running 2 high-performance hardware threads per core.)

Beyond two cores or hardware threads, UE3 performance continues to scale up, as the additional threads accelerate physics and decompression work. However, not all scenes are performance-bound by such things, so there are diminishing returns as you go beyond 4 cores. By the time CPUs with large numbers of cores are available – thinking 16-core and beyond – we’ll be on the start of a new engine generation, with some significant changes in software architecture to enable greater scaling.
 
I wonder how smoothly will the current imac line run gears of war since that game seems to be quite demanding in graphics
 
Um, it would just be speculation to answer your question. The system requirements have not been released yet.
 
meh,

counterstrike is old news. i want call of duty 4 !! or even graw 2

aussie_geek

edit: what about cross platform compatability?? mac only online multiplayer sucks.

then get crossover and play it. you can run any windows application with crossover. just install and you can run anything. and its not like bootcamp where you need to buy windows, or it doesnt open another window like parralells does. you just download a windows application and open it and it runs like its native on a mac.
 
Wow, this thread has been revived from the dead!

And with a wrong answer, no less. (Hint: you can't run "anything" with Crossover...in fact, not much yet as far as games go, at least not without major glitches....)

--Eric
 
Nice, GoW on the 360 is a blast. Hopefully within the next few months I'll have a Mac capable of running these games (my good ol' blackbook won't do sadly). iMac, here I come :cool:.

EDIT: Haha wow, didn't check the date on this one! Still, it's news to me.
 
then get crossover and play it. you can run any windows application with crossover. just install and you can run anything. and its not like bootcamp where you need to buy windows, or it doesnt open another window like parralells does. you just download a windows application and open it and it runs like its native on a mac.

you really haven't used crossover that much have you.
1. the only games that run really good are games based on the source engine (most newer valve games) and even then they can be as buggy a hell (portal crashes my whole mac all the time, same with TF2, but not as much)
2. It only has directX 8 compatibility, so say goodbye to any games that were designed for beast computers.

On another note; When is Gears and UT3 coming out!? I have been waiting patiently too long
 
On another note; When is Gears and UT3 coming out!? I have been waiting patiently too long

Unfortunately there doesn't seem to be much information about this (I've just spent the last several minutes looking around after MS was giving out the Windows version today as a prize). Inside Mac Games had it listed on their release info page for late 2007, but now it's not even on the list.
 
On another note; When is Gears and UT3 coming out!? I have been waiting patiently too long
Ditto.

I want to support OS X developers, but MacSoft needs to make better targets than just spring 2008.

I can't believe that the CoD4 which is a Cider port can take 6 months too. Frankly I couldn't wait that long and bought the PC version and dual boot. Lacking any updates from MacSoft I'll probably do the same for UT3 this month.
 
Yeah, Aspyr is a true Mac porting house so they wouldn't use Cider. That's why it takes a few months for Aspyr to bring it over as they have to port it and not simply wrap it in Transgamings stupid Cider. I'd rather wait a few months for a true Mac port. Especially for UT3, which is being done by Ryan Gordon, as he really works hard on his ports.
 
you really haven't used crossover that much have you.
1. the only games that run really good are games based on the source engine (most newer valve games) and even then they can be as buggy a hell (portal crashes my whole mac all the time, same with TF2, but not as much)
2. It only has directX 8 compatibility, so say goodbye to any games that were designed for beast computers.

On another note; When is Gears and UT3 coming out!? I have been waiting patiently too long

Crossover, is that better than parrelels?


You say that crossover only supports dx 8, but remember that HL2 and other source products where created for dx 9!
 
yeah, the source games have a dx8 mode and it still runs pretty well. For some reason, recently (probably the graphics update) they have been heaps more stable. I managed to get through HL2:ep2 with only 1 crash!
 
If C&C3 runs in directX 8 mode, it should work, but no guarantees.

It's been almost a year since this has been posted... They make it take forever to come out with these games.... I've read about UT3 MONTHS ago, and now they are saying Gears of War....


Another long wait.
 
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