So it looks like Sony may be having
yield issues. Wonder if Microsoft is having similar issues.
Yield issues in defects or in operating speeds?
Sony and Microsoft took two different approaches to how "hard" they run their AMD based designs. Sony has a smaller GPU ( 36 compute units at base 2.23GHz and variable speed) and Microsoft has a bigger GPU ( 52 compute units at 1.8GHz at a locked clock). Similar on the CPU cores : Sony 3.5Ghz and Xbox 3.5-3.8GHz .
Microsoft has a wider and slower approach and Sony is leverage higher clock speeds on a 'narrower' GPU. Sony chip costs a bit less if the physical defect rate is the same. Microsoft could be sacrificing increased die cost for more stable chips.
If it is actual physical defects are the same (on the same TSMC process) then Microsoft probably has bigger problems.
Bringing the discussion back to the Mac this is exactly why Apple is probably not doing a die about as large as these on 5nm any time soon. Something relatively incrementally bigger than the A14 but not quite this big. The completed transition of all of the Macs over to Apple Silicon is probably years rather than a handful of months.
The farther away from entry level Mac laptops ( which is higher than mainstream PCs ) the longer it will probably take.